Overte open source metaverse platform.
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2013-06-26 16:08:03 -07:00
animation-server Merge pull request #523 from PhilipRosedale/master 2013-06-13 12:07:06 -07:00
audio-mixer use the stashValue helper to send the audio-mixer stat 2013-06-20 15:35:39 -07:00
avatar-mixer hook the avatar mixer up to the new domain server check in method 2013-06-07 15:35:33 -07:00
cmake remove the Speex library 2013-06-26 16:08:03 -07:00
domain-server clients not on EC2 box should be talked to at public address 2013-06-18 13:32:17 -07:00
eve Converted double timestamps to long long (64 bit integers), fixed bug with 2013-06-13 11:11:59 -07:00
externals
hardware/head_hand
injector change the trigger argument from d to t 2013-06-18 12:33:41 -07:00
interface remove the Speex library 2013-06-26 16:08:03 -07:00
jenkins replace just the script command instead of the full block 2013-06-26 14:25:03 -07:00
libraries Merge pull request #556 from PhilipRosedale/master 2013-06-21 14:29:45 -07:00
pairing-server
space-server
tools
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server added CoverageMap and occlusion culling to server 2013-06-18 09:36:43 -07:00
.gitignore
CMakeLists.txt
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.