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247 lines
10 KiB
C++
247 lines
10 KiB
C++
//
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// MenuScriptingInterface.h
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// interface/src/scripting
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//
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// Created by Brad Hefta-Gaub on 2/25/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_MenuScriptingInterface_h
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#define hifi_MenuScriptingInterface_h
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#include <QObject>
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#include <QString>
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class MenuItemProperties;
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/**jsdoc
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* The Menu API provides access to the menu that is displayed at the top of the window
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* on a user's desktop and in the tablet when the "MENU" button is pressed.
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*
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* <p />
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*
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* <h3>Groupings</h3>
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*
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* A "grouping" provides a way to group a set of menus or menu items together so
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* that they can all be set visible or invisible as a group.
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* There are two available groups: <code>"Advanced"</code> and <code>"Developer"</code>.
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* These groupings can be toggled in the "Settings" menu.
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* If a menu item doesn't belong to a group it is always displayed.
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*
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* @namespace Menu
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*/
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/**
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* CURRENTLY NOT WORKING:
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*
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* <h3>Action groups</h3>
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* When 1+ menu items are checkable and in the same action group, only 1 can be
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* selected at any one time. If another item in the action group is selected, the
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* previous will be deselected. This feature provides the ability to create
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* "radio-button"-like menus.
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*/
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class MenuScriptingInterface : public QObject {
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Q_OBJECT
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MenuScriptingInterface() { };
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public:
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static MenuScriptingInterface* getInstance();
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private slots:
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friend class Menu;
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void menuItemTriggered();
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public slots:
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/**jsdoc
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* Add a new top-level menu.
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* @function Menu.addMenu
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* @param {string} menuName - Name that will be displayed for the menu. Nested menus can be described using the ">" symbol.
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* @param {string} [grouping] - Name of the grouping, if any, to add this menu to.
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*
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* @example <caption>Add a menu and a nested submenu.</caption>
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* Menu.addMenu("Test Menu");
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* Menu.addMenu("Test Menu > Test Sub Menu");
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*
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* @example <caption>Add a menu to the Settings menu that is only visible if Settings > Advanced is enabled.</caption>
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* Menu.addMenu("Settings > Test Grouping Menu", "Advanced");
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*/
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void addMenu(const QString& menuName, const QString& grouping = QString());
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/**jsdoc
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* Remove a top-level menu.
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* @function Menu.removeMenu
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* @param {string} menuName - Name of the menu to remove.
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* @example <caption>Remove a menu and nested submenu.</caption>
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* Menu.removeMenu("Test Menu > Test Sub Menu");
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* Menu.removeMenu("Test Menu");
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*/
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void removeMenu(const QString& menuName);
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/**jsdoc
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* Check whether a top-level menu exists.
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* @function Menu.menuExists
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* @param {string} menuName - Name of the menu to check for existence.
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* @returns {boolean} <code>true</code> if the menu exists, otherwise <code>false</code>.
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* @example <caption>Check if the "Developer" menu exists.</caption>
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* if (Menu.menuExists("Developer")) {
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* print("Developer menu exists.");
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* }
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*/
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bool menuExists(const QString& menuName);
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/**jsdoc
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* Add a separator with an unclickable label below it. The separator will be placed at the bottom of the menu.
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* If you want to add a separator at a specific point in the menu, use {@link Menu.addMenuItem} with
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* {@link Menu.MenuItemProperties} instead.
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* @function Menu.addSeparator
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* @param {string} menuName - Name of the menu to add a separator to.
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* @param {string} separatorName - Name of the separator that will be displayed as the label below the separator line.
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* @example <caption>Add a separator.</caption>
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* Menu.addSeparator("Developer","Test Separator");
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*/
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void addSeparator(const QString& menuName, const QString& separatorName);
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/**jsdoc
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* Remove a separator from a menu.
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* @function Menu.removeSeparator
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* @param {string} menuName - Name of the menu to remove the separator from.
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* @param {string} separatorName - Name of the separator to remove.
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* @example <caption>Remove a separator.</caption>
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* Menu.removeSeparator("Developer","Test Separator");
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*/
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void removeSeparator(const QString& menuName, const QString& separatorName);
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/**jsdoc
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* Add a new menu item to a menu.
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* @function Menu.addMenuItem
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* @param {Menu.MenuItemProperties} properties - Properties of the menu item to create.
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* @example <caption>Add a menu item using {@link Menu.MenuItemProperties}.</caption>
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* Menu.addMenuItem({
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* menuName: "Developer",
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* menuItemName: "Test",
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* afterItem: "Log",
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* shortcutKey: "Ctrl+Shift+T",
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* grouping: "Advanced"
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* });
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*/
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void addMenuItem(const MenuItemProperties& properties);
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/**jsdoc
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* Add a new menu item to a menu. The new item is added at the end of the menu.
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* @function Menu.addMenuItem
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* @param {string} menuName - Name of the menu to add a menu item to.
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* @param {string} menuItem - Name of the menu item. This is what will be displayed in the menu.
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* @param {string} [shortcutKey] A shortcut key that can be used to trigger the menu item.
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* @example <caption>Add a menu item to the end of the "Developer" menu.</caption>
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* Menu.addMenuItem("Developer", "Test", "Ctrl+Shift+T");
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*/
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void addMenuItem(const QString& menuName, const QString& menuitem, const QString& shortcutKey);
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void addMenuItem(const QString& menuName, const QString& menuitem);
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/**jsdoc
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* Remove a menu item from a menu.
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* @function Menu.removeMenuItem
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* @param {string} menuName - Name of the menu to remove a menu item from.
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* @param {string} menuItem - Name of the menu item to remove.
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* Menu.removeMenuItem("Developer", "Test");
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*/
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void removeMenuItem(const QString& menuName, const QString& menuitem);
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/**jsdoc
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* Check if a menu item exists.
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* @function Menu.menuItemExists
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* @param {string} menuName - Name of the menu that the menu item is in.
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* @param {string} menuItem - Name of the menu item to check for existence of.
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* @returns {boolean} <code>true</code> if the menu item exists, otherwise <code>false</code>.
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* @example <caption>Determine if the Developer > Stats menu exists.</caption>
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* if (Menu.menuItemExists("Developer", "Stats")) {
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* print("Developer > Stats menu item exists.");
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* }
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*/
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bool menuItemExists(const QString& menuName, const QString& menuitem);
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/**
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* TODO: Not working; don't document until fixed.
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*/
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void addActionGroup(const QString& groupName, const QStringList& actionList,
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const QString& selected = QString());
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void removeActionGroup(const QString& groupName);
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/**jsdoc
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* Check whether a checkable menu item is checked.
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* @function Menu.isOptionChecked
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* @param {string} menuOption - The name of the menu item.
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* @returns {boolean} <code>true</code> if the option is checked, otherwise <code>false</code>.
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* @example <caption>Report whether the Settings > Advanced menu item is turned on.</caption>
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* print(Menu.isOptionChecked("Advanced Menus")); // true or false
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*/
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bool isOptionChecked(const QString& menuOption);
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/**jsdoc
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* Set a checkable menu item as checked or unchecked.
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* @function Menu.setIsOptionChecked
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* @param {string} menuOption - The name of the menu item to modify.
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* @param {boolean} isChecked - If <code>true</code>, the menu item will be checked, otherwise it will not be checked.
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* @example <caption>Turn on Settings > Advanced Menus.</caption>
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* Menu.setIsOptionChecked("Advanced Menus", true);
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* print(Menu.isOptionChecked("Advanced Menus")); // true
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*/
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void setIsOptionChecked(const QString& menuOption, bool isChecked);
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/**jsdoc
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* Trigger the menu item as if the user clicked on it.
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* @function Menu.triggerOption
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* @param {string} menuOption - The name of the menu item to trigger.
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* @example <caption>Open the help window.</caption>
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* Menu.triggerOption('Help...');
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*/
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void triggerOption(const QString& menuOption);
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/**jsdoc
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* Check whether a menu or menu item is enabled. If disabled, the item is grayed out and unusable.
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* Menus are enabled by default.
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* @function Menu.isMenuEnabled
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* @param {string} menuName The name of the menu or menu item to check.
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* @returns {boolean} <code>true</code> if the menu is enabled, otherwise <code>false</code>.
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* @example <caption>Report with the Settings > Advanced Menus menu item is enabled.</caption>
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* print(Menu.isMenuEnabled("Settings > Advanced Menus")); // true or false
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*/
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bool isMenuEnabled(const QString& menuName);
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/**jsdoc
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* Set a menu or menu item to be enabled or disabled. If disabled, the item is grayed out and unusable.
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* @function Menu.setMenuEnabled
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* @param {string} menuName - The name of the menu or menu item to modify.
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* @param {boolean} isEnabled - If <code>true</code>, the menu will be enabled, otherwise it will be disabled.
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* @example <caption>Disable the Settings > Advanced Menus menu item.</caption>
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* Menu.setMenuEnabled("Settings > Advanced Menus", false);
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* print(Menu.isMenuEnabled("Settings > Advanced Menus")); // false
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*/
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void setMenuEnabled(const QString& menuName, bool isEnabled);
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/**
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* TODO: Not used or useful; will not document until used.
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*/
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void closeInfoView(const QString& path);
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bool isInfoViewVisible(const QString& path);
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signals:
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/**jsdoc
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* Triggered when a menu item is clicked (or triggered by {@link Menu.triggerOption}).
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* @function Menu.menuItemEvent
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* @param {string} menuItem - Name of the menu item that was clicked.
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* @returns {Signal}
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* @example <caption>Detect menu item events.</caption>
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* function onMenuItemEvent(menuItem) {
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* print("You clicked on " + menuItem);
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* }
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*
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* Menu.menuItemEvent.connect(onMenuItemEvent);
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*/
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void menuItemEvent(const QString& menuItem);
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};
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#endif // hifi_MenuScriptingInterface_h
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