overte-JulianGro/libraries/gpu/src/gpu
2018-02-20 14:48:21 +01:00
..
null APplying review feedback 2018-02-01 13:12:28 -08:00
Batch.cpp Working ring frame buffer with antialiasing but still issues with TAA on HMD 2018-02-20 09:22:19 +01:00
Batch.h Working ring frame buffer with antialiasing but still issues with TAA on HMD 2018-02-20 09:22:19 +01:00
Buffer.cpp Fixed assert in Buffer update when switching to HMD simulator 2017-12-18 16:26:05 +01:00
Buffer.h New android toolchain 2017-09-19 13:45:12 -07:00
Color.slh Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
Config.slh
Context.cpp Trying to keep track of a better previous correction 2018-02-20 14:48:21 +01:00
Context.h Trying to keep track of a better previous correction 2018-02-20 14:48:21 +01:00
DrawColor.slf Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
DrawColoredTexture.slf
DrawTexcoordRectTransformUnitQuad.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawTexture.slf
DrawTextureMirroredX.slf fix backwards HUD in mirror mode 2017-10-24 13:24:09 -07:00
DrawTextureOpaque.slf
DrawTransformUnitQuad.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawTransformVertexPosition.slv Starting to add the stencil mask for hmd 2017-05-30 16:37:10 -07:00
DrawUnitQuadTexcoord.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawVertexPosition.slv Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil 2017-05-31 00:55:28 -07:00
DrawViewportQuadTransformTexcoord.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawWhite.slf Starting to add the stencil mask for hmd 2017-05-30 16:37:10 -07:00
Format.cpp Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats 2017-12-14 17:57:34 +01:00
Format.h Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats 2017-12-14 17:57:34 +01:00
Forward.h New android toolchain 2017-09-19 13:45:12 -07:00
Frame.cpp New android toolchain 2017-09-19 13:45:12 -07:00
Frame.h Trying to keep track of a better previous correction 2018-02-20 14:48:21 +01:00
Framebuffer.cpp Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
Framebuffer.h Added RingBuffer mechanism to gpu lib 2018-02-19 18:48:58 +01:00
GPULogging.cpp
GPULogging.h
Inputs.slh Working fade parameters through instanced draw calls 2017-07-18 17:01:17 +02:00
Metric.h Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
PackedNormal.slh Adapt shader for GL ES support which requires operators of the same datatype 2016-10-11 12:15:49 -03:00
PageManager.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
PageManager.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Paint.slh
Pipeline.cpp
Pipeline.h
Query.cpp New android toolchain 2017-09-19 13:45:12 -07:00
Query.h Fixing reveiw comments 2016-10-10 12:43:33 -07:00
Resource.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Resource.h Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
ResourceRing.h Added RingBuffer mechanism to gpu lib 2018-02-19 18:48:58 +01:00
Shader.cpp APplying review feedback 2018-02-01 13:12:28 -08:00
Shader.h Add include with std::function 2018-02-05 21:02:44 +01:00
StandardShaderLib.cpp Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
StandardShaderLib.h Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
State.cpp
State.h
Stream.cpp Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format 2017-12-22 15:16:39 +01:00
Stream.h Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format 2017-12-22 15:16:39 +01:00
Sysmem.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Sysmem.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Texture.cpp Fixed some coding standard issues 2017-09-21 09:32:34 +02:00
Texture.h GLES emulaton on windows 2018-01-12 19:17:35 -08:00
Texture_ktx.cpp GLAD polish 2018-01-14 00:10:05 -08:00
Transform.slh Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00