overte-JulianGro/libraries/script-engine/src/ScriptEngine.h
2018-05-02 12:23:13 -07:00

787 lines
28 KiB
C++

//
// ScriptEngine.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ScriptEngine_h
#define hifi_ScriptEngine_h
#include <vector>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <QtCore/QSet>
#include <QtCore/QWaitCondition>
#include <QtCore/QStringList>
#include <QtScript/QScriptEngine>
#include <AnimationCache.h>
#include <AnimVariant.h>
#include <AvatarData.h>
#include <AvatarHashMap.h>
#include <LimitedNodeList.h>
#include <EntityItemID.h>
#include <EntitiesScriptEngineProvider.h>
#include <EntityScriptUtils.h>
#include "PointerEvent.h"
#include "ArrayBufferClass.h"
#include "AssetScriptingInterface.h"
#include "AudioScriptingInterface.h"
#include "BaseScriptEngine.h"
#include "Quat.h"
#include "Mat4.h"
#include "ScriptCache.h"
#include "ScriptUUID.h"
#include "Vec3.h"
#include "ConsoleScriptingInterface.h"
#include "SettingHandle.h"
#include "Profile.h"
class QScriptEngineDebugger;
static const QString NO_SCRIPT("");
static const int SCRIPT_FPS = 60;
static const int DEFAULT_MAX_ENTITY_PPS = 9000;
static const int DEFAULT_ENTITY_PPS_PER_SCRIPT = 900;
class ScriptEngines;
Q_DECLARE_METATYPE(ScriptEnginePointer)
class CallbackData {
public:
QScriptValue function;
EntityItemID definingEntityIdentifier;
QUrl definingSandboxURL;
};
class DeferredLoadEntity {
public:
EntityItemID entityID;
QString entityScript;
//bool forceRedownload;
};
typedef QList<CallbackData> CallbackList;
typedef QHash<QString, CallbackList> RegisteredEventHandlers;
class EntityScriptDetails {
public:
EntityScriptStatus status { EntityScriptStatus::PENDING };
// If status indicates an error, this contains a human-readable string giving more information about the error.
QString errorInfo { "" };
QString scriptText { "" };
QScriptValue scriptObject { QScriptValue() };
int64_t lastModified { 0 };
QUrl definingSandboxURL { QUrl("about:EntityScript") };
};
/**jsdoc
* @namespace Script
* @property {string} context
*/
class ScriptEngine : public BaseScriptEngine, public EntitiesScriptEngineProvider {
Q_OBJECT
Q_PROPERTY(QString context READ getContext)
public:
enum Context {
CLIENT_SCRIPT,
ENTITY_CLIENT_SCRIPT,
ENTITY_SERVER_SCRIPT,
AGENT_SCRIPT
};
enum Type {
CLIENT,
ENTITY_CLIENT,
ENTITY_SERVER,
AGENT,
AVATAR
};
static int processLevelMaxRetries;
ScriptEngine(Context context, const QString& scriptContents = NO_SCRIPT, const QString& fileNameString = QString("about:ScriptEngine"));
~ScriptEngine();
/// run the script in a dedicated thread. This will have the side effect of evalulating
/// the current script contents and calling run(). Callers will likely want to register the script with external
/// services before calling this.
void runInThread();
void runDebuggable();
/// run the script in the callers thread, exit when stop() is called.
void run();
QString getFilename() const;
/**jsdoc
* Stop the current script.
* @function Script.stop
* @param {boolean} [marshal=false]
*/
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
Q_INVOKABLE void stop(bool marshal = false);
// Stop any evaluating scripts and wait for the scripting thread to finish.
void waitTillDoneRunning();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can
// properly ensure they are only called on the correct thread
/**jsdoc
* @function Script.registerGlobalObject
* @param {string} name
* @param {object} object
*/
/// registers a global object by name
Q_INVOKABLE void registerGlobalObject(const QString& name, QObject* object);
/**jsdoc
* @function Script.registerGetterSetter
* @param {string} name
* @param {object} getter
* @param {object} setter
* @param {string} [parent=""]
*/
/// registers a global getter/setter
Q_INVOKABLE void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
QScriptEngine::FunctionSignature setter, const QString& parent = QString(""));
/**jsdoc
* @function Script.registerFunction
* @param {string} name
* @param {object} function
* @param {number} [numArguments=-1]
*/
/// register a global function
Q_INVOKABLE void registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments = -1);
/**jsdoc
* @function Script.registerFunction
* @param {string} parent
* @param {string} name
* @param {object} function
* @param {number} [numArguments=-1]
*/
/// register a function as a method on a previously registered global object
Q_INVOKABLE void registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature fun,
int numArguments = -1);
/**jsdoc
* @function Script.registerValue
* @param {string} name
* @param {object} value
*/
/// registers a global object by name
Q_INVOKABLE void registerValue(const QString& valueName, QScriptValue value);
/**jsdoc
* @function Script.evaluate
* @param {string} program
* @param {string} filename
* @param {number} [lineNumber=-1]
* @returns {object}
*/
/// evaluate some code in the context of the ScriptEngine and return the result
Q_INVOKABLE QScriptValue evaluate(const QString& program, const QString& fileName, int lineNumber = 1); // this is also used by the script tool widget
/**jsdoc
* @function Script.evaluateInClosure
* @param {object} locals
* @param {object} program
* @returns {object}
*/
Q_INVOKABLE QScriptValue evaluateInClosure(const QScriptValue& locals, const QScriptProgram& program);
/// if the script engine is not already running, this will download the URL and start the process of seting it up
/// to run... NOTE - this is used by Application currently to load the url. We don't really want it to be exposed
/// to scripts. we may not need this to be invokable
void loadURL(const QUrl& scriptURL, bool reload);
bool hasValidScriptSuffix(const QString& scriptFileName);
/**jsdoc
* @function Script.getContext
* @returns {string}
*/
Q_INVOKABLE QString getContext() const;
/**jsdoc
* @function Script.isClientScript
* @returns {boolean}
*/
Q_INVOKABLE bool isClientScript() const { return _context == CLIENT_SCRIPT; }
/**jsdoc
* @function Script.isEntityClientScript
* @returns {boolean}
*/
Q_INVOKABLE bool isEntityClientScript() const { return _context == ENTITY_CLIENT_SCRIPT; }
/**jsdoc
* @function Script.isEntityServerScript
* @returns {boolean}
*/
Q_INVOKABLE bool isEntityServerScript() const { return _context == ENTITY_SERVER_SCRIPT; }
/**jsdoc
* @function Script.isAgentScript
* @returns {boolean}
*/
Q_INVOKABLE bool isAgentScript() const { return _context == AGENT_SCRIPT; }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - these are intended to be public interfaces available to scripts
/**jsdoc
* @function Script.addEventHandler
* @param {Uuid} entityID
* @param {string} eventName
* @param {function} handler
*/
Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
/**jsdoc
* @function Script.removeEventHandler
* @param {Uuid} entityID
* @param {string} eventName
* @param {function} handler
*/
Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
/**jsdoc
* Start a new Interface or entity script.
* @function Script.load
* @param {string} filename - The URL of the script to load. Can be relative to the current script.
* @example <caption>Load a script from another script.</caption>
* // First file: scriptA.js
* print("This is script A");
*
* // Second file: scriptB.js
* print("This is script B");
* Script.load("scriptA.js");
*
* // If you run scriptB.js you should see both scripts in the running scripts list.
* // And you should see the following output:
* // This is script B
* // This is script A
*/
Q_INVOKABLE void load(const QString& loadfile);
/**jsdoc
* Include JavaScript from other files in the current script. If a callback is specified the files are loaded and included
* asynchronously, otherwise they are included synchronously (i.e., script execution blocks while the files are included).
* @function Script.include
* @param {string[]} filenames - The URLs of the scripts to include. Each can be relative to the current script.
* @param {function} [callback=null] - The function to call back when the scripts have been included. Can be an in-line
* function or the name of a function.
*/
Q_INVOKABLE void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
/**jsdoc
* Include JavaScript from another file in the current script. If a callback is specified the file is loaded and included
* asynchronously, otherwise it is included synchronously (i.e., script execution blocks while the file is included).
* @function Script.include
* @param {string} filename - The URL of the script to include. Can be relative to the current script.
* @param {function} [callback=null] - The function to call back when the script has been included. Can be an in-line
* function or the name of a function.
* @example <caption>Include a script file asynchronously.</caption>
* // First file: scriptA.js
* print("This is script A");
*
* // Second file: scriptB.js
* print("This is script B");
* Script.include("scriptA.js", function () {
* print("Script A has been included");
* });
*
* // If you run scriptB.js you should see only scriptB.js in the running scripts list.
* // And you should see the following output:
* // This is script B
* // This is script A
* // Script A has been included
*/
Q_INVOKABLE void include(const QString& includeFile, QScriptValue callback = QScriptValue());
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MODULE related methods
/**jsdoc
* @function Script.require
* @param {string} module
*/
Q_INVOKABLE QScriptValue require(const QString& moduleId);
/**jsdoc
* @function Script.resetModuleCache
* @param {boolean} [deleteScriptCache=false]
*/
Q_INVOKABLE void resetModuleCache(bool deleteScriptCache = false);
QScriptValue currentModule();
bool registerModuleWithParent(const QScriptValue& module, const QScriptValue& parent);
QScriptValue newModule(const QString& modulePath, const QScriptValue& parent = QScriptValue());
QVariantMap fetchModuleSource(const QString& modulePath, const bool forceDownload = false);
QScriptValue instantiateModule(const QScriptValue& module, const QString& sourceCode);
/**jsdoc
* Call a function at a set interval.
* @function Script.setInterval
* @param {function} function - The function to call. Can be an in-line function or the name of a function.
* @param {number} interval - The interval at which to call the function, in ms.
* @returns {object} A handle to the interval timer. Can be used by {@link Script.clearInterval}.
* @example <caption>Print a message every second.</caption>
* Script.setInterval(function () {
* print("Timer fired");
* }, 1000);
*/
Q_INVOKABLE QObject* setInterval(const QScriptValue& function, int intervalMS);
/**jsdoc
* Call a function after a delay.
* @function Script.setTimeout
* @param {function} function - The function to call. Can be an in-line function or the name of a function.
* @param {number} timeout - The delay after which to call the function, in ms.
* @returns {object} A handle to the timeout timer. Can be used by {@link Script.clearTimeout}.
* @example <caption>Print a message after a second.</caption>
* Script.setTimeout(function () {
* print("Timer fired");
* }, 1000);
*/
Q_INVOKABLE QObject* setTimeout(const QScriptValue& function, int timeoutMS);
/**jsdoc
* Stop an interval timer set by {@link Script.setInterval|setInterval}.
* @function Script.clearInterval
* @param {object} timer - The interval timer to clear.
* @example <caption>Stop an interval timer.</caption>
* // Print a message every second.
* var timer = Script.setInterval(function () {
* print("Timer fired");
* }, 1000);
*
* // Stop the timer after 10 seconds.
* Script.setTimeout(function () {
* print("Stop timer");
* Script.clearInterval(timer);
* }, 10000);
*/
Q_INVOKABLE void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
/**jsdoc
* Clear a timeout timer set by {@link Script.setTimeout|setTimeout}.
* @function Script.clearTimeout
* @param {object} timer - The timeout timer to clear.
* @example <caption>Stop a timeout timer.</caption>
* // Print a message after two seconds.
* var timer = Script.setTimeout(function () {
* print("Timer fired");
* }, 2000);
*
* // Uncomment the following line to stop the timer from firing.
* //Script.clearTimeout(timer);
*/
Q_INVOKABLE void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
/**jsdoc
* @function Script.print
* @param {string} message
*/
Q_INVOKABLE void print(const QString& message);
/**jsdoc
* Resolve a relative path to an absolute path.
* @function Script.resolvePath
* @param {string} path - The relative path to resolve.
* @returns {string} The absolute path.
*/
Q_INVOKABLE QUrl resolvePath(const QString& path) const;
/**jsdoc
* @function Script.resourcesPath
* @returns {string}
*/
Q_INVOKABLE QUrl resourcesPath() const;
/**jsdoc
* @function Script.beginProfileRange
* @param {string} label
*/
Q_INVOKABLE void beginProfileRange(const QString& label) const;
/**jsdoc
* @function Script.endProfileRange
* @param {string} label
*/
Q_INVOKABLE void endProfileRange(const QString& label) const;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Entity Script Related methods
/**jsdoc
* @function Script.isEntityScriptRunning
* @param {Uuid} entityID
* @returns {boolean}
*/
Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) {
return _entityScripts.contains(entityID) && _entityScripts[entityID].status == EntityScriptStatus::RUNNING;
}
QVariant cloneEntityScriptDetails(const EntityItemID& entityID);
QFuture<QVariant> getLocalEntityScriptDetails(const EntityItemID& entityID) override;
/**jsdoc
* @function Script.loadEntityScript
* @param {Uuid} entityID
* @param {string} script
* @param {boolean} forceRedownload
*/
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
/**jsdoc
* @function Script.unloadEntityScript
* @param {Uuid} entityID
* @param {boolean} [shouldRemoveFromMap=false]
*/
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false); // will call unload method
/**jsdoc
* @function Script.unloadAllEntityScripts
*/
Q_INVOKABLE void unloadAllEntityScripts();
/**jsdoc
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID
* @param {string} methodName
* @param {string[]} parameters
* @param {Uuid} [remoteCallerID=Uuid.NULL]
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName,
const QStringList& params = QStringList(),
const QUuid& remoteCallerID = QUuid()) override;
/**jsdoc
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID
* @param {string} methodName
* @param {PointerEvent} event
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event);
/**jsdoc
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID
* @param {string} methodName
* @param {Uuid} otherID
* @param {Collision} collision
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision);
/**jsdoc
* @function Script.requestGarbageCollection
*/
Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); }
/**jsdoc
* @function Script.generateUUID
* @returns {Uuid}
*/
Q_INVOKABLE QUuid generateUUID() { return QUuid::createUuid(); }
void setType(Type type) { _type = type; };
Type getType() { return _type; };
bool isFinished() const { return _isFinished; } // used by Application and ScriptWidget
bool isRunning() const { return _isRunning; } // used by ScriptWidget
// this is used by code in ScriptEngines.cpp during the "reload all" operation
bool isStopping() const { return _isStopping; }
bool isDebuggable() const { return _debuggable; }
void disconnectNonEssentialSignals();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// These are currently used by Application to track if a script is user loaded or not. Consider finding a solution
// inside of Application so that the ScriptEngine class is not polluted by this notion
void setUserLoaded(bool isUserLoaded) { _isUserLoaded = isUserLoaded; }
bool isUserLoaded() const { return _isUserLoaded; }
// NOTE - this is used by the TypedArray implementation. we need to review this for thread safety
ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
void setEmitScriptUpdatesFunction(std::function<bool()> func) { _emitScriptUpdates = func; }
void scriptErrorMessage(const QString& message);
void scriptWarningMessage(const QString& message);
void scriptInfoMessage(const QString& message);
void scriptPrintedMessage(const QString& message);
void clearDebugLogWindow();
int getNumRunningEntityScripts() const;
bool getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const;
public slots:
/**jsdoc
* @function Script.callAnimationStateHandler
* @param {function} callback
* @param {object} parameters
* @param {string[]} names
* @param {boolean} useNames
* @param {object} resultHandler
*/
void callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler);
/**jsdoc
* @function Script.updateMemoryCost
* @param {number} deltaSize
*/
void updateMemoryCost(const qint64&);
signals:
/**jsdoc
* @function Script.scriptLoaded
* @param {string} filename
* @returns {Signal}
*/
void scriptLoaded(const QString& scriptFilename);
/**jsdoc
* @function Script.errorLoadingScript
* @param {string} filename
* @returns {Signal}
*/
void errorLoadingScript(const QString& scriptFilename);
/**jsdoc
* Triggered regularly at a system-determined frequency.
* @function Script.update
* @param {number} deltaTime - The time since the last update, in s.
* @returns {Signal}
*/
void update(float deltaTime);
/**jsdoc
* Triggered when the script is ending.
* @function Script.scriptEnding
* @returns {Signal}
* @example <caption>Connect to the <code>scriptEnding</code> signal.</caption>
* print("Script started");
*
* Script.scriptEnding.connect(function () {
* print("Script ending");
* });
*
* Script.setTimeout(function () {
* print("Stopping script");
* Script.stop();
* }, 1000);
*/
void scriptEnding();
/**jsdoc
* @function Script.finished
* @param {string} filename
* @param {object} engine
* @returns {Signal}
*/
void finished(const QString& fileNameString, ScriptEnginePointer);
/**jsdoc
* @function Script.cleanupMenuItem
* @param {string} menuItem
* @returns {Signal}
*/
void cleanupMenuItem(const QString& menuItemString);
/**jsdoc
* @function Script.printedMessage
* @param {string} message
* @param {string} scriptName
* @returns {Signal}
*/
void printedMessage(const QString& message, const QString& scriptName);
/**jsdoc
* @function Script.errorMessage
* @param {string} message
* @param {string} scriptName
* @returns {Signal}
*/
void errorMessage(const QString& message, const QString& scriptName);
/**jsdoc
* @function Script.warningMessage
* @param {string} message
* @param {string} scriptName
* @returns {Signal}
*/
void warningMessage(const QString& message, const QString& scriptName);
/**jsdoc
* @function Script.infoMessage
* @param {string} message
* @param {string} scriptName
* @returns {Signal}
*/
void infoMessage(const QString& message, const QString& scriptName);
/**jsdoc
* @function Script.runningStateChanged
* @returns {Signal}
*/
void runningStateChanged();
/**jsdoc
* @function Script.clearDebugWindow
* @returns {Signal}
*/
void clearDebugWindow();
/**jsdoc
* @function Script.loadScript
* @param {string} scriptName
* @param {boolean} isUserLoaded
* @returns {Signal}
*/
void loadScript(const QString& scriptName, bool isUserLoaded);
/**jsdoc
* @function Script.reloadScript
* @param {string} scriptName
* @param {boolean} isUserLoaded
* @returns {Signal}
*/
void reloadScript(const QString& scriptName, bool isUserLoaded);
/**jsdoc
* @function Script.doneRunning
* @returns {Signal}
*/
void doneRunning();
/**jsdoc
* @function Script.entityScriptDetailsUpdated
* @returns {Signal}
*/
// Emitted when an entity script is added or removed, or when the status of an entity
// script is updated (goes from RUNNING to ERROR_RUNNING_SCRIPT, for example)
void entityScriptDetailsUpdated();
protected:
void init();
/**jsdoc
* @function Script.executeOnScriptThread
* @param {object} function
* @param {ConnectionType} [type=2]
*/
Q_INVOKABLE void executeOnScriptThread(std::function<void()> function, const Qt::ConnectionType& type = Qt::QueuedConnection );
/**jsdoc
* @function Script._requireResolve
* @param {string} module
* @param {string} [relativeTo=""]
* @returns {string}
*/
// note: this is not meant to be called directly, but just to have QMetaObject take care of wiring it up in general;
// then inside of init() we just have to do "Script.require.resolve = Script._requireResolve;"
Q_INVOKABLE QString _requireResolve(const QString& moduleId, const QString& relativeTo = QString());
QString logException(const QScriptValue& exception);
void timerFired();
void stopAllTimers();
void stopAllTimersForEntityScript(const EntityItemID& entityID);
void refreshFileScript(const EntityItemID& entityID);
void updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus& status, const QString& errorInfo = QString());
void setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details);
void setParentURL(const QString& parentURL) { _parentURL = parentURL; }
void processDeferredEntityLoads(const QString& entityScript, const EntityItemID& leaderID);
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
QHash<EntityItemID, RegisteredEventHandlers> _registeredHandlers;
void forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHanderArgs);
/**jsdoc
* @function Script.entityScriptContentAvailable
* @param {Uuid} entityID
* @param {string} scriptOrURL
* @param {string} contents
* @param {boolean} isURL
* @param {boolean} success
* @param {string} status
*/
Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString& status);
EntityItemID currentEntityIdentifier {}; // Contains the defining entity script entity id during execution, if any. Empty for interface script execution.
QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty.
void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation);
void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args);
Context _context;
Type _type;
QString _scriptContents;
QString _parentURL;
std::atomic<bool> _isFinished { false };
std::atomic<bool> _isRunning { false };
std::atomic<bool> _isStopping { false };
bool _isInitialized { false };
QHash<QTimer*, CallbackData> _timerFunctionMap;
QSet<QUrl> _includedURLs;
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
QHash<QString, EntityItemID> _occupiedScriptURLs;
QList<DeferredLoadEntity> _deferredEntityLoads;
bool _isThreaded { false };
QScriptEngineDebugger* _debugger { nullptr };
bool _debuggable { false };
qint64 _lastUpdate;
QString _fileNameString;
Quat _quatLibrary;
Vec3 _vec3Library;
Mat4 _mat4Library;
ScriptUUID _uuidLibrary;
ConsoleScriptingInterface _consoleScriptingInterface;
std::atomic<bool> _isUserLoaded { false };
bool _isReloading { false };
ArrayBufferClass* _arrayBufferClass;
AssetScriptingInterface* _assetScriptingInterface;
std::function<bool()> _emitScriptUpdates{ []() { return true; } };
std::recursive_mutex _lock;
std::chrono::microseconds _totalTimerExecution { 0 };
static const QString _SETTINGS_ENABLE_EXTENDED_MODULE_COMPAT;
static const QString _SETTINGS_ENABLE_EXTENDED_EXCEPTIONS;
Setting::Handle<bool> _enableExtendedJSExceptions { _SETTINGS_ENABLE_EXTENDED_EXCEPTIONS, true };
QSharedPointer<ScriptEngines> _scriptEngines;
};
ScriptEnginePointer scriptEngineFactory(ScriptEngine::Context context,
const QString& scriptContents,
const QString& fileNameString);
#endif // hifi_ScriptEngine_h