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79 lines
2.4 KiB
JavaScript
79 lines
2.4 KiB
JavaScript
//
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// bot.js
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// hifi
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//
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// Created by Stephen Birarda on 2/20/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates an NPC avatar.
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//
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//
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function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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function getRandomInt (min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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var CHANCE_OF_MOVING = 0.05;
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var isMoving = false;
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var STARTING_RANGE = 18.0;
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var MOVE_RANGE = 1.0;
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var STOP_TOLERANCE = 0.05;
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var MOVE_RATE = 0.10;
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var firstPosition = { x: getRandomFloat(0, STARTING_RANGE), y: 0, z: getRandomFloat(0, STARTING_RANGE) };
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var targetPosition = { x: 0, y: 0, z: 0 };
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// change the avatar's position to the random one
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Avatar.position = firstPosition;
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// pick an integer between 1 and 20 for the face model for this bot
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botNumber = getRandomInt(1, 100);
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newBodyFilePrefix = "defaultAvatar";
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if (botNumber <= 20) {
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newFaceFilePrefix = "bot" + botNumber;
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} else {
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if (botNumber <= 40) {
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newFaceFilePrefix = "superhero";
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} else if (botNumber <= 60) {
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newFaceFilePrefix = "amber";
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} else if (botNumber <= 80) {
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newFaceFilePrefix = "ron";
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} else {
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newFaceFilePrefix = "angie";
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}
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newBodyFilePrefix = "bot" + botNumber;
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}
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// set the face model fst using the bot number
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// there is no need to change the body model - we're using the default
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Avatar.faceModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/" + newFaceFilePrefix + ".fst";
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Avatar.skeletonModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/" + newBodyFilePrefix + ".fst";
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Avatar.billboardURL = "https://dl.dropboxusercontent.com/u/1864924/bot-billboard.png";
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Agent.isAvatar = true;
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function updateBehavior() {
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if (!isMoving && (Math.random() < CHANCE_OF_MOVING)) {
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// Set new target location
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targetPosition = { x: Avatar.position.x + getRandomFloat(-MOVE_RANGE, MOVE_RANGE),
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y: Avatar.position.y,
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z: Avatar.position.z + getRandomFloat(-MOVE_RANGE, MOVE_RANGE) };
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isMoving = true;
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} else {
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Avatar.position = Vec3.sum(Avatar.position, Vec3.multiply(Vec3.subtract(targetPosition, Avatar.position), MOVE_RATE));
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if (Vec3.length(Vec3.subtract(Avatar.position, targetPosition)) < STOP_TOLERANCE) {
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isMoving = false;
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}
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}
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}
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Script.willSendVisualDataCallback.connect(updateBehavior);
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