overte-JulianGro/examples/bot.js
2014-02-25 22:08:56 -08:00

79 lines
2.4 KiB
JavaScript

//
// bot.js
// hifi
//
// Created by Stephen Birarda on 2/20/14.
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
// This is an example script that demonstrates an NPC avatar.
//
//
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
function getRandomInt (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var CHANCE_OF_MOVING = 0.05;
var isMoving = false;
var STARTING_RANGE = 18.0;
var MOVE_RANGE = 1.0;
var STOP_TOLERANCE = 0.05;
var MOVE_RATE = 0.10;
var firstPosition = { x: getRandomFloat(0, STARTING_RANGE), y: 0, z: getRandomFloat(0, STARTING_RANGE) };
var targetPosition = { x: 0, y: 0, z: 0 };
// change the avatar's position to the random one
Avatar.position = firstPosition;
// pick an integer between 1 and 20 for the face model for this bot
botNumber = getRandomInt(1, 100);
newBodyFilePrefix = "defaultAvatar";
if (botNumber <= 20) {
newFaceFilePrefix = "bot" + botNumber;
} else {
if (botNumber <= 40) {
newFaceFilePrefix = "superhero";
} else if (botNumber <= 60) {
newFaceFilePrefix = "amber";
} else if (botNumber <= 80) {
newFaceFilePrefix = "ron";
} else {
newFaceFilePrefix = "angie";
}
newBodyFilePrefix = "bot" + botNumber;
}
// set the face model fst using the bot number
// there is no need to change the body model - we're using the default
Avatar.faceModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/" + newFaceFilePrefix + ".fst";
Avatar.skeletonModelURL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/" + newBodyFilePrefix + ".fst";
Avatar.billboardURL = "https://dl.dropboxusercontent.com/u/1864924/bot-billboard.png";
Agent.isAvatar = true;
function updateBehavior() {
if (!isMoving && (Math.random() < CHANCE_OF_MOVING)) {
// Set new target location
targetPosition = { x: Avatar.position.x + getRandomFloat(-MOVE_RANGE, MOVE_RANGE),
y: Avatar.position.y,
z: Avatar.position.z + getRandomFloat(-MOVE_RANGE, MOVE_RANGE) };
isMoving = true;
} else {
Avatar.position = Vec3.sum(Avatar.position, Vec3.multiply(Vec3.subtract(targetPosition, Avatar.position), MOVE_RATE));
if (Vec3.length(Vec3.subtract(Avatar.position, targetPosition)) < STOP_TOLERANCE) {
isMoving = false;
}
}
}
Script.willSendVisualDataCallback.connect(updateBehavior);