overte-JulianGro/libraries/audio
David Kelly 4b48cc7c2e Acutally audio was really broken
Seems there were 2 issues:
* If you couldn't inject locally (say, no audio interface
  because you are an assignment client), we would not do the
  network injection at all.  That's bad.
* When we don't have a codec, like when using an injector, we
  were serializing the empty string in some problematic way.  I
  just use the built-in serialization, and it seems fine.

I tested this by first playing a sound in the console (or maybe you
want to tip some cows, that is ok too).  Then in _another_ interface
client on another machine in the same domain, I better hear the
sound.

Then, I added a script to play audio as a persistent script, which
just loops forever and ever.  You should hear that on both interface
clients also.

A detailed test plan to follow.

Also: using @zappoman serialization code, which is safer than using
the Qt code which does magical things for nulls.  Good to do this cuz
you know, things happen...
2016-07-22 17:47:24 -07:00
..
src Acutally audio was really broken 2016-07-22 17:47:24 -07:00
CMakeLists.txt more codec plumbing 2016-07-07 21:24:24 -07:00