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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
//
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// ParticleScriptingInterface.cpp
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// hifi
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//
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// Created by Brad Hefta-Gaub on 12/6/13
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#include "ParticleScriptingInterface.h"
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void ParticleScriptingInterface::queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails) {
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getParticlePacketSender()->queueParticleEditMessages(addPacketType, 1, &addParticleDetails);
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}
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unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
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xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
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// The application will keep track of creatorTokenID
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uint32_t creatorTokenID = _nextCreatorTokenID;
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_nextCreatorTokenID++;
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// setup a ParticleDetail struct with the data
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uint64_t now = usecTimestampNow();
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ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
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position, radius, {color.red, color.green, color.blue }, velocity,
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gravity, damping, inHand, updateScript, creatorTokenID };
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// queue the packet
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queueParticleAdd(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, addParticleDetail);
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return creatorTokenID;
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}
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