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Overte open source metaverse platform.
This is a an almost complete re-coding of the notifications script. The previous version had too useless complexities and was computing each element position independently causing the notifications to be unstably displayed in HMD if the user moved. There was also too many array used to achieved this. It was a bit painful. This new version use an invisible entity parented to the avatar as a "container" where the notification elements are parented to it, making the positioning easier and more stable if the avatar moves. I used only one array of objects to contain the the notification stack. There is also a better management of some signal to avoid useless computing when it wasn't necessary. I think the code is also more clear. I got rid of the little x buttons to close the notification, it was on each element, you had to target a very small square surface with the mouse if you wanted to absolutely close a notification within the 10 second of their existence. Now you can close a notification simply by clicking on it (on all its surface) But as before, the close function works only on desktop mode. (Apparently it's relatively complex to get the id of the entity that you click on in HMD. Maybe one day.) It's also easier now to adjust the scale of the notifications in HMD if we want too, (only one value to change in the script) The parenting using a container entity has also made all the notification UI in HMD scaling correctly according the avatar scale (it was free by parenting all those together). |
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android | ||
assignment-client | ||
cmake | ||
debian | ||
docs | ||
domain-server | ||
ice-server | ||
interface | ||
launchers | ||
libraries | ||
pkg-scripts | ||
plugins | ||
screenshare | ||
script-archive | ||
scripts | ||
server-console | ||
tests | ||
tests-manual | ||
tools | ||
unpublishedScripts | ||
.clang-format | ||
.editorconfig | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
.grenrc.js | ||
BUILD.md | ||
BUILD_ANDROID.md | ||
BUILD_LINUX.md | ||
BUILD_LINUX_CHEATSHEET.md | ||
BUILD_OSX.md | ||
BUILD_WIN.md | ||
CHANGELOG.md | ||
CMakeGraphvizOptions.cmake | ||
CMakeLists.txt | ||
CODING_STANDARD.md | ||
CONTRIBUTING.md | ||
hifi_android.py | ||
hifi_qt.py | ||
hifi_singleton.py | ||
hifi_utils.py | ||
hifi_vcpkg.py | ||
INSTALLER.md | ||
LICENSE | ||
prebuild.py | ||
README.md | ||
README_hifi.md | ||
VCPKG.md |
Website | Matrix | Download
Build Status
What is this?
Overte is a free and open source 3D social virtual worlds software.
- Desktop and VR use
- Hundreds of users simultaneously
- Collaborative in-world creation
- Full-body avatars
- FBX, glTF, and OBJ support
- JavaScript scripting engine
- 16km³ world space in a server
- Fully self-hosted
- Apache 2.0
Releases
View Releases here Pre-releases for testing are available here
How to deploy a Server
Building
How to build the Interface
How to build a Server
How to generate an Installer
- For Windows - Interface & Server
- For Mac - Interface
- For Linux - Server .deb - Overte Builder
- For Linux - Interface AppImage - Overte Builder
Mission statement
Overte aims to provide social virtual worlds experience with entitely free and open source infrastructure.
Technical details
Overte consists of many projects and codebases with its unifying structure's goal being free and open source self-hosted virtual worlds.
- The Interface - You are here!
- The Server - You are also here!
- The Directory Server (Codename Iamus)
- The Directory Server Dashboard (Codename Iamus)
- The Launcher (Codename Pantheon) - Currently Windows only.
Tools
Documentation
Contribution
There are many contributors to Overte. Code writers, reviewers, testers, documentation writers, modellers, and general supporters of the project are all integral to its development and success towards its goals. Find out how you can contribute!