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293 lines
13 KiB
C++
293 lines
13 KiB
C++
//
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// Created by Andrew Meadows 2017.01.17
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "CauterizedModel.h"
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#include <PerfStat.h>
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#include <DualQuaternion.h>
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#include "AbstractViewStateInterface.h"
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#include "MeshPartPayload.h"
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#include "CauterizedMeshPartPayload.h"
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#include "RenderUtilsLogging.h"
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CauterizedModel::CauterizedModel(QObject* parent) :
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Model(parent) {
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}
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CauterizedModel::~CauterizedModel() {
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}
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void CauterizedModel::deleteGeometry() {
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Model::deleteGeometry();
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_cauterizeMeshStates.clear();
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}
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bool CauterizedModel::updateGeometry() {
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bool needsFullUpdate = Model::updateGeometry();
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if (_isCauterized && needsFullUpdate) {
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assert(_cauterizeMeshStates.empty());
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const HFMModel& hfmModel = getHFMModel();
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foreach (const HFMMesh& mesh, hfmModel.meshes) {
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Model::MeshState state;
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if (_useDualQuaternionSkinning) {
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state.clusterDualQuaternions.resize(mesh.clusters.size());
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_cauterizeMeshStates.append(state);
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} else {
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state.clusterMatrices.resize(mesh.clusters.size());
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_cauterizeMeshStates.append(state);
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}
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}
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}
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return needsFullUpdate;
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}
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void CauterizedModel::createRenderItemSet() {
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if (_isCauterized) {
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assert(isLoaded());
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const auto& meshes = _renderGeometry->getMeshes();
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// all of our mesh vectors must match in size
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if (meshes.size() != _meshStates.size()) {
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qCDebug(renderutils) << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
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return;
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}
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// We should not have any existing renderItems if we enter this section of code
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Q_ASSERT(_modelMeshRenderItems.isEmpty());
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_modelMeshRenderItems.clear();
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_modelMeshMaterialNames.clear();
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_modelMeshRenderItemShapes.clear();
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Transform transform;
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transform.setTranslation(_translation);
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transform.setRotation(_rotation);
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Transform offset;
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offset.setScale(_scale);
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offset.postTranslate(_offset);
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// Run through all of the meshes, and place them into their segregated, but unsorted buckets
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int shapeID = 0;
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uint32_t numMeshes = (uint32_t)meshes.size();
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const HFMModel& hfmModel = getHFMModel();
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for (uint32_t i = 0; i < numMeshes; i++) {
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const auto& mesh = meshes.at(i);
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if (!mesh) {
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continue;
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}
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// Create the render payloads
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int numParts = (int)mesh->getNumParts();
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for (int partIndex = 0; partIndex < numParts; partIndex++) {
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initializeBlendshapes(hfmModel.meshes[i], i);
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auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
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_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
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auto material = getGeometry()->getShapeMaterial(shapeID);
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_modelMeshMaterialNames.push_back(material ? material->getName() : "");
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_modelMeshRenderItemShapes.emplace_back(ShapeInfo{ (int)i });
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shapeID++;
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}
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}
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_blendshapeOffsetsInitialized = true;
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} else {
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Model::createRenderItemSet();
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}
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}
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void CauterizedModel::updateClusterMatrices() {
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PerformanceTimer perfTimer("CauterizedModel::updateClusterMatrices");
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if (!_needsUpdateClusterMatrices || !isLoaded()) {
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return;
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}
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_needsUpdateClusterMatrices = false;
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const HFMModel& hfmModel = getHFMModel();
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for (int i = 0; i < (int)_meshStates.size(); i++) {
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Model::MeshState& state = _meshStates[i];
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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int meshIndex = i;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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int clusterIndex = j;
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if (_useDualQuaternionSkinning) {
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auto jointPose = _rig.getJointPose(cluster.jointIndex);
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Transform jointTransform(jointPose.rot(), jointPose.scale(), jointPose.trans());
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Transform clusterTransform;
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Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
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state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
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state.clusterDualQuaternions[j].setCauterizationParameters(0.0f, jointPose.trans());
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} else {
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auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
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glm_mat4u_mul(jointMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
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}
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}
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}
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// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
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if (!_cauterizeBoneSet.empty()) {
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AnimPose cauterizePose = _rig.getJointPose(_rig.indexOfJoint("Neck"));
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cauterizePose.scale() = glm::vec3(0.0001f, 0.0001f, 0.0001f);
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static const glm::mat4 zeroScale(
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glm::vec4(0.0001f, 0.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0001f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 0.0001f, 0.0f),
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glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
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auto cauterizeMatrix = _rig.getJointTransform(_rig.indexOfJoint("Neck")) * zeroScale;
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for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
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Model::MeshState& state = _cauterizeMeshStates[i];
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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int meshIndex = i;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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int clusterIndex = j;
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if (_useDualQuaternionSkinning) {
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if (_cauterizeBoneSet.find(cluster.jointIndex) == _cauterizeBoneSet.end()) {
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// not cauterized so just copy the value from the non-cauterized version.
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state.clusterDualQuaternions[j] = _meshStates[i].clusterDualQuaternions[j];
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} else {
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Transform jointTransform(cauterizePose.rot(), cauterizePose.scale(), cauterizePose.trans());
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Transform clusterTransform;
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Transform::mult(clusterTransform, jointTransform, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindTransform);
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state.clusterDualQuaternions[j] = Model::TransformDualQuaternion(clusterTransform);
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state.clusterDualQuaternions[j].setCauterizationParameters(1.0f, cauterizePose.trans());
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}
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} else {
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if (_cauterizeBoneSet.find(cluster.jointIndex) == _cauterizeBoneSet.end()) {
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// not cauterized so just copy the value from the non-cauterized version.
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state.clusterMatrices[j] = _meshStates[i].clusterMatrices[j];
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} else {
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glm_mat4u_mul(cauterizeMatrix, _rig.getAnimSkeleton()->getClusterBindMatricesOriginalValues(meshIndex, clusterIndex).inverseBindMatrix, state.clusterMatrices[j]);
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}
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}
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}
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}
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}
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// post the blender if we're not currently waiting for one to finish
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auto modelBlender = DependencyManager::get<ModelBlender>();
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if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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modelBlender->noteRequiresBlend(getThisPointer());
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}
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}
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void CauterizedModel::updateRenderItems() {
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if (_isCauterized) {
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if (!_addedToScene) {
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return;
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}
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_needsUpdateClusterMatrices = true;
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_renderItemsNeedUpdate = false;
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// queue up this work for later processing, at the end of update and just before rendering.
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// the application will ensure only the last lambda is actually invoked.
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void* key = (void*)this;
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std::weak_ptr<CauterizedModel> weakSelf = std::dynamic_pointer_cast<CauterizedModel>(shared_from_this());
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AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
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// do nothing, if the model has already been destroyed.
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auto self = weakSelf.lock();
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if (!self || !self->isLoaded()) {
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return;
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}
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// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
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self->updateClusterMatrices();
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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Transform modelTransform;
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modelTransform.setTranslation(self->getTranslation());
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modelTransform.setRotation(self->getRotation());
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PrimitiveMode primitiveMode = self->getPrimitiveMode();
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auto renderItemKeyGlobalFlags = self->getRenderItemKeyGlobalFlags();
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bool enableCauterization = self->getEnableCauterization();
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render::Transaction transaction;
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for (int i = 0; i < (int)self->_modelMeshRenderItemIDs.size(); i++) {
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auto itemID = self->_modelMeshRenderItemIDs[i];
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auto meshIndex = self->_modelMeshRenderItemShapes[i].meshIndex;
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const auto& meshState = self->getMeshState(meshIndex);
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const auto& cauterizedMeshState = self->getCauterizeMeshState(meshIndex);
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bool invalidatePayloadShapeKey = self->shouldInvalidatePayloadShapeKey(meshIndex);
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bool useDualQuaternionSkinning = self->getUseDualQuaternionSkinning();
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transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning, cauterizedMeshState, invalidatePayloadShapeKey,
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primitiveMode, renderItemKeyGlobalFlags, enableCauterization](ModelMeshPartPayload& mmppData) {
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CauterizedMeshPartPayload& data = static_cast<CauterizedMeshPartPayload&>(mmppData);
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if (useDualQuaternionSkinning) {
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data.updateClusterBuffer(meshState.clusterDualQuaternions,
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cauterizedMeshState.clusterDualQuaternions);
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} else {
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data.updateClusterBuffer(meshState.clusterMatrices,
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cauterizedMeshState.clusterMatrices);
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}
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Transform renderTransform = modelTransform;
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if (useDualQuaternionSkinning) {
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if (meshState.clusterDualQuaternions.size() == 1 || meshState.clusterDualQuaternions.size() == 2) {
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const auto& dq = meshState.clusterDualQuaternions[0];
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Transform transform(dq.getRotation(),
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dq.getScale(),
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dq.getTranslation());
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renderTransform = modelTransform.worldTransform(transform);
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}
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} else {
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if (meshState.clusterMatrices.size() == 1 || meshState.clusterMatrices.size() == 2) {
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renderTransform = modelTransform.worldTransform(Transform(meshState.clusterMatrices[0]));
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}
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
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renderTransform = modelTransform;
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if (useDualQuaternionSkinning) {
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if (cauterizedMeshState.clusterDualQuaternions.size() == 1 || cauterizedMeshState.clusterDualQuaternions.size() == 2) {
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const auto& dq = cauterizedMeshState.clusterDualQuaternions[0];
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Transform transform(dq.getRotation(),
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dq.getScale(),
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dq.getTranslation());
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renderTransform = modelTransform.worldTransform(Transform(transform));
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}
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} else {
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if (cauterizedMeshState.clusterMatrices.size() == 1 || cauterizedMeshState.clusterMatrices.size() == 2) {
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renderTransform = modelTransform.worldTransform(Transform(cauterizedMeshState.clusterMatrices[0]));
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}
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}
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data.updateTransformForCauterizedMesh(renderTransform);
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data.setEnableCauterization(enableCauterization);
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data.updateKey(renderItemKeyGlobalFlags);
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data.setShapeKey(invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning);
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});
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}
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scene->enqueueTransaction(transaction);
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});
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} else {
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Model::updateRenderItems();
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}
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}
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const Model::MeshState& CauterizedModel::getCauterizeMeshState(int index) const {
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assert((size_t)index < _meshStates.size());
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return _cauterizeMeshStates.at(index);
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}
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