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(https://github.com/vircadia/vircadia/issues/117) - In SpinBoxPreference.qml, SpinBox was missing "realStepSize: preference.step". - Had to change FloatPreference::step from float to double, because there is some truncation happening somewhere. For example, a step of 0.01f was acting like 0.00 because (0.01f < 0.01). - Changed FloatPreference::decimals (number of decimal places) from float to uint, because it seemed to make more sense. - Changed the 'User real-world height' spinbox to use a resolution of 1cm (for display and step) rather than 1mm. - Remaining bug: the up & down buttons of the spinbox fail to change the value, at some values, though the mouse wheel always works. Repro: Settings > Controls > User real-world height Hover the mouse over the box and and scroll the mouse wheel down until the value is at 1.15. Click the up button a few times and observe that the number can't be increased. Scroll the mouse wheel forward and observe that the number increases correctly. - Todo: Change all calls to FloatPreference::setStep to pass doubles, if this change to its parameter type is kept. |
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animation | ||
audio | ||
audio-client | ||
auto-updater | ||
avatars | ||
avatars-renderer | ||
baking | ||
controllers | ||
display-plugins | ||
embedded-webserver | ||
entities | ||
entities-renderer | ||
fbx | ||
gl | ||
gpu | ||
gpu-gl | ||
gpu-gl-common | ||
gpu-gles | ||
graphics | ||
graphics-scripting | ||
hfm | ||
image | ||
input-plugins | ||
ktx | ||
material-networking | ||
midi | ||
model-baker | ||
model-networking | ||
networking | ||
octree | ||
oculusMobile | ||
oculusMobilePlugin | ||
physics | ||
platform | ||
plugins | ||
pointers | ||
procedural | ||
qml | ||
recording | ||
render | ||
render-utils | ||
script-engine | ||
shaders | ||
shared | ||
task | ||
test-utils | ||
ui | ||
ui-plugins | ||
workload |