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33 lines
564 B
C++
33 lines
564 B
C++
//
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// cube.h
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// interface
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//
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// Created by Philip on 12/31/12.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#ifndef interface_cube_h
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#define interface_cube_h
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#include "glm.hpp"
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#include "util.h"
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#include "world.h"
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#include <GLUT/glut.h>
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#include <iostream>
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class VoxelSystem {
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public:
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VoxelSystem(int num,
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glm::vec3 box);
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void simulate(float deltaTime);
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void render();
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private:
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struct Voxel {
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glm::vec3 color;
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bool hasChildren;
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Voxel * children;
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} *voxels;
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};
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#endif
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