mirror of
https://github.com/JulianGro/overte.git
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2820 lines
121 KiB
C++
2820 lines
121 KiB
C++
//
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// ScriptEngine.cpp
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// libraries/script-engine/src
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//
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// Created by Brad Hefta-Gaub on 12/14/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "ScriptEngine.h"
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#include <chrono>
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#include <thread>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QEventLoop>
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#include <QtCore/QFileInfo>
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#include <QtCore/QTimer>
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#include <QtCore/QThread>
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#include <QtCore/QRegularExpression>
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#include <QtCore/QFuture>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtWidgets/QMainWindow>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QMenuBar>
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#include <QtWidgets/QMenu>
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#include <QtNetwork/QNetworkRequest>
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#include <QtNetwork/QNetworkReply>
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#include <QtScript/QScriptContextInfo>
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#include <QtScript/QScriptValue>
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#include <QtScript/QScriptValueIterator>
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#include <QtScriptTools/QScriptEngineDebugger>
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#include <shared/LocalFileAccessGate.h>
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#include <shared/QtHelpers.h>
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#include <AudioConstants.h>
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#include <AudioEffectOptions.h>
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#include <AvatarData.h>
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#include <DebugDraw.h>
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#include <EntityScriptingInterface.h>
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#include <MessagesClient.h>
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#include <NetworkAccessManager.h>
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#include <PathUtils.h>
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#include <ResourceScriptingInterface.h>
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#include <UserActivityLoggerScriptingInterface.h>
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#include <NodeList.h>
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#include <ScriptAvatarData.h>
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#include <udt/PacketHeaders.h>
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#include <UUID.h>
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#include <controllers/ScriptingInterface.h>
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#include <AnimationObject.h>
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#include "ArrayBufferViewClass.h"
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#include "AssetScriptingInterface.h"
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#include "BatchLoader.h"
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#include "BaseScriptEngine.h"
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#include "DataViewClass.h"
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#include "EventTypes.h"
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#include "FileScriptingInterface.h" // unzip project
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#include "MenuItemProperties.h"
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#include "ScriptAudioInjector.h"
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#include "ScriptAvatarData.h"
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#include "ScriptCache.h"
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#include "ScriptEngineLogging.h"
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#include "TypedArrays.h"
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#include "XMLHttpRequestClass.h"
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#include "WebSocketClass.h"
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#include "RecordingScriptingInterface.h"
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#include "ScriptEngines.h"
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#include "StackTestScriptingInterface.h"
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#include "ModelScriptingInterface.h"
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#include <Profile.h>
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#include "../../midi/src/Midi.h" // FIXME why won't a simpler include work?
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#include "MIDIEvent.h"
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#include "SettingHandle.h"
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#include <AddressManager.h>
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#include <NetworkingConstants.h>
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const QString ScriptEngine::_SETTINGS_ENABLE_EXTENDED_EXCEPTIONS {
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"com.highfidelity.experimental.enableExtendedJSExceptions"
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};
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static const int MAX_MODULE_ID_LENGTH { 4096 };
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static const int MAX_DEBUG_VALUE_LENGTH { 80 };
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static const QScriptEngine::QObjectWrapOptions DEFAULT_QOBJECT_WRAP_OPTIONS =
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QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects;
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static const QScriptValue::PropertyFlags READONLY_PROP_FLAGS { QScriptValue::ReadOnly | QScriptValue::Undeletable };
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static const QScriptValue::PropertyFlags READONLY_HIDDEN_PROP_FLAGS { READONLY_PROP_FLAGS | QScriptValue::SkipInEnumeration };
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static const bool HIFI_AUTOREFRESH_FILE_SCRIPTS { true };
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Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
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int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
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int scriptEnginePointerMetaID = qRegisterMetaType<ScriptEnginePointer>();
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static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine) {
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QString message = "";
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for (int i = 0; i < context->argumentCount(); i++) {
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if (i > 0) {
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message += " ";
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}
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message += context->argument(i).toString();
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}
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if (ScriptEngine *scriptEngine = qobject_cast<ScriptEngine*>(engine)) {
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scriptEngine->print(message);
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// prefix the script engine name to help disambiguate messages in the main debug log
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qCDebug(scriptengine_script, "[%s] %s", qUtf8Printable(scriptEngine->getFilename()), qUtf8Printable(message));
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} else {
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qCDebug(scriptengine_script, "%s", qUtf8Printable(message));
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}
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return QScriptValue();
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}
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Q_DECLARE_METATYPE(controller::InputController*)
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//static int inputControllerPointerId = qRegisterMetaType<controller::InputController*>();
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QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
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return engine->newQObject(in, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
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}
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void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
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out = qobject_cast<controller::InputController*>(object.toQObject());
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}
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// FIXME Come up with a way to properly encode entity IDs in filename
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// The purpose of the following two function is to embed entity ids into entity script filenames
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// so that they show up in stacktraces
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//
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// Extract the url portion of a url that has been encoded with encodeEntityIdIntoEntityUrl(...)
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QString extractUrlFromEntityUrl(const QString& url) {
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auto parts = url.split(' ', QString::SkipEmptyParts);
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if (parts.length() > 0) {
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return parts[0];
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} else {
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return "";
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}
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}
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// Encode an entity id into an entity url
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// Example: http://www.example.com/some/path.js [EntityID:{9fdd355f-d226-4887-9484-44432d29520e}]
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QString encodeEntityIdIntoEntityUrl(const QString& url, const QString& entityID) {
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return url + " [EntityID:" + entityID + "]";
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}
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QString ScriptEngine::logException(const QScriptValue& exception) {
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auto message = formatException(exception, _enableExtendedJSExceptions.get());
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scriptErrorMessage(message);
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return message;
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}
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ScriptEnginePointer scriptEngineFactory(ScriptEngine::Context context,
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const QString& scriptContents,
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const QString& fileNameString) {
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ScriptEngine* engine = new ScriptEngine(context, scriptContents, fileNameString);
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ScriptEnginePointer engineSP = ScriptEnginePointer(engine, &QObject::deleteLater);
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auto scriptEngines = DependencyManager::get<ScriptEngines>();
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scriptEngines->addScriptEngine(qSharedPointerCast<ScriptEngine>(engineSP));
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engine->setScriptEngines(scriptEngines);
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return engineSP;
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}
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int ScriptEngine::processLevelMaxRetries { ScriptRequest::MAX_RETRIES };
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ScriptEngine::ScriptEngine(Context context, const QString& scriptContents, const QString& fileNameString) :
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BaseScriptEngine(),
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_context(context),
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_scriptContents(scriptContents),
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_timerFunctionMap(),
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_fileNameString(fileNameString),
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_arrayBufferClass(new ArrayBufferClass(this)),
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_assetScriptingInterface(new AssetScriptingInterface(this))
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{
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switch (_context) {
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case Context::CLIENT_SCRIPT:
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_type = Type::CLIENT;
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break;
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case Context::ENTITY_CLIENT_SCRIPT:
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_type = Type::ENTITY_CLIENT;
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break;
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case Context::ENTITY_SERVER_SCRIPT:
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_type = Type::ENTITY_SERVER;
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break;
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case Context::AGENT_SCRIPT:
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_type = Type::AGENT;
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break;
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}
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connect(this, &QScriptEngine::signalHandlerException, this, [this](const QScriptValue& exception) {
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if (hasUncaughtException()) {
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// the engine's uncaughtException() seems to produce much better stack traces here
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emit unhandledException(cloneUncaughtException("signalHandlerException"));
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clearExceptions();
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} else {
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// ... but may not always be available -- so if needed we fallback to the passed exception
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emit unhandledException(exception);
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}
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}, Qt::DirectConnection);
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setProcessEventsInterval(MSECS_PER_SECOND);
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if (isEntityServerScript()) {
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qCDebug(scriptengine) << "isEntityServerScript() -- limiting maxRetries to 1";
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processLevelMaxRetries = 1;
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}
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// this is where all unhandled exceptions end up getting logged
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connect(this, &BaseScriptEngine::unhandledException, this, [this](const QScriptValue& err) {
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auto output = err.engine() == this ? err : makeError(err);
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if (!output.property("detail").isValid()) {
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output.setProperty("detail", "UnhandledException");
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}
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logException(output);
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});
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if (_type == Type::ENTITY_CLIENT || _type == Type::ENTITY_SERVER) {
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QObject::connect(this, &ScriptEngine::update, this, [this]() {
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// process pending entity script content
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if (!_contentAvailableQueue.empty() && !(_isFinished || _isStopping)) {
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EntityScriptContentAvailableMap pending;
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std::swap(_contentAvailableQueue, pending);
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for (auto& pair : pending) {
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auto& args = pair.second;
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entityScriptContentAvailable(args.entityID, args.scriptOrURL, args.contents, args.isURL, args.success, args.status);
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}
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}
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});
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}
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}
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QString ScriptEngine::getTypeAsString() const {
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auto value = QVariant::fromValue(_type).toString();
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return value.isEmpty() ? "unknown" : value.toLower();
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}
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QString ScriptEngine::getContext() const {
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switch (_context) {
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case CLIENT_SCRIPT:
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return "client";
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case ENTITY_CLIENT_SCRIPT:
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return "entity_client";
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case ENTITY_SERVER_SCRIPT:
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return "entity_server";
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case AGENT_SCRIPT:
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return "agent";
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default:
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return "unknown";
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}
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return "unknown";
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}
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bool ScriptEngine::isDebugMode() const {
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#if defined(DEBUG)
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return true;
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#else
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return false;
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#endif
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}
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ScriptEngine::~ScriptEngine() {}
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void ScriptEngine::disconnectNonEssentialSignals() {
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disconnect();
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QThread* workerThread;
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// Ensure the thread should be running, and does exist
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if (_isRunning && _isThreaded && (workerThread = thread())) {
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connect(this, &QObject::destroyed, workerThread, &QThread::quit);
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connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
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}
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}
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void ScriptEngine::runDebuggable() {
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static QMenuBar* menuBar { nullptr };
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static QMenu* scriptDebugMenu { nullptr };
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static size_t scriptMenuCount { 0 };
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if (!scriptDebugMenu) {
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for (auto window : qApp->topLevelWidgets()) {
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auto mainWindow = qobject_cast<QMainWindow*>(window);
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if (mainWindow) {
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menuBar = mainWindow->menuBar();
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break;
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}
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}
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if (menuBar) {
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scriptDebugMenu = menuBar->addMenu("Script Debug");
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}
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}
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init();
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_isRunning = true;
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_debuggable = true;
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_debugger = new QScriptEngineDebugger(this);
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_debugger->attachTo(this);
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QMenu* parentMenu = scriptDebugMenu;
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QMenu* scriptMenu { nullptr };
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if (parentMenu) {
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++scriptMenuCount;
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scriptMenu = parentMenu->addMenu(_fileNameString);
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scriptMenu->addMenu(_debugger->createStandardMenu(qApp->activeWindow()));
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} else {
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qWarning() << "Unable to add script debug menu";
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}
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QScriptValue result = evaluate(_scriptContents, _fileNameString);
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_lastUpdate = usecTimestampNow();
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QTimer* timer = new QTimer(this);
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connect(this, &ScriptEngine::finished, [this, timer, parentMenu, scriptMenu] {
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if (scriptMenu) {
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parentMenu->removeAction(scriptMenu->menuAction());
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--scriptMenuCount;
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if (0 == scriptMenuCount) {
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menuBar->removeAction(scriptDebugMenu->menuAction());
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scriptDebugMenu = nullptr;
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}
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}
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disconnect(timer);
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});
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connect(timer, &QTimer::timeout, [this, timer] {
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if (_isFinished) {
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if (!_isRunning) {
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return;
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}
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stopAllTimers(); // make sure all our timers are stopped if the script is ending
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emit scriptEnding();
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emit finished(_fileNameString, qSharedPointerCast<ScriptEngine>(sharedFromThis()));
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_isRunning = false;
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emit runningStateChanged();
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emit doneRunning();
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timer->deleteLater();
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return;
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}
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qint64 now = usecTimestampNow();
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// we check for 'now' in the past in case people set their clock back
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if (_lastUpdate < now) {
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float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND;
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if (!(_isFinished || _isStopping)) {
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emit update(deltaTime);
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}
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}
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_lastUpdate = now;
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// only clear exceptions if we are not in the middle of evaluating
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if (!isEvaluating() && hasUncaughtException()) {
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qCWarning(scriptengine) << __FUNCTION__ << "---------- UNCAUGHT EXCEPTION --------";
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qCWarning(scriptengine) << "runDebuggable" << uncaughtException().toString();
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logException(__FUNCTION__);
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clearExceptions();
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}
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});
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timer->start(10);
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}
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void ScriptEngine::runInThread() {
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Q_ASSERT_X(!_isThreaded, "ScriptEngine::runInThread()", "runInThread should not be called more than once");
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if (_isThreaded) {
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return;
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}
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_isThreaded = true;
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// The thread interface cannot live on itself, and we want to move this into the thread, so
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// the thread cannot have this as a parent.
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QThread* workerThread = new QThread();
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workerThread->setObjectName(QString("js:") + getFilename().replace("about:",""));
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moveToThread(workerThread);
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// NOTE: If you connect any essential signals for proper shutdown or cleanup of
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// the script engine, make sure to add code to "reconnect" them to the
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// disconnectNonEssentialSignals() method
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connect(workerThread, &QThread::started, this, &ScriptEngine::run);
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connect(this, &QObject::destroyed, workerThread, &QThread::quit);
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connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
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workerThread->start();
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}
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void ScriptEngine::executeOnScriptThread(std::function<void()> function, const Qt::ConnectionType& type ) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "executeOnScriptThread", type, Q_ARG(std::function<void()>, function));
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return;
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}
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function();
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}
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void ScriptEngine::waitTillDoneRunning() {
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// Engine should be stopped already, but be defensive
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stop();
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auto workerThread = thread();
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if (workerThread == QThread::currentThread()) {
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qCWarning(scriptengine) << "ScriptEngine::waitTillDoneRunning called, but the script is on the same thread:" << getFilename();
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return;
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}
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if (_isThreaded && workerThread) {
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// We should never be waiting (blocking) on our own thread
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assert(workerThread != QThread::currentThread());
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#ifdef Q_OS_MAC
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// On mac, don't call QCoreApplication::processEvents() here. This is to prevent
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// [NSApplication terminate:] from prematurely destroying the static destructors
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// while we are waiting for the scripts to shutdown. We will pump the message
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// queue later in the Application destructor.
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if (workerThread->isRunning()) {
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workerThread->quit();
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if (isEvaluating()) {
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qCWarning(scriptengine) << "Script Engine has been running too long, aborting:" << getFilename();
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abortEvaluation();
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} else {
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auto context = currentContext();
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if (context) {
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qCWarning(scriptengine) << "Script Engine has been running too long, throwing:" << getFilename();
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context->throwError("Timed out during shutdown");
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}
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}
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// Wait for the scripting thread to stop running, as
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// flooding it with aborts/exceptions will persist it longer
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static const auto MAX_SCRIPT_QUITTING_TIME = 0.5 * MSECS_PER_SECOND;
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if (!workerThread->wait(MAX_SCRIPT_QUITTING_TIME)) {
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workerThread->terminate();
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}
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}
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#else
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auto startedWaiting = usecTimestampNow();
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while (workerThread->isRunning()) {
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// If the final evaluation takes too long, then tell the script engine to stop running
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auto elapsedUsecs = usecTimestampNow() - startedWaiting;
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static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
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if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
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workerThread->quit();
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if (isEvaluating()) {
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qCWarning(scriptengine) << "Script Engine has been running too long, aborting:" << getFilename();
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abortEvaluation();
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} else {
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auto context = currentContext();
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if (context) {
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qCWarning(scriptengine) << "Script Engine has been running too long, throwing:" << getFilename();
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context->throwError("Timed out during shutdown");
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}
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}
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// Wait for the scripting thread to stop running, as
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// flooding it with aborts/exceptions will persist it longer
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static const auto MAX_SCRIPT_QUITTING_TIME = 0.5 * MSECS_PER_SECOND;
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if (!workerThread->wait(MAX_SCRIPT_QUITTING_TIME)) {
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workerThread->terminate();
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}
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}
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// NOTE: This will be called on the main application thread (among other threads) from stopAllScripts.
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// The thread will need to continue to process events, because
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// the scripts will likely need to marshall messages across to the main thread, e.g.
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// if they access Settings or Menu in any of their shutdown code. So:
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// Process events for this thread, allowing invokeMethod calls to pass between threads.
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QCoreApplication::processEvents();
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// Avoid a pure busy wait
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QThread::yieldCurrentThread();
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}
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#endif
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scriptInfoMessage("Script Engine has stopped:" + getFilename());
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}
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}
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QString ScriptEngine::getFilename() const {
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QStringList fileNameParts = _fileNameString.split("/");
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QString lastPart;
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if (!fileNameParts.isEmpty()) {
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lastPart = fileNameParts.last();
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}
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return lastPart;
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}
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bool ScriptEngine::hasValidScriptSuffix(const QString& scriptFileName) {
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QFileInfo fileInfo(scriptFileName);
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QString scriptSuffixToLower = fileInfo.completeSuffix().toLower();
|
|
return scriptSuffixToLower.contains(QString("js"), Qt::CaseInsensitive);
|
|
}
|
|
|
|
void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
|
|
if (_isRunning) {
|
|
return;
|
|
}
|
|
|
|
QUrl url = expandScriptUrl(scriptURL);
|
|
_fileNameString = url.toString();
|
|
_isReloading = reload;
|
|
|
|
// Check that script has a supported file extension
|
|
if (!hasValidScriptSuffix(_fileNameString)) {
|
|
scriptErrorMessage("File extension of file: " + _fileNameString + " is not a currently supported script type");
|
|
emit errorLoadingScript(_fileNameString);
|
|
return;
|
|
}
|
|
|
|
const auto maxRetries = 0; // for consistency with previous scriptCache->getScript() behavior
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
scriptCache->getScriptContents(url.toString(), [this](const QString& url, const QString& scriptContents, bool isURL, bool success, const QString&status) {
|
|
qCDebug(scriptengine) << "loadURL" << url << status << QThread::currentThread();
|
|
if (!success) {
|
|
scriptErrorMessage("ERROR Loading file (" + status + "):" + url);
|
|
emit errorLoadingScript(_fileNameString);
|
|
return;
|
|
}
|
|
|
|
_scriptContents = scriptContents;
|
|
|
|
{
|
|
static const QString DEBUG_FLAG("#debug");
|
|
if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) {
|
|
_debuggable = true;
|
|
}
|
|
}
|
|
emit scriptLoaded(url);
|
|
}, reload, maxRetries);
|
|
}
|
|
|
|
void ScriptEngine::scriptErrorMessage(const QString& message) {
|
|
qCCritical(scriptengine, "[%s] %s", qUtf8Printable(getFilename()), qUtf8Printable(message));
|
|
emit errorMessage(message, getFilename());
|
|
}
|
|
|
|
void ScriptEngine::scriptWarningMessage(const QString& message) {
|
|
qCWarning(scriptengine, "[%s] %s", qUtf8Printable(getFilename()), qUtf8Printable(message));
|
|
emit warningMessage(message, getFilename());
|
|
}
|
|
|
|
void ScriptEngine::scriptInfoMessage(const QString& message) {
|
|
qCInfo(scriptengine, "[%s] %s", qUtf8Printable(getFilename()), qUtf8Printable(message));
|
|
emit infoMessage(message, getFilename());
|
|
}
|
|
|
|
void ScriptEngine::scriptPrintedMessage(const QString& message) {
|
|
qCDebug(scriptengine, "[%s] %s", qUtf8Printable(getFilename()), qUtf8Printable(message));
|
|
emit printedMessage(message, getFilename());
|
|
}
|
|
|
|
void ScriptEngine::clearDebugLogWindow() {
|
|
emit clearDebugWindow();
|
|
}
|
|
|
|
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
|
|
// callAnimationStateHandler requires that the type be registered.
|
|
// These two are meaningful, if we ever do want to use them...
|
|
static QScriptValue animVarMapToScriptValue(QScriptEngine* engine, const AnimVariantMap& parameters) {
|
|
QStringList unused;
|
|
return parameters.animVariantMapToScriptValue(engine, unused, false);
|
|
}
|
|
static void animVarMapFromScriptValue(const QScriptValue& value, AnimVariantMap& parameters) {
|
|
parameters.animVariantMapFromScriptValue(value);
|
|
}
|
|
// ... while these two are not. But none of the four are ever used.
|
|
static QScriptValue resultHandlerToScriptValue(QScriptEngine* engine,
|
|
const AnimVariantResultHandler& resultHandler) {
|
|
qCCritical(scriptengine) << "Attempt to marshall result handler to javascript";
|
|
assert(false);
|
|
return QScriptValue();
|
|
}
|
|
static void resultHandlerFromScriptValue(const QScriptValue& value, AnimVariantResultHandler& resultHandler) {
|
|
qCCritical(scriptengine) << "Attempt to marshall result handler from javascript";
|
|
assert(false);
|
|
}
|
|
|
|
// Templated qScriptRegisterMetaType fails to compile with raw pointers
|
|
using ScriptableResourceRawPtr = ScriptableResource*;
|
|
|
|
static QScriptValue scriptableResourceToScriptValue(QScriptEngine* engine,
|
|
const ScriptableResourceRawPtr& resource) {
|
|
if (!resource) {
|
|
return QScriptValue(); // probably shutting down
|
|
}
|
|
|
|
// The first script to encounter this resource will track its memory.
|
|
// In this way, it will be more likely to GC.
|
|
// This fails in the case that the resource is used across many scripts, but
|
|
// in that case it would be too difficult to tell which one should track the memory, and
|
|
// this serves the common case (use in a single script).
|
|
auto data = resource->getResource();
|
|
if (data && !resource->isInScript()) {
|
|
resource->setInScript(true);
|
|
QObject::connect(data.data(), SIGNAL(updateSize(qint64)), engine, SLOT(updateMemoryCost(qint64)));
|
|
}
|
|
|
|
auto object = engine->newQObject(
|
|
const_cast<ScriptableResourceRawPtr>(resource),
|
|
QScriptEngine::ScriptOwnership,
|
|
DEFAULT_QOBJECT_WRAP_OPTIONS);
|
|
return object;
|
|
}
|
|
|
|
static void scriptableResourceFromScriptValue(const QScriptValue& value, ScriptableResourceRawPtr& resource) {
|
|
resource = static_cast<ScriptableResourceRawPtr>(value.toQObject());
|
|
}
|
|
|
|
/**jsdoc
|
|
* The <code>Resource</code> API provides values that define the possible loading states of a resource.
|
|
*
|
|
* @namespace Resource
|
|
*
|
|
* @hifi-interface
|
|
* @hifi-client-entity
|
|
* @hifi-avatar
|
|
* @hifi-server-entity
|
|
* @hifi-assignment-client
|
|
*
|
|
* @property {Resource.State} State - The possible loading states of a resource. <em>Read-only.</em>
|
|
*/
|
|
static QScriptValue createScriptableResourcePrototype(ScriptEnginePointer engine) {
|
|
auto prototype = engine->newObject();
|
|
|
|
// Expose enum State to JS/QML via properties
|
|
QObject* state = new QObject(engine.data());
|
|
state->setObjectName("ResourceState");
|
|
auto metaEnum = QMetaEnum::fromType<ScriptableResource::State>();
|
|
for (int i = 0; i < metaEnum.keyCount(); ++i) {
|
|
state->setProperty(metaEnum.key(i), metaEnum.value(i));
|
|
}
|
|
|
|
auto prototypeState = engine->newQObject(state, QScriptEngine::QtOwnership,
|
|
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeSlots | QScriptEngine::ExcludeSuperClassMethods);
|
|
prototype.setProperty("State", prototypeState);
|
|
|
|
return prototype;
|
|
}
|
|
|
|
QScriptValue avatarDataToScriptValue(QScriptEngine* engine, ScriptAvatarData* const& in) {
|
|
return engine->newQObject(in, QScriptEngine::ScriptOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
|
|
}
|
|
|
|
void avatarDataFromScriptValue(const QScriptValue& object, ScriptAvatarData*& out) {
|
|
// This is not implemented because there are no slots/properties that take an AvatarSharedPointer from a script
|
|
assert(false);
|
|
out = nullptr;
|
|
}
|
|
|
|
void ScriptEngine::resetModuleCache(bool deleteScriptCache) {
|
|
if (QThread::currentThread() != thread()) {
|
|
executeOnScriptThread([=]() { resetModuleCache(deleteScriptCache); });
|
|
return;
|
|
}
|
|
auto jsRequire = globalObject().property("Script").property("require");
|
|
auto cache = jsRequire.property("cache");
|
|
auto cacheMeta = jsRequire.data();
|
|
|
|
if (deleteScriptCache) {
|
|
QScriptValueIterator it(cache);
|
|
while (it.hasNext()) {
|
|
it.next();
|
|
if (it.flags() & QScriptValue::SkipInEnumeration) {
|
|
continue;
|
|
}
|
|
qCDebug(scriptengine) << "resetModuleCache(true) -- staging " << it.name() << " for cache reset at next require";
|
|
cacheMeta.setProperty(it.name(), true);
|
|
}
|
|
}
|
|
cache = newObject();
|
|
if (!cacheMeta.isObject()) {
|
|
cacheMeta = newObject();
|
|
cacheMeta.setProperty("id", "Script.require.cacheMeta");
|
|
cacheMeta.setProperty("type", "cacheMeta");
|
|
jsRequire.setData(cacheMeta);
|
|
}
|
|
cache.setProperty("__created__", (double)QDateTime::currentMSecsSinceEpoch(), QScriptValue::SkipInEnumeration);
|
|
#if DEBUG_JS_MODULES
|
|
cache.setProperty("__meta__", cacheMeta, READONLY_HIDDEN_PROP_FLAGS);
|
|
#endif
|
|
jsRequire.setProperty("cache", cache, READONLY_PROP_FLAGS);
|
|
}
|
|
|
|
void ScriptEngine::init() {
|
|
if (_isInitialized) {
|
|
return; // only initialize once
|
|
}
|
|
|
|
_isInitialized = true;
|
|
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
entityScriptingInterface->init();
|
|
|
|
// register various meta-types
|
|
registerMetaTypes(this);
|
|
registerMIDIMetaTypes(this);
|
|
registerEventTypes(this);
|
|
registerMenuItemProperties(this);
|
|
registerAnimationTypes(this);
|
|
registerAvatarTypes(this);
|
|
registerAudioMetaTypes(this);
|
|
|
|
qScriptRegisterMetaType(this, EntityPropertyFlagsToScriptValue, EntityPropertyFlagsFromScriptValue);
|
|
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
|
|
qScriptRegisterMetaType(this, EntityPropertyInfoToScriptValue, EntityPropertyInfoFromScriptValue);
|
|
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
|
|
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
|
|
qScriptRegisterMetaType(this, RayToAvatarIntersectionResultToScriptValue, RayToAvatarIntersectionResultFromScriptValue);
|
|
qScriptRegisterMetaType(this, AvatarEntityMapToScriptValue, AvatarEntityMapFromScriptValue);
|
|
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
|
|
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
|
|
|
|
qScriptRegisterSequenceMetaType<QVector<glm::vec2>>(this);
|
|
qScriptRegisterSequenceMetaType<QVector<glm::quat>>(this);
|
|
qScriptRegisterSequenceMetaType<QVector<QString>>(this);
|
|
|
|
QScriptValue xmlHttpRequestConstructorValue = newFunction(XMLHttpRequestClass::constructor);
|
|
globalObject().setProperty("XMLHttpRequest", xmlHttpRequestConstructorValue);
|
|
|
|
QScriptValue webSocketConstructorValue = newFunction(WebSocketClass::constructor);
|
|
globalObject().setProperty("WebSocket", webSocketConstructorValue);
|
|
|
|
globalObject().setProperty("print", newFunction(debugPrint));
|
|
|
|
QScriptValue audioEffectOptionsConstructorValue = newFunction(AudioEffectOptions::constructor);
|
|
globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue);
|
|
|
|
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
|
|
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
|
|
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
|
|
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
|
|
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
|
|
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
|
|
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
|
|
|
|
// NOTE: You do not want to end up creating new instances of singletons here. They will be on the ScriptEngine thread
|
|
// and are likely to be unusable if we "reset" the ScriptEngine by creating a new one (on a whole new thread).
|
|
|
|
registerGlobalObject("Script", this);
|
|
|
|
{
|
|
// set up Script.require.resolve and Script.require.cache
|
|
auto Script = globalObject().property("Script");
|
|
auto require = Script.property("require");
|
|
auto resolve = Script.property("_requireResolve");
|
|
require.setProperty("resolve", resolve, READONLY_PROP_FLAGS);
|
|
resetModuleCache();
|
|
}
|
|
|
|
registerGlobalObject("Audio", DependencyManager::get<AudioScriptingInterface>().data());
|
|
|
|
registerGlobalObject("Midi", DependencyManager::get<Midi>().data());
|
|
|
|
registerGlobalObject("Entities", entityScriptingInterface.data());
|
|
registerFunction("Entities", "getMultipleEntityProperties", EntityScriptingInterface::getMultipleEntityProperties);
|
|
registerGlobalObject("Quat", &_quatLibrary);
|
|
registerGlobalObject("Vec3", &_vec3Library);
|
|
registerGlobalObject("Mat4", &_mat4Library);
|
|
registerGlobalObject("Uuid", &_uuidLibrary);
|
|
registerGlobalObject("Messages", DependencyManager::get<MessagesClient>().data());
|
|
registerGlobalObject("File", new FileScriptingInterface(this));
|
|
registerGlobalObject("console", &_consoleScriptingInterface);
|
|
registerFunction("console", "info", ConsoleScriptingInterface::info, currentContext()->argumentCount());
|
|
registerFunction("console", "log", ConsoleScriptingInterface::log, currentContext()->argumentCount());
|
|
registerFunction("console", "debug", ConsoleScriptingInterface::debug, currentContext()->argumentCount());
|
|
registerFunction("console", "warn", ConsoleScriptingInterface::warn, currentContext()->argumentCount());
|
|
registerFunction("console", "error", ConsoleScriptingInterface::error, currentContext()->argumentCount());
|
|
registerFunction("console", "exception", ConsoleScriptingInterface::exception, currentContext()->argumentCount());
|
|
registerFunction("console", "assert", ConsoleScriptingInterface::assertion, currentContext()->argumentCount());
|
|
registerFunction("console", "group", ConsoleScriptingInterface::group, 1);
|
|
registerFunction("console", "groupCollapsed", ConsoleScriptingInterface::groupCollapsed, 1);
|
|
registerFunction("console", "groupEnd", ConsoleScriptingInterface::groupEnd, 0);
|
|
|
|
qScriptRegisterMetaType(this, animVarMapToScriptValue, animVarMapFromScriptValue);
|
|
qScriptRegisterMetaType(this, resultHandlerToScriptValue, resultHandlerFromScriptValue);
|
|
|
|
// Scriptable cache access
|
|
auto resourcePrototype = createScriptableResourcePrototype(qSharedPointerCast<ScriptEngine>(sharedFromThis()));
|
|
globalObject().setProperty("Resource", resourcePrototype);
|
|
setDefaultPrototype(qMetaTypeId<ScriptableResource*>(), resourcePrototype);
|
|
qScriptRegisterMetaType(this, scriptableResourceToScriptValue, scriptableResourceFromScriptValue);
|
|
|
|
// constants
|
|
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
|
|
|
|
registerGlobalObject("Assets", _assetScriptingInterface);
|
|
registerGlobalObject("Resources", DependencyManager::get<ResourceScriptingInterface>().data());
|
|
|
|
registerGlobalObject("DebugDraw", &DebugDraw::getInstance());
|
|
|
|
registerGlobalObject("Model", new ModelScriptingInterface(this));
|
|
qScriptRegisterMetaType(this, meshToScriptValue, meshFromScriptValue);
|
|
qScriptRegisterMetaType(this, meshesToScriptValue, meshesFromScriptValue);
|
|
|
|
registerGlobalObject("UserActivityLogger", DependencyManager::get<UserActivityLoggerScriptingInterface>().data());
|
|
|
|
#if DEV_BUILD || PR_BUILD
|
|
registerGlobalObject("StackTest", new StackTestScriptingInterface(this));
|
|
#endif
|
|
|
|
globalObject().setProperty("KALILA", "isWaifu");
|
|
globalObject().setProperty("Kute", newFunction([](QScriptContext* context, QScriptEngine* engine) -> QScriptValue {
|
|
return context->argument(0).toString().toLower() == "kalila" ? true : false;
|
|
}));
|
|
}
|
|
|
|
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerValue() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerValue",
|
|
Q_ARG(const QString&, valueName),
|
|
Q_ARG(QScriptValue, value));
|
|
return;
|
|
}
|
|
|
|
QStringList pathToValue = valueName.split(".");
|
|
int partsToGo = pathToValue.length();
|
|
QScriptValue partObject = globalObject();
|
|
|
|
for (const auto& pathPart : pathToValue) {
|
|
partsToGo--;
|
|
if (!partObject.property(pathPart).isValid()) {
|
|
if (partsToGo > 0) {
|
|
//QObject *object = new QObject;
|
|
QScriptValue partValue = newArray(); //newQObject(object, QScriptEngine::ScriptOwnership);
|
|
partObject.setProperty(pathPart, partValue);
|
|
} else {
|
|
partObject.setProperty(pathPart, value);
|
|
}
|
|
}
|
|
partObject = partObject.property(pathPart);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerGlobalObject() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerGlobalObject",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QObject*, object));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerGlobalObject() called on thread [" << QThread::currentThread() << "] name:" << name;
|
|
#endif
|
|
|
|
if (!globalObject().property(name).isValid()) {
|
|
if (object) {
|
|
QScriptValue value = newQObject(object, QScriptEngine::QtOwnership, DEFAULT_QOBJECT_WRAP_OPTIONS);
|
|
globalObject().setProperty(name, value);
|
|
} else {
|
|
globalObject().setProperty(name, QScriptValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerFunction",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
|
Q_ARG(int, numArguments));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] name:" << name;
|
|
#endif
|
|
|
|
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
|
globalObject().setProperty(name, scriptFun);
|
|
}
|
|
|
|
void ScriptEngine::registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] parent:" << parent << "name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerFunction",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
|
Q_ARG(int, numArguments));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] parent:" << parent << "name:" << name;
|
|
#endif
|
|
|
|
QScriptValue object = globalObject().property(parent);
|
|
if (object.isValid()) {
|
|
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
|
object.setProperty(name, scriptFun);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
|
QScriptEngine::FunctionSignature setter, const QString& parent) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::registerGetterSetter() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
" name:" << name << "parent:" << parent;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerGetterSetter",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, getter),
|
|
Q_ARG(QScriptEngine::FunctionSignature, setter),
|
|
Q_ARG(const QString&, parent));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::registerGetterSetter() called on thread [" << QThread::currentThread() << "] name:" << name << "parent:" << parent;
|
|
#endif
|
|
|
|
QScriptValue setterFunction = newFunction(setter, 1);
|
|
QScriptValue getterFunction = newFunction(getter);
|
|
|
|
if (!parent.isNull() && !parent.isEmpty()) {
|
|
QScriptValue object = globalObject().property(parent);
|
|
if (object.isValid()) {
|
|
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
|
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
|
}
|
|
} else {
|
|
globalObject().setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
|
globalObject().setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
|
}
|
|
}
|
|
|
|
// Unregister the handlers for this eventName and entityID.
|
|
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::removeEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << " eventName:" << eventName;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "removeEventHandler",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, eventName),
|
|
Q_ARG(QScriptValue, handler));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::removeEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
|
#endif
|
|
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
return;
|
|
}
|
|
RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
|
CallbackList& handlersForEvent = handlersOnEntity[eventName];
|
|
// QScriptValue does not have operator==(), so we can't use QList::removeOne and friends. So iterate.
|
|
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
|
if (handlersForEvent[i].function.equals(handler)) {
|
|
handlersForEvent.removeAt(i);
|
|
return; // Design choice: since comparison is relatively expensive, just remove the first matching handler.
|
|
}
|
|
}
|
|
}
|
|
// Register the handler.
|
|
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::addEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << " eventName:" << eventName;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "addEventHandler",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, eventName),
|
|
Q_ARG(QScriptValue, handler));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::addEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
|
#endif
|
|
|
|
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
|
|
// Connect up ALL the handlers to the global entities object's signals.
|
|
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
|
|
auto entities = DependencyManager::get<EntityScriptingInterface>();
|
|
// Bug? These handlers are deleted when entityID is deleted, which is nice.
|
|
// But if they are created by an entity script on a different entity, should they also be deleted when the entity script unloads?
|
|
// E.g., suppose a bow has an entity script that causes arrows to be created with a potential lifetime greater than the bow,
|
|
// and that the entity script adds (e.g., collision) handlers to the arrows. Should those handlers fire if the bow is unloaded?
|
|
// Also, what about when the entity script is REloaded?
|
|
// For now, we are leaving them around. Changing that would require some non-trivial digging around to find the
|
|
// handlers that were added while a given currentEntityIdentifier was in place. I don't think this is dangerous. Just perhaps unexpected. -HRS
|
|
connect(entities.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
|
|
_registeredHandlers.remove(entityID);
|
|
});
|
|
|
|
// Two common cases of event handler, differing only in argument signature.
|
|
using SingleEntityHandler = std::function<void(const EntityItemID&)>;
|
|
auto makeSingleEntityHandler = [this](QString eventName) -> SingleEntityHandler {
|
|
return [this, eventName](const EntityItemID& entityItemID) {
|
|
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this) });
|
|
};
|
|
};
|
|
|
|
using PointerHandler = std::function<void(const EntityItemID&, const PointerEvent&)>;
|
|
auto makePointerHandler = [this](QString eventName) -> PointerHandler {
|
|
return [this, eventName](const EntityItemID& entityItemID, const PointerEvent& event) {
|
|
if (!EntityTree::areEntityClicksCaptured()) {
|
|
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
|
|
}
|
|
};
|
|
};
|
|
|
|
using CollisionHandler = std::function<void(const EntityItemID&, const EntityItemID&, const Collision&)>;
|
|
auto makeCollisionHandler = [this](QString eventName) -> CollisionHandler {
|
|
return [this, eventName](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
|
|
forwardHandlerCall(idA, eventName, { idA.toScriptValue(this), idB.toScriptValue(this),
|
|
collisionToScriptValue(this, collision) });
|
|
};
|
|
};
|
|
|
|
/**jsdoc
|
|
* <p>The name of an entity event. When the entity event occurs, any function that has been registered for that event via
|
|
* {@link Script.addEventHandler} is called with parameters per the entity event.</p>
|
|
* <table>
|
|
* <thead>
|
|
* <tr><th>Event Name</th><th>Entity Event</th></tr>
|
|
* </thead>
|
|
* <tbody>
|
|
* <tr><td><code>"enterEntity"</code></td><td>{@link Entities.enterEntity}</td></tr>
|
|
* <tr><td><code>"leaveEntity"</code></td><td>{@link Entities.leaveEntity}</td></tr>
|
|
* <tr><td><code>"mousePressOnEntity"</code></td><td>{@link Entities.mousePressOnEntity}</td></tr>
|
|
* <tr><td><code>"mouseMoveOnEntity"</code></td><td>{@link Entities.mouseMoveOnEntity}</td></tr>
|
|
* <tr><td><code>"mouseReleaseOnEntity"</code></td><td>{@link Entities.mouseReleaseOnEntity}</td></tr>
|
|
* <tr><td><code>"clickDownOnEntity"</code></td><td>{@link Entities.clickDownOnEntity}</td></tr>
|
|
* <tr><td><code>"holdingClickOnEntity"</code></td><td>{@link Entities.holdingClickOnEntity}</td></tr>
|
|
* <tr><td><code>"clickReleaseOnEntity"</code></td><td>{@link Entities.clickReleaseOnEntity}</td></tr>
|
|
* <tr><td><code>"hoverEnterEntity"</code></td><td>{@link Entities.hoverEnterEntity}</td></tr>
|
|
* <tr><td><code>"hoverOverEntity"</code></td><td>{@link Entities.hoverOverEntity}</td></tr>
|
|
* <tr><td><code>"hoverLeaveEntity"</code></td><td>{@link Entities.hoverLeaveEntity}</td></tr>
|
|
* <tr><td><code>"collisionWithEntity"</code></td><td>{@link Entities.collisionWithEntity}</td></tr>
|
|
* </tbody>
|
|
* </table>
|
|
*
|
|
* @typedef {string} Script.EntityEvent
|
|
*/
|
|
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makePointerHandler("mousePressOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makePointerHandler("mouseMoveOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makePointerHandler("mouseReleaseOnEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makePointerHandler("clickDownOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makePointerHandler("holdingClickOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makePointerHandler("clickReleaseOnEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makePointerHandler("hoverEnterEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makePointerHandler("hoverOverEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makePointerHandler("hoverLeaveEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this, makeCollisionHandler("collisionWithEntity"));
|
|
}
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
_registeredHandlers[entityID] = RegisteredEventHandlers();
|
|
}
|
|
CallbackList& handlersForEvent = _registeredHandlers[entityID][eventName];
|
|
CallbackData handlerData = { handler, currentEntityIdentifier, currentSandboxURL };
|
|
handlersForEvent << handlerData; // Note that the same handler can be added many times. See removeEntityEventHandler().
|
|
}
|
|
|
|
// this is not redundant -- the version in BaseScriptEngine is specifically not Q_INVOKABLE
|
|
QScriptValue ScriptEngine::evaluateInClosure(const QScriptValue& closure, const QScriptProgram& program) {
|
|
return BaseScriptEngine::evaluateInClosure(closure, program);
|
|
}
|
|
|
|
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
return QScriptValue(); // bail early
|
|
}
|
|
|
|
if (QThread::currentThread() != thread()) {
|
|
QScriptValue result;
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::evaluate() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"sourceCode:" << sourceCode << " fileName:" << fileName << "lineNumber:" << lineNumber;
|
|
#endif
|
|
BLOCKING_INVOKE_METHOD(this, "evaluate",
|
|
Q_RETURN_ARG(QScriptValue, result),
|
|
Q_ARG(const QString&, sourceCode),
|
|
Q_ARG(const QString&, fileName),
|
|
Q_ARG(int, lineNumber));
|
|
return result;
|
|
}
|
|
|
|
// Check syntax
|
|
auto syntaxError = lintScript(sourceCode, fileName);
|
|
if (syntaxError.isError()) {
|
|
if (!isEvaluating()) {
|
|
syntaxError.setProperty("detail", "evaluate");
|
|
}
|
|
raiseException(syntaxError);
|
|
maybeEmitUncaughtException("lint");
|
|
return syntaxError;
|
|
}
|
|
QScriptProgram program { sourceCode, fileName, lineNumber };
|
|
if (program.isNull()) {
|
|
// can this happen?
|
|
auto err = makeError("could not create QScriptProgram for " + fileName);
|
|
raiseException(err);
|
|
maybeEmitUncaughtException("compile");
|
|
return err;
|
|
}
|
|
|
|
QScriptValue result;
|
|
{
|
|
result = BaseScriptEngine::evaluate(program);
|
|
maybeEmitUncaughtException("evaluate");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void ScriptEngine::run() {
|
|
if (QThread::currentThread() != qApp->thread() && _context == Context::CLIENT_SCRIPT) {
|
|
// Flag that we're allowed to access local HTML files on UI created from C++ calls on this thread
|
|
// (because we're a client script)
|
|
hifi::scripting::setLocalAccessSafeThread(true);
|
|
}
|
|
|
|
auto filenameParts = _fileNameString.split("/");
|
|
auto name = filenameParts.size() > 0 ? filenameParts[filenameParts.size() - 1] : "unknown";
|
|
PROFILE_SET_THREAD_NAME("Script: " + name);
|
|
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
return; // bail early - avoid setting state in init(), as evaluate() will bail too
|
|
}
|
|
|
|
scriptInfoMessage("Script Engine starting:" + getFilename());
|
|
|
|
if (!_isInitialized) {
|
|
init();
|
|
}
|
|
|
|
_isRunning = true;
|
|
emit runningStateChanged();
|
|
|
|
{
|
|
PROFILE_RANGE(script, _fileNameString);
|
|
evaluate(_scriptContents, _fileNameString);
|
|
maybeEmitUncaughtException(__FUNCTION__);
|
|
}
|
|
#ifdef _WIN32
|
|
// VS13 does not sleep_until unless it uses the system_clock, see:
|
|
// https://www.reddit.com/r/cpp_questions/comments/3o71ic/sleep_until_not_working_with_a_time_pointsteady/
|
|
using clock = std::chrono::system_clock;
|
|
#else
|
|
using clock = std::chrono::high_resolution_clock;
|
|
#endif
|
|
|
|
clock::time_point startTime = clock::now();
|
|
int thisFrame = 0;
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
|
|
_lastUpdate = usecTimestampNow();
|
|
|
|
std::chrono::microseconds totalUpdates(0);
|
|
|
|
// TODO: Integrate this with signals/slots instead of reimplementing throttling for ScriptEngine
|
|
while (!_isFinished) {
|
|
auto beforeSleep = clock::now();
|
|
|
|
// Throttle to SCRIPT_FPS
|
|
// We'd like to try to keep the script at a solid SCRIPT_FPS update rate. And so we will
|
|
// calculate a sleepUntil to be the time from our start time until the original target
|
|
// sleepUntil for this frame. This approach will allow us to "catch up" in the event
|
|
// that some of our script udpates/frames take a little bit longer than the target average
|
|
// to execute.
|
|
// NOTE: if we go to variable SCRIPT_FPS, then we will need to reconsider this approach
|
|
const std::chrono::microseconds TARGET_SCRIPT_FRAME_DURATION(USECS_PER_SECOND / SCRIPT_FPS + 1);
|
|
clock::time_point targetSleepUntil(startTime + (thisFrame++ * TARGET_SCRIPT_FRAME_DURATION));
|
|
|
|
// However, if our sleepUntil is not at least our average update and timer execution time
|
|
// into the future it means our script is taking too long in its updates, and we want to
|
|
// punish the script a little bit. So we will force the sleepUntil to be at least our
|
|
// averageUpdate + averageTimerPerFrame time into the future.
|
|
auto averageUpdate = totalUpdates / thisFrame;
|
|
auto averageTimerPerFrame = _totalTimerExecution / thisFrame;
|
|
auto averageTimerAndUpdate = averageUpdate + averageTimerPerFrame;
|
|
auto sleepUntil = std::max(targetSleepUntil, beforeSleep + averageTimerAndUpdate);
|
|
|
|
// We don't want to actually sleep for too long, because it causes our scripts to hang
|
|
// on shutdown and stop... so we want to loop and sleep until we've spent our time in
|
|
// purgatory, constantly checking to see if our script was asked to end
|
|
bool processedEvents = false;
|
|
if (!_isFinished) {
|
|
PROFILE_RANGE(script, "processEvents-sleep");
|
|
std::chrono::milliseconds sleepFor =
|
|
std::chrono::duration_cast<std::chrono::milliseconds>(sleepUntil - clock::now());
|
|
if (sleepFor > std::chrono::milliseconds(0)) {
|
|
QEventLoop loop;
|
|
QTimer timer;
|
|
timer.setSingleShot(true);
|
|
connect(&timer, SIGNAL(timeout()), &loop, SLOT(quit()));
|
|
timer.start(sleepFor.count());
|
|
loop.exec();
|
|
} else {
|
|
QCoreApplication::processEvents();
|
|
}
|
|
processedEvents = true;
|
|
}
|
|
|
|
PROFILE_RANGE(script, "ScriptMainLoop");
|
|
|
|
#ifdef SCRIPT_DELAY_DEBUG
|
|
{
|
|
auto actuallySleptUntil = clock::now();
|
|
uint64_t seconds = std::chrono::duration_cast<std::chrono::seconds>(actuallySleptUntil - startTime).count();
|
|
if (seconds > 0) { // avoid division by zero and time travel
|
|
uint64_t fps = thisFrame / seconds;
|
|
// Overreporting artificially reduces the reported rate
|
|
if (thisFrame % SCRIPT_FPS == 0) {
|
|
qCDebug(scriptengine) <<
|
|
"Frame:" << thisFrame <<
|
|
"Slept (us):" << std::chrono::duration_cast<std::chrono::microseconds>(actuallySleptUntil - beforeSleep).count() <<
|
|
"Avg Updates (us):" << averageUpdate.count() <<
|
|
"FPS:" << fps;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (_isFinished) {
|
|
break;
|
|
}
|
|
|
|
// Only call this if we didn't processEvents as part of waiting for next frame
|
|
if (!processedEvents) {
|
|
PROFILE_RANGE(script, "processEvents");
|
|
QCoreApplication::processEvents();
|
|
}
|
|
|
|
if (_isFinished) {
|
|
break;
|
|
}
|
|
|
|
if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
|
// release the queue of edit entity messages.
|
|
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
|
|
|
// since we're in non-threaded mode, call process so that the packets are sent
|
|
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
|
|
entityScriptingInterface->getEntityPacketSender()->process();
|
|
}
|
|
}
|
|
|
|
qint64 now = usecTimestampNow();
|
|
|
|
// we check for 'now' in the past in case people set their clock back
|
|
if (_emitScriptUpdates() && _lastUpdate < now) {
|
|
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
|
|
if (!_isFinished) {
|
|
auto preUpdate = clock::now();
|
|
{
|
|
PROFILE_RANGE(script, "ScriptUpdate");
|
|
emit update(deltaTime);
|
|
}
|
|
auto postUpdate = clock::now();
|
|
auto elapsed = (postUpdate - preUpdate);
|
|
totalUpdates += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
|
|
}
|
|
}
|
|
_lastUpdate = now;
|
|
|
|
// only clear exceptions if we are not in the middle of evaluating
|
|
if (!isEvaluating() && hasUncaughtException()) {
|
|
qCWarning(scriptengine) << __FUNCTION__ << "---------- UNCAUGHT EXCEPTION --------";
|
|
qCWarning(scriptengine) << "runInThread" << uncaughtException().toString();
|
|
emit unhandledException(cloneUncaughtException(__FUNCTION__));
|
|
clearExceptions();
|
|
}
|
|
}
|
|
scriptInfoMessage("Script Engine stopping:" + getFilename());
|
|
|
|
stopAllTimers(); // make sure all our timers are stopped if the script is ending
|
|
emit scriptEnding();
|
|
|
|
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
|
// release the queue of edit entity messages.
|
|
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
|
|
|
// since we're in non-threaded mode, call process so that the packets are sent
|
|
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
|
|
// wait here till the edit packet sender is completely done sending
|
|
while (entityScriptingInterface->getEntityPacketSender()->hasPacketsToSend()) {
|
|
entityScriptingInterface->getEntityPacketSender()->process();
|
|
QCoreApplication::processEvents();
|
|
}
|
|
} else {
|
|
// FIXME - do we need to have a similar "wait here" loop for non-threaded packet senders?
|
|
}
|
|
}
|
|
|
|
emit finished(_fileNameString, qSharedPointerCast<ScriptEngine>(sharedFromThis()));
|
|
|
|
// Don't leave our local-file-access flag laying around, reset it to false when the scriptengine
|
|
// thread is finished
|
|
hifi::scripting::setLocalAccessSafeThread(false);
|
|
_isRunning = false;
|
|
emit runningStateChanged();
|
|
emit doneRunning();
|
|
}
|
|
|
|
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
|
|
// we want to only call it in our own run "shutdown" processing.
|
|
void ScriptEngine::stopAllTimers() {
|
|
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
int j {0};
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
QTimer* timer = i.key();
|
|
qCDebug(scriptengine) << getFilename() << "stopAllTimers[" << j++ << "]";
|
|
stopTimer(timer);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
|
|
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
|
|
QVector<QTimer*> toDelete;
|
|
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (i.value().definingEntityIdentifier != entityID) {
|
|
continue;
|
|
}
|
|
QTimer* timer = i.key();
|
|
toDelete << timer; // don't delete while we're iterating. save it.
|
|
}
|
|
for (auto timer:toDelete) { // now reap 'em
|
|
stopTimer(timer);
|
|
}
|
|
|
|
}
|
|
|
|
void ScriptEngine::stop(bool marshal) {
|
|
_isStopping = true; // this can be done on any thread
|
|
|
|
if (marshal) {
|
|
QMetaObject::invokeMethod(this, "stop");
|
|
return;
|
|
}
|
|
if (!_isFinished) {
|
|
_isFinished = true;
|
|
emit runningStateChanged();
|
|
}
|
|
}
|
|
|
|
// Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread.
|
|
void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callAnimationStateHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "callAnimationStateHandler",
|
|
Q_ARG(QScriptValue, callback),
|
|
Q_ARG(AnimVariantMap, parameters),
|
|
Q_ARG(QStringList, names),
|
|
Q_ARG(bool, useNames),
|
|
Q_ARG(AnimVariantResultHandler, resultHandler));
|
|
return;
|
|
}
|
|
QScriptValue javascriptParameters = parameters.animVariantMapToScriptValue(this, names, useNames);
|
|
QScriptValueList callingArguments;
|
|
callingArguments << javascriptParameters;
|
|
assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
|
|
QScriptValue result = callback.call(QScriptValue(), callingArguments);
|
|
|
|
// validate result from callback function.
|
|
if (result.isValid() && result.isObject()) {
|
|
resultHandler(result);
|
|
} else {
|
|
qCWarning(scriptengine) << "ScriptEngine::callAnimationStateHandler invalid return argument from callback, expected an object";
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::updateMemoryCost(const qint64& deltaSize) {
|
|
if (deltaSize > 0) {
|
|
// We've patched qt to fix https://highfidelity.atlassian.net/browse/BUGZ-46 on mac and windows only.
|
|
#if defined(Q_OS_WIN) || defined(Q_OS_MAC)
|
|
reportAdditionalMemoryCost(deltaSize);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::timerFired() {
|
|
{
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
scriptWarningMessage("Script.timerFired() while shutting down is ignored... parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
}
|
|
|
|
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
|
|
CallbackData timerData = _timerFunctionMap.value(callingTimer);
|
|
|
|
if (!callingTimer->isActive()) {
|
|
// this timer is done, we can kill it
|
|
_timerFunctionMap.remove(callingTimer);
|
|
delete callingTimer;
|
|
}
|
|
|
|
// call the associated JS function, if it exists
|
|
if (timerData.function.isValid()) {
|
|
PROFILE_RANGE(script, __FUNCTION__);
|
|
auto preTimer = p_high_resolution_clock::now();
|
|
callWithEnvironment(timerData.definingEntityIdentifier, timerData.definingSandboxURL, timerData.function, timerData.function, QScriptValueList());
|
|
auto postTimer = p_high_resolution_clock::now();
|
|
auto elapsed = (postTimer - preTimer);
|
|
_totalTimerExecution += std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
|
|
} else {
|
|
qCWarning(scriptengine) << "timerFired -- invalid function" << timerData.function.toVariant().toString();
|
|
}
|
|
}
|
|
|
|
QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot) {
|
|
// create the timer, add it to the map, and start it
|
|
QTimer* newTimer = new QTimer(this);
|
|
newTimer->setSingleShot(isSingleShot);
|
|
|
|
// The default timer type is not very accurate below about 200ms http://doc.qt.io/qt-5/qt.html#TimerType-enum
|
|
static const int MIN_TIMEOUT_FOR_COARSE_TIMER = 200;
|
|
if (intervalMS < MIN_TIMEOUT_FOR_COARSE_TIMER) {
|
|
newTimer->setTimerType(Qt::PreciseTimer);
|
|
}
|
|
|
|
connect(newTimer, &QTimer::timeout, this, &ScriptEngine::timerFired);
|
|
|
|
// make sure the timer stops when the script does
|
|
connect(this, &ScriptEngine::scriptEnding, newTimer, &QTimer::stop);
|
|
|
|
|
|
CallbackData timerData = { function, currentEntityIdentifier, currentSandboxURL };
|
|
_timerFunctionMap.insert(newTimer, timerData);
|
|
|
|
newTimer->start(intervalMS);
|
|
return newTimer;
|
|
}
|
|
|
|
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
scriptWarningMessage("Script.setInterval() while shutting down is ignored... parent script:" + getFilename());
|
|
return NULL; // bail early
|
|
}
|
|
|
|
return setupTimerWithInterval(function, intervalMS, false);
|
|
}
|
|
|
|
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
scriptWarningMessage("Script.setTimeout() while shutting down is ignored... parent script:" + getFilename());
|
|
return NULL; // bail early
|
|
}
|
|
|
|
return setupTimerWithInterval(function, timeoutMS, true);
|
|
}
|
|
|
|
void ScriptEngine::stopTimer(QTimer *timer) {
|
|
if (_timerFunctionMap.contains(timer)) {
|
|
timer->stop();
|
|
_timerFunctionMap.remove(timer);
|
|
delete timer;
|
|
} else {
|
|
qCDebug(scriptengine) << "stopTimer -- not in _timerFunctionMap" << timer;
|
|
}
|
|
}
|
|
|
|
QUrl ScriptEngine::resolvePath(const QString& include) const {
|
|
QUrl url(include);
|
|
// first lets check to see if it's already a full URL -- or a Windows path like "c:/"
|
|
if (include.startsWith("/") || url.scheme().length() == 1) {
|
|
url = QUrl::fromLocalFile(include);
|
|
}
|
|
if (!url.isRelative()) {
|
|
return expandScriptUrl(url);
|
|
}
|
|
|
|
// we apparently weren't a fully qualified url, so, let's assume we're relative
|
|
// to the first absolute URL in the JS scope chain
|
|
QUrl parentURL;
|
|
auto context = currentContext();
|
|
do {
|
|
QScriptContextInfo contextInfo { context };
|
|
parentURL = QUrl(contextInfo.fileName());
|
|
context = context->parentContext();
|
|
} while (parentURL.isRelative() && context);
|
|
|
|
if (parentURL.isRelative()) {
|
|
// fallback to the "include" parent (if defined, this will already be absolute)
|
|
parentURL = QUrl(_parentURL);
|
|
}
|
|
|
|
if (parentURL.isRelative()) {
|
|
// fallback to the original script engine URL
|
|
parentURL = QUrl(_fileNameString);
|
|
|
|
// if still relative and path-like, then this is probably a local file...
|
|
if (parentURL.isRelative() && url.path().contains("/")) {
|
|
parentURL = QUrl::fromLocalFile(_fileNameString);
|
|
}
|
|
}
|
|
|
|
// at this point we should have a legitimate fully qualified URL for our parent
|
|
url = expandScriptUrl(parentURL.resolved(url));
|
|
return url;
|
|
}
|
|
|
|
QUrl ScriptEngine::resourcesPath() const {
|
|
return QUrl(PathUtils::resourcesUrl());
|
|
}
|
|
|
|
void ScriptEngine::print(const QString& message) {
|
|
emit printedMessage(message, getFilename());
|
|
}
|
|
|
|
|
|
void ScriptEngine::beginProfileRange(const QString& label) const {
|
|
PROFILE_SYNC_BEGIN(script, label.toStdString().c_str(), label.toStdString().c_str());
|
|
}
|
|
|
|
void ScriptEngine::endProfileRange(const QString& label) const {
|
|
PROFILE_SYNC_END(script, label.toStdString().c_str(), label.toStdString().c_str());
|
|
}
|
|
|
|
// Script.require.resolve -- like resolvePath, but performs more validation and throws exceptions on invalid module identifiers (for consistency with Node.js)
|
|
QString ScriptEngine::_requireResolve(const QString& moduleId, const QString& relativeTo) {
|
|
if (!IS_THREADSAFE_INVOCATION(thread(), __FUNCTION__)) {
|
|
return QString();
|
|
}
|
|
QUrl defaultScriptsLoc = PathUtils::defaultScriptsLocation();
|
|
QUrl url(moduleId);
|
|
|
|
auto displayId = moduleId;
|
|
if (displayId.length() > MAX_DEBUG_VALUE_LENGTH) {
|
|
displayId = displayId.mid(0, MAX_DEBUG_VALUE_LENGTH) + "...";
|
|
}
|
|
auto message = QString("Cannot find module '%1' (%2)").arg(displayId);
|
|
|
|
auto throwResolveError = [&](const QScriptValue& error) -> QString {
|
|
raiseException(error);
|
|
maybeEmitUncaughtException("require.resolve");
|
|
return QString();
|
|
};
|
|
|
|
// de-fuzz the input a little by restricting to rational sizes
|
|
auto idLength = url.toString().length();
|
|
if (idLength < 1 || idLength > MAX_MODULE_ID_LENGTH) {
|
|
auto details = QString("rejecting invalid module id size (%1 chars [1,%2])")
|
|
.arg(idLength).arg(MAX_MODULE_ID_LENGTH);
|
|
return throwResolveError(makeError(message.arg(details), "RangeError"));
|
|
}
|
|
|
|
// this regex matches: absolute, dotted or path-like URLs
|
|
// (ie: the kind of stuff ScriptEngine::resolvePath already handles)
|
|
QRegularExpression qualified ("^\\w+:|^/|^[.]{1,2}(/|$)");
|
|
|
|
// this is for module.require (which is a bound version of require that's always relative to the module path)
|
|
if (!relativeTo.isEmpty()) {
|
|
url = QUrl(relativeTo).resolved(moduleId);
|
|
url = resolvePath(url.toString());
|
|
} else if (qualified.match(moduleId).hasMatch()) {
|
|
url = resolvePath(moduleId);
|
|
} else {
|
|
// check if the moduleId refers to a "system" module
|
|
QString systemPath = defaultScriptsLoc.path();
|
|
QString systemModulePath = QString("%1/modules/%2.js").arg(systemPath).arg(moduleId);
|
|
url = defaultScriptsLoc;
|
|
url.setPath(systemModulePath);
|
|
if (!QFileInfo(url.toLocalFile()).isFile()) {
|
|
if (!moduleId.contains("./")) {
|
|
// the user might be trying to refer to a relative file without anchoring it
|
|
// let's do them a favor and test for that case -- offering specific advice if detected
|
|
auto unanchoredUrl = resolvePath("./" + moduleId);
|
|
if (QFileInfo(unanchoredUrl.toLocalFile()).isFile()) {
|
|
auto msg = QString("relative module ids must be anchored; use './%1' instead")
|
|
.arg(moduleId);
|
|
return throwResolveError(makeError(message.arg(msg)));
|
|
}
|
|
}
|
|
return throwResolveError(makeError(message.arg("system module not found")));
|
|
}
|
|
}
|
|
|
|
if (url.isRelative()) {
|
|
return throwResolveError(makeError(message.arg("could not resolve module id")));
|
|
}
|
|
|
|
// if it looks like a local file, verify that it's an allowed path and really a file
|
|
if (url.isLocalFile()) {
|
|
QFileInfo file(url.toLocalFile());
|
|
QUrl canonical = url;
|
|
if (file.exists()) {
|
|
canonical.setPath(file.canonicalFilePath());
|
|
}
|
|
|
|
bool disallowOutsideFiles = !PathUtils::defaultScriptsLocation().isParentOf(canonical) && !currentSandboxURL.isLocalFile();
|
|
if (disallowOutsideFiles && !PathUtils::isDescendantOf(canonical, currentSandboxURL)) {
|
|
return throwResolveError(makeError(message.arg(
|
|
QString("path '%1' outside of origin script '%2' '%3'")
|
|
.arg(PathUtils::stripFilename(url))
|
|
.arg(PathUtils::stripFilename(currentSandboxURL))
|
|
.arg(canonical.toString())
|
|
)));
|
|
}
|
|
if (!file.exists()) {
|
|
return throwResolveError(makeError(message.arg("path does not exist: " + url.toLocalFile())));
|
|
}
|
|
if (!file.isFile()) {
|
|
return throwResolveError(makeError(message.arg("path is not a file: " + url.toLocalFile())));
|
|
}
|
|
}
|
|
|
|
maybeEmitUncaughtException(__FUNCTION__);
|
|
return url.toString();
|
|
}
|
|
|
|
// retrieves the current parent module from the JS scope chain
|
|
QScriptValue ScriptEngine::currentModule() {
|
|
if (!IS_THREADSAFE_INVOCATION(thread(), __FUNCTION__)) {
|
|
return unboundNullValue();
|
|
}
|
|
auto jsRequire = globalObject().property("Script").property("require");
|
|
auto cache = jsRequire.property("cache");
|
|
auto candidate = QScriptValue();
|
|
for (auto c = currentContext(); c && !candidate.isObject(); c = c->parentContext()) {
|
|
QScriptContextInfo contextInfo { c };
|
|
candidate = cache.property(contextInfo.fileName());
|
|
}
|
|
if (!candidate.isObject()) {
|
|
return QScriptValue();
|
|
}
|
|
return candidate;
|
|
}
|
|
|
|
// replaces or adds "module" to "parent.children[]" array
|
|
// (for consistency with Node.js and userscript cache invalidation without "cache busters")
|
|
bool ScriptEngine::registerModuleWithParent(const QScriptValue& module, const QScriptValue& parent) {
|
|
auto children = parent.property("children");
|
|
if (children.isArray()) {
|
|
auto key = module.property("id");
|
|
auto length = children.property("length").toInt32();
|
|
for (int i = 0; i < length; i++) {
|
|
if (children.property(i).property("id").strictlyEquals(key)) {
|
|
qCDebug(scriptengine_module) << key.toString() << " updating parent.children[" << i << "] = module";
|
|
children.setProperty(i, module);
|
|
return true;
|
|
}
|
|
}
|
|
qCDebug(scriptengine_module) << key.toString() << " appending parent.children[" << length << "] = module";
|
|
children.setProperty(length, module);
|
|
return true;
|
|
} else if (parent.isValid()) {
|
|
qCDebug(scriptengine_module) << "registerModuleWithParent -- unrecognized parent" << parent.toVariant().toString();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// creates a new JS "module" Object with default metadata properties
|
|
QScriptValue ScriptEngine::newModule(const QString& modulePath, const QScriptValue& parent) {
|
|
auto closure = newObject();
|
|
auto exports = newObject();
|
|
auto module = newObject();
|
|
qCDebug(scriptengine_module) << "newModule" << parent.property("filename").toString();
|
|
|
|
closure.setProperty("module", module, READONLY_PROP_FLAGS);
|
|
|
|
// note: this becomes the "exports" free variable, so should not be set read only
|
|
closure.setProperty("exports", exports);
|
|
|
|
// make the closure available to module instantiation
|
|
module.setProperty("__closure__", closure, READONLY_HIDDEN_PROP_FLAGS);
|
|
|
|
// for consistency with Node.js Module
|
|
module.setProperty("id", modulePath, READONLY_PROP_FLAGS);
|
|
module.setProperty("filename", modulePath, READONLY_PROP_FLAGS);
|
|
module.setProperty("exports", exports); // not readonly
|
|
module.setProperty("loaded", false, READONLY_PROP_FLAGS);
|
|
module.setProperty("parent", parent, READONLY_PROP_FLAGS);
|
|
module.setProperty("children", newArray(), READONLY_PROP_FLAGS);
|
|
|
|
// module.require is a bound version of require that always resolves relative to that module's path
|
|
auto boundRequire = QScriptEngine::evaluate("(function(id) { return Script.require(Script.require.resolve(id, this.filename)); })", "(boundRequire)");
|
|
module.setProperty("require", boundRequire, READONLY_PROP_FLAGS);
|
|
|
|
return module;
|
|
}
|
|
|
|
// synchronously fetch a module's source code using BatchLoader
|
|
QVariantMap ScriptEngine::fetchModuleSource(const QString& modulePath, const bool forceDownload) {
|
|
using UrlMap = QMap<QUrl, QString>;
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
QVariantMap req;
|
|
qCDebug(scriptengine_module) << "require.fetchModuleSource: " << QUrl(modulePath).fileName() << QThread::currentThread();
|
|
|
|
auto onload = [=, &req](const UrlMap& data, const UrlMap& _status) {
|
|
auto url = modulePath;
|
|
auto status = _status[url];
|
|
auto contents = data[url];
|
|
if (isStopping()) {
|
|
req["status"] = "Stopped";
|
|
req["success"] = false;
|
|
} else {
|
|
req["url"] = url;
|
|
req["status"] = status;
|
|
req["success"] = ScriptCache::isSuccessStatus(status);
|
|
req["contents"] = contents;
|
|
}
|
|
};
|
|
|
|
if (forceDownload) {
|
|
qCDebug(scriptengine_module) << "require.requestScript -- clearing cache for" << modulePath;
|
|
scriptCache->deleteScript(modulePath);
|
|
}
|
|
BatchLoader* loader = new BatchLoader(QList<QUrl>({ modulePath }));
|
|
connect(loader, &BatchLoader::finished, this, onload);
|
|
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
|
|
// fail faster? (since require() blocks the engine thread while resolving dependencies)
|
|
const int MAX_RETRIES = 1;
|
|
|
|
loader->start(MAX_RETRIES);
|
|
|
|
if (!loader->isFinished()) {
|
|
// This lambda can get called AFTER this local scope has completed.
|
|
// This is why we pass smart ptrs to the lambda instead of references to local variables.
|
|
auto monitor = std::make_shared<QTimer>();
|
|
auto loop = std::make_shared<QEventLoop>();
|
|
QObject::connect(loader, &BatchLoader::finished, this, [monitor, loop] {
|
|
monitor->stop();
|
|
loop->quit();
|
|
});
|
|
|
|
// this helps detect the case where stop() is invoked during the download
|
|
// but not seen in time to abort processing in onload()...
|
|
connect(monitor.get(), &QTimer::timeout, this, [this, loop] {
|
|
if (isStopping()) {
|
|
loop->exit(-1);
|
|
}
|
|
});
|
|
monitor->start(500);
|
|
loop->exec();
|
|
}
|
|
loader->deleteLater();
|
|
return req;
|
|
}
|
|
|
|
// evaluate a pending module object using the fetched source code
|
|
QScriptValue ScriptEngine::instantiateModule(const QScriptValue& module, const QString& sourceCode) {
|
|
QScriptValue result;
|
|
auto modulePath = module.property("filename").toString();
|
|
auto closure = module.property("__closure__");
|
|
|
|
qCDebug(scriptengine_module) << QString("require.instantiateModule: %1 / %2 bytes")
|
|
.arg(QUrl(modulePath).fileName()).arg(sourceCode.length());
|
|
|
|
if (module.property("content-type").toString() == "application/json") {
|
|
qCDebug(scriptengine_module) << "... parsing as JSON";
|
|
closure.setProperty("__json", sourceCode);
|
|
result = evaluateInClosure(closure, { "module.exports = JSON.parse(__json)", modulePath });
|
|
} else {
|
|
// scoped vars for consistency with Node.js
|
|
closure.setProperty("require", module.property("require"));
|
|
closure.setProperty("__filename", modulePath, READONLY_HIDDEN_PROP_FLAGS);
|
|
closure.setProperty("__dirname", QString(modulePath).replace(QRegExp("/[^/]*$"), ""), READONLY_HIDDEN_PROP_FLAGS);
|
|
result = evaluateInClosure(closure, { sourceCode, modulePath });
|
|
}
|
|
maybeEmitUncaughtException(__FUNCTION__);
|
|
return result;
|
|
}
|
|
|
|
// CommonJS/Node.js like require/module support
|
|
QScriptValue ScriptEngine::require(const QString& moduleId) {
|
|
qCDebug(scriptengine_module) << "ScriptEngine::require(" << moduleId.left(MAX_DEBUG_VALUE_LENGTH) << ")";
|
|
if (!IS_THREADSAFE_INVOCATION(thread(), __FUNCTION__)) {
|
|
return unboundNullValue();
|
|
}
|
|
|
|
auto jsRequire = globalObject().property("Script").property("require");
|
|
auto cacheMeta = jsRequire.data();
|
|
auto cache = jsRequire.property("cache");
|
|
auto parent = currentModule();
|
|
|
|
auto throwModuleError = [&](const QString& modulePath, const QScriptValue& error) {
|
|
cache.setProperty(modulePath, nullValue());
|
|
if (!error.isNull()) {
|
|
#ifdef DEBUG_JS_MODULES
|
|
qCWarning(scriptengine_module) << "throwing module error:" << error.toString() << modulePath << error.property("stack").toString();
|
|
#endif
|
|
raiseException(error);
|
|
}
|
|
maybeEmitUncaughtException("module");
|
|
return unboundNullValue();
|
|
};
|
|
|
|
// start by resolving the moduleId into a fully-qualified path/URL
|
|
QString modulePath = _requireResolve(moduleId);
|
|
if (modulePath.isNull() || hasUncaughtException()) {
|
|
// the resolver already threw an exception -- bail early
|
|
maybeEmitUncaughtException(__FUNCTION__);
|
|
return unboundNullValue();
|
|
}
|
|
|
|
// check the resolved path against the cache
|
|
auto module = cache.property(modulePath);
|
|
|
|
// modules get cached in `Script.require.cache` and (similar to Node.js) users can access it
|
|
// to inspect particular entries and invalidate them by deleting the key:
|
|
// `delete Script.require.cache[Script.require.resolve(moduleId)];`
|
|
|
|
// cacheMeta is just used right now to tell deleted keys apart from undefined ones
|
|
bool invalidateCache = module.isUndefined() && cacheMeta.property(moduleId).isValid();
|
|
|
|
// reset the cacheMeta record so invalidation won't apply next time, even if the module fails to load
|
|
cacheMeta.setProperty(modulePath, QScriptValue());
|
|
|
|
auto exports = module.property("exports");
|
|
if (!invalidateCache && exports.isObject()) {
|
|
// we have found a cached module -- just need to possibly register it with current parent
|
|
qCDebug(scriptengine_module) << QString("require - using cached module for '%1' (loaded: %2)")
|
|
.arg(moduleId).arg(module.property("loaded").toString());
|
|
registerModuleWithParent(module, parent);
|
|
maybeEmitUncaughtException("cached module");
|
|
return exports;
|
|
}
|
|
|
|
// bootstrap / register new empty module
|
|
module = newModule(modulePath, parent);
|
|
registerModuleWithParent(module, parent);
|
|
|
|
// add it to the cache (this is done early so any cyclic dependencies pick up)
|
|
cache.setProperty(modulePath, module);
|
|
|
|
// download the module source
|
|
auto req = fetchModuleSource(modulePath, invalidateCache);
|
|
|
|
if (!req.contains("success") || !req["success"].toBool()) {
|
|
auto error = QString("error retrieving script (%1)").arg(req["status"].toString());
|
|
return throwModuleError(modulePath, error);
|
|
}
|
|
|
|
#if DEBUG_JS_MODULES
|
|
qCDebug(scriptengine_module) << "require.loaded: " <<
|
|
QUrl(req["url"].toString()).fileName() << req["status"].toString();
|
|
#endif
|
|
|
|
auto sourceCode = req["contents"].toString();
|
|
|
|
if (QUrl(modulePath).fileName().endsWith(".json", Qt::CaseInsensitive)) {
|
|
module.setProperty("content-type", "application/json");
|
|
} else {
|
|
module.setProperty("content-type", "application/javascript");
|
|
}
|
|
|
|
// evaluate the module
|
|
auto result = instantiateModule(module, sourceCode);
|
|
|
|
if (result.isError() && !result.strictlyEquals(module.property("exports"))) {
|
|
qCWarning(scriptengine_module) << "-- result.isError --" << result.toString();
|
|
return throwModuleError(modulePath, result);
|
|
}
|
|
|
|
// mark as fully-loaded
|
|
module.setProperty("loaded", true, READONLY_PROP_FLAGS);
|
|
|
|
// set up a new reference point for detecting cache key deletion
|
|
cacheMeta.setProperty(modulePath, module);
|
|
|
|
qCDebug(scriptengine_module) << "//ScriptEngine::require(" << moduleId << ")";
|
|
|
|
maybeEmitUncaughtException(__FUNCTION__);
|
|
return module.property("exports");
|
|
}
|
|
|
|
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called
|
|
// when all of the files have finished loading.
|
|
// If no callback is specified, the included files will be loaded synchronously and will block execution until
|
|
// all of the files have finished loading.
|
|
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
|
|
if (!IS_THREADSAFE_INVOCATION(thread(), __FUNCTION__)) {
|
|
return;
|
|
}
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
scriptWarningMessage("Script.include() while shutting down is ignored... includeFiles:"
|
|
+ includeFiles.join(",") + "parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
QList<QUrl> urls;
|
|
|
|
for (QString includeFile : includeFiles) {
|
|
QString file = DependencyManager::get<ResourceManager>()->normalizeURL(includeFile);
|
|
QUrl thisURL;
|
|
bool isStandardLibrary = false;
|
|
if (file.startsWith("/~/")) {
|
|
thisURL = expandScriptUrl(QUrl::fromLocalFile(expandScriptPath(file)));
|
|
QUrl defaultScriptsLoc = PathUtils::defaultScriptsLocation();
|
|
if (!defaultScriptsLoc.isParentOf(thisURL)) {
|
|
scriptWarningMessage("Script.include() -- skipping" + file + "-- outside of standard libraries");
|
|
continue;
|
|
}
|
|
isStandardLibrary = true;
|
|
} else {
|
|
thisURL = resolvePath(file);
|
|
}
|
|
|
|
bool disallowOutsideFiles = thisURL.isLocalFile() && !isStandardLibrary && !currentSandboxURL.isLocalFile();
|
|
if (disallowOutsideFiles && !PathUtils::isDescendantOf(thisURL, currentSandboxURL)) {
|
|
scriptWarningMessage("Script.include() ignoring file path" + thisURL.toString()
|
|
+ "outside of original entity script" + currentSandboxURL.toString());
|
|
} else {
|
|
// We could also check here for CORS, but we don't yet.
|
|
// It turns out that QUrl.resolve will not change hosts and copy authority, so we don't need to check that here.
|
|
urls.append(thisURL);
|
|
}
|
|
}
|
|
|
|
// If there are no URLs left to download, don't bother attempting to download anything and return early
|
|
if (urls.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
BatchLoader* loader = new BatchLoader(urls);
|
|
EntityItemID capturedEntityIdentifier = currentEntityIdentifier;
|
|
QUrl capturedSandboxURL = currentSandboxURL;
|
|
|
|
auto evaluateScripts = [=](const QMap<QUrl, QString>& data, const QMap<QUrl, QString>& status) {
|
|
auto parentURL = _parentURL;
|
|
for (QUrl url : urls) {
|
|
QString contents = data[url];
|
|
if (contents.isNull()) {
|
|
scriptErrorMessage("Error loading file (" + status[url] +"): " + url.toString());
|
|
} else {
|
|
std::lock_guard<std::recursive_mutex> lock(_lock);
|
|
if (!_includedURLs.contains(url)) {
|
|
_includedURLs << url;
|
|
// Set the parent url so that path resolution will be relative
|
|
// to this script's url during its initial evaluation
|
|
_parentURL = url.toString();
|
|
auto operation = [&]() {
|
|
evaluate(contents, url.toString());
|
|
};
|
|
|
|
doWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, operation);
|
|
if (hasUncaughtException()) {
|
|
emit unhandledException(cloneUncaughtException("evaluateInclude"));
|
|
clearExceptions();
|
|
}
|
|
} else {
|
|
scriptPrintedMessage("Script.include() skipping evaluation of previously included url:" + url.toString());
|
|
}
|
|
}
|
|
}
|
|
_parentURL = parentURL;
|
|
|
|
if (callback.isFunction()) {
|
|
callWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, QScriptValue(callback), QScriptValue(), QScriptValueList());
|
|
}
|
|
|
|
loader->deleteLater();
|
|
};
|
|
|
|
connect(loader, &BatchLoader::finished, this, evaluateScripts);
|
|
|
|
// If we are destroyed before the loader completes, make sure to clean it up
|
|
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
|
|
|
|
loader->start(processLevelMaxRetries);
|
|
|
|
if (!callback.isFunction() && !loader->isFinished()) {
|
|
QEventLoop loop;
|
|
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
|
|
loop.exec();
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
scriptWarningMessage("Script.include() while shutting down is ignored... includeFile:"
|
|
+ includeFile + "parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
|
|
QStringList urls;
|
|
urls.append(includeFile);
|
|
include(urls, callback);
|
|
}
|
|
|
|
// NOTE: The load() command is similar to the include() command except that it loads the script
|
|
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
|
|
// the Application or other context will connect to in order to know to actually load the script
|
|
void ScriptEngine::load(const QString& loadFile) {
|
|
if (!IS_THREADSAFE_INVOCATION(thread(), __FUNCTION__)) {
|
|
return;
|
|
}
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (!scriptEngines || scriptEngines->isStopped()) {
|
|
scriptWarningMessage("Script.load() while shutting down is ignored... loadFile:"
|
|
+ loadFile + "parent script:" + getFilename());
|
|
return; // bail early
|
|
}
|
|
if (!currentEntityIdentifier.isInvalidID()) {
|
|
scriptWarningMessage("Script.load() from entity script is ignored... loadFile:"
|
|
+ loadFile + "parent script:" + getFilename() + "entity: " + currentEntityIdentifier.toString());
|
|
return; // bail early
|
|
}
|
|
|
|
QUrl url = resolvePath(loadFile);
|
|
if (_isReloading) {
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
scriptCache->deleteScript(url.toString());
|
|
emit reloadScript(url.toString(), false);
|
|
} else {
|
|
emit loadScript(url.toString(), false);
|
|
}
|
|
}
|
|
|
|
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
|
|
void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHandlerArgs) {
|
|
if (QThread::currentThread() != thread()) {
|
|
qCDebug(scriptengine) << "*** ERROR *** ScriptEngine::forwardHandlerCall() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
assert(false);
|
|
return ;
|
|
}
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
return;
|
|
}
|
|
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
|
if (!handlersOnEntity.contains(eventName)) {
|
|
return;
|
|
}
|
|
CallbackList handlersForEvent = handlersOnEntity[eventName];
|
|
if (!handlersForEvent.isEmpty()) {
|
|
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
|
// handlersForEvent[i] can contain many handlers that may have each been added by different interface or entity scripts,
|
|
// and the entity scripts may be for entities other than the one this is a handler for.
|
|
// Fortunately, the definingEntityIdentifier captured the entity script id (if any) when the handler was added.
|
|
CallbackData& handler = handlersForEvent[i];
|
|
callWithEnvironment(handler.definingEntityIdentifier, handler.definingSandboxURL, handler.function, QScriptValue(), eventHandlerArgs);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ScriptEngine::getNumRunningEntityScripts() const {
|
|
QReadLocker locker { &_entityScriptsLock };
|
|
int sum = 0;
|
|
for (const auto& st : _entityScripts) {
|
|
if (st.status == EntityScriptStatus::RUNNING) {
|
|
++sum;
|
|
}
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
void ScriptEngine::setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details) {
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
_entityScripts[entityID] = details;
|
|
}
|
|
emit entityScriptDetailsUpdated();
|
|
}
|
|
|
|
void ScriptEngine::updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus &status, const QString& errorInfo) {
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
EntityScriptDetails& details = _entityScripts[entityID];
|
|
details.status = status;
|
|
details.errorInfo = errorInfo;
|
|
}
|
|
emit entityScriptDetailsUpdated();
|
|
}
|
|
|
|
QVariant ScriptEngine::cloneEntityScriptDetails(const EntityItemID& entityID) {
|
|
static const QVariant NULL_VARIANT { qVariantFromValue((QObject*)nullptr) };
|
|
QVariantMap map;
|
|
if (entityID.isNull()) {
|
|
// TODO: find better way to report JS Error across thread/process boundaries
|
|
map["isError"] = true;
|
|
map["errorInfo"] = "Error: getEntityScriptDetails -- invalid entityID";
|
|
} else {
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
qDebug() << "cloneEntityScriptDetails" << entityID << QThread::currentThread();
|
|
#endif
|
|
EntityScriptDetails scriptDetails;
|
|
if (getEntityScriptDetails(entityID, scriptDetails)) {
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
qDebug() << "gotEntityScriptDetails" << scriptDetails.status << QThread::currentThread();
|
|
#endif
|
|
map["isRunning"] = isEntityScriptRunning(entityID);
|
|
map["status"] = EntityScriptStatus_::valueToKey(scriptDetails.status).toLower();
|
|
map["errorInfo"] = scriptDetails.errorInfo;
|
|
map["entityID"] = entityID.toString();
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
{
|
|
auto debug = QVariantMap();
|
|
debug["script"] = scriptDetails.scriptText;
|
|
debug["scriptObject"] = scriptDetails.scriptObject.toVariant();
|
|
debug["lastModified"] = (qlonglong)scriptDetails.lastModified;
|
|
debug["sandboxURL"] = scriptDetails.definingSandboxURL;
|
|
map["debug"] = debug;
|
|
}
|
|
#endif
|
|
} else {
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
qDebug() << "!gotEntityScriptDetails" << QThread::currentThread();
|
|
#endif
|
|
map["isError"] = true;
|
|
map["errorInfo"] = "Entity script details unavailable";
|
|
map["entityID"] = entityID.toString();
|
|
}
|
|
}
|
|
return map;
|
|
}
|
|
|
|
QFuture<QVariant> ScriptEngine::getLocalEntityScriptDetails(const EntityItemID& entityID) {
|
|
return QtConcurrent::run(this, &ScriptEngine::cloneEntityScriptDetails, entityID);
|
|
}
|
|
|
|
bool ScriptEngine::getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const {
|
|
QReadLocker locker { &_entityScriptsLock };
|
|
auto it = _entityScripts.constFind(entityID);
|
|
if (it == _entityScripts.constEnd()) {
|
|
return false;
|
|
}
|
|
details = it.value();
|
|
return true;
|
|
}
|
|
|
|
bool ScriptEngine::hasEntityScriptDetails(const EntityItemID& entityID) const {
|
|
QReadLocker locker { &_entityScriptsLock };
|
|
return _entityScripts.contains(entityID);
|
|
}
|
|
|
|
void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
|
|
if (QThread::currentThread() != thread()) {
|
|
QMetaObject::invokeMethod(this, "loadEntityScript",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, entityScript),
|
|
Q_ARG(bool, forceRedownload)
|
|
);
|
|
return;
|
|
}
|
|
PROFILE_RANGE(script, __FUNCTION__);
|
|
|
|
QSharedPointer<ScriptEngines> scriptEngines(_scriptEngines);
|
|
if (isStopping() || !scriptEngines || scriptEngines->isStopped()) {
|
|
qCDebug(scriptengine) << "loadEntityScript.start " << entityID.toString()
|
|
<< " but isStopping==" << isStopping()
|
|
<< " || engines->isStopped==" << scriptEngines->isStopped();
|
|
return;
|
|
}
|
|
|
|
if (!hasEntityScriptDetails(entityID)) {
|
|
// make sure EntityScriptDetails has an entry for this UUID right away
|
|
// (which allows bailing from the loading/provisioning process early if the Entity gets deleted mid-flight)
|
|
updateEntityScriptStatus(entityID, EntityScriptStatus::PENDING, "...pending...");
|
|
}
|
|
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
{
|
|
EntityScriptDetails details;
|
|
bool hasEntityScript = getEntityScriptDetails(entityID, details);
|
|
qCDebug(scriptengine) << "loadEntityScript.LOADING: " << entityID.toString()
|
|
<< "(previous: " << (hasEntityScript ? details.status : EntityScriptStatus::PENDING) << ")";
|
|
}
|
|
#endif
|
|
|
|
EntityScriptDetails newDetails;
|
|
newDetails.scriptText = entityScript;
|
|
newDetails.status = EntityScriptStatus::LOADING;
|
|
newDetails.definingSandboxURL = currentSandboxURL;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
// note: see EntityTreeRenderer.cpp for shared pointer lifecycle management
|
|
QWeakPointer<BaseScriptEngine> weakRef(sharedFromThis());
|
|
scriptCache->getScriptContents(entityScript,
|
|
[this, weakRef, entityScript, entityID](const QString& url, const QString& contents, bool isURL, bool success, const QString& status) {
|
|
QSharedPointer<BaseScriptEngine> strongRef(weakRef);
|
|
if (!strongRef) {
|
|
qCWarning(scriptengine) << "loadEntityScript.contentAvailable -- ScriptEngine was deleted during getScriptContents!!";
|
|
return;
|
|
}
|
|
if (isStopping()) {
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
qCDebug(scriptengine) << "loadEntityScript.contentAvailable -- stopping";
|
|
#endif
|
|
return;
|
|
}
|
|
executeOnScriptThread([=]{
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
qCDebug(scriptengine) << "loadEntityScript.contentAvailable" << status << entityID.toString();
|
|
#endif
|
|
if (!isStopping() && hasEntityScriptDetails(entityID)) {
|
|
_contentAvailableQueue[entityID] = { entityID, url, contents, isURL, success, status };
|
|
} else {
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
qCDebug(scriptengine) << "loadEntityScript.contentAvailable -- aborting";
|
|
#endif
|
|
}
|
|
});
|
|
}, forceRedownload);
|
|
}
|
|
|
|
/**jsdoc
|
|
* Triggered when the script starts for a user. See also, {@link Script.entityScriptPreloadFinished}.
|
|
* <p>Note: Can only be connected to via <code>this.preload = function (...) { ... }</code> in the entity script.</p>
|
|
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts • Server Entity Scripts</p>
|
|
* @function Entities.preload
|
|
* @param {Uuid} entityID - The ID of the entity that the script is running in.
|
|
* @returns {Signal}
|
|
* @example <caption>Get the ID of the entity that a client entity script is running in.</caption>
|
|
* var entityScript = (function () {
|
|
* this.entityID = Uuid.NULL;
|
|
*
|
|
* this.preload = function (entityID) {
|
|
* this.entityID = entityID;
|
|
* print("Entity ID: " + this.entityID);
|
|
* };
|
|
* });
|
|
*
|
|
* var entityID = Entities.addEntity({
|
|
* type: "Box",
|
|
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5 })),
|
|
* dimensions: { x: 0.5, y: 0.5, z: 0.5 },
|
|
* color: { red: 255, green: 0, blue: 0 },
|
|
* script: "(" + entityScript + ")", // Could host the script on a Web server instead.
|
|
* lifetime: 300 // Delete after 5 minutes.
|
|
* });
|
|
*/
|
|
// The JSDoc is for the callEntityScriptMethod() call in this method.
|
|
// since all of these operations can be asynch we will always do the actual work in the response handler
|
|
// for the download
|
|
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success , const QString& status) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread ["
|
|
<< QThread::currentThread() << "], invoking on correct thread [" << thread()
|
|
<< "] " "entityID:" << entityID << "scriptOrURL:" << scriptOrURL << "contents:"
|
|
<< contents << "isURL:" << isURL << "success:" << success;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "entityScriptContentAvailable",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, scriptOrURL),
|
|
Q_ARG(const QString&, contents),
|
|
Q_ARG(bool, isURL),
|
|
Q_ARG(bool, success),
|
|
Q_ARG(const QString&, status));
|
|
return;
|
|
}
|
|
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable() thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
|
#endif
|
|
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
bool isFileUrl = isURL && scriptOrURL.startsWith("file://");
|
|
auto fileName = isURL ? scriptOrURL : "about:EmbeddedEntityScript";
|
|
|
|
QString entityScript;
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
entityScript = _entityScripts[entityID].scriptText;
|
|
}
|
|
|
|
EntityScriptDetails newDetails;
|
|
newDetails.scriptText = scriptOrURL;
|
|
|
|
// If an error happens below, we want to update newDetails with the new status info
|
|
// and also abort any pending Entity loads that are waiting on the exact same script URL.
|
|
auto setError = [&](const QString &errorInfo, const EntityScriptStatus& status) {
|
|
newDetails.errorInfo = errorInfo;
|
|
newDetails.status = status;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
};
|
|
|
|
// NETWORK / FILESYSTEM ERRORS
|
|
if (!success) {
|
|
setError("Failed to load script (" + status + ")", EntityScriptStatus::ERROR_LOADING_SCRIPT);
|
|
return;
|
|
}
|
|
|
|
// SYNTAX ERRORS
|
|
auto syntaxError = lintScript(contents, fileName);
|
|
if (syntaxError.isError()) {
|
|
auto message = syntaxError.property("formatted").toString();
|
|
if (message.isEmpty()) {
|
|
message = syntaxError.toString();
|
|
}
|
|
setError(QString("Bad syntax (%1)").arg(message), EntityScriptStatus::ERROR_RUNNING_SCRIPT);
|
|
syntaxError.setProperty("detail", entityID.toString());
|
|
emit unhandledException(syntaxError);
|
|
return;
|
|
}
|
|
QScriptProgram program { contents, fileName };
|
|
if (program.isNull()) {
|
|
setError("Bad program (isNull)", EntityScriptStatus::ERROR_RUNNING_SCRIPT);
|
|
emit unhandledException(makeError("program.isNull"));
|
|
return; // done processing script
|
|
}
|
|
|
|
if (isURL) {
|
|
setParentURL(scriptOrURL);
|
|
}
|
|
|
|
// SANITY/PERFORMANCE CHECK USING SANDBOX
|
|
const int SANDBOX_TIMEOUT = 0.25 * MSECS_PER_SECOND;
|
|
BaseScriptEngine sandbox;
|
|
sandbox.setProcessEventsInterval(SANDBOX_TIMEOUT);
|
|
QScriptValue testConstructor, exception;
|
|
if (atoi(getenv("UNSAFE_ENTITY_SCRIPTS") ? getenv("UNSAFE_ENTITY_SCRIPTS") : "0"))
|
|
{
|
|
QTimer timeout;
|
|
timeout.setSingleShot(true);
|
|
timeout.start(SANDBOX_TIMEOUT);
|
|
connect(&timeout, &QTimer::timeout, [=, &sandbox]{
|
|
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable timeout";
|
|
|
|
// Guard against infinite loops and non-performant code
|
|
sandbox.raiseException(
|
|
sandbox.makeError(QString("Timed out (entity constructors are limited to %1ms)").arg(SANDBOX_TIMEOUT))
|
|
);
|
|
});
|
|
|
|
testConstructor = sandbox.evaluate(program);
|
|
|
|
if (sandbox.hasUncaughtException()) {
|
|
exception = sandbox.cloneUncaughtException(QString("(preflight %1)").arg(entityID.toString()));
|
|
sandbox.clearExceptions();
|
|
} else if (testConstructor.isError()) {
|
|
exception = testConstructor;
|
|
}
|
|
} else {
|
|
// ENTITY SCRIPT WHITELIST STARTS HERE
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
bool passList = false; // assume unsafe
|
|
QString whitelistPrefix = "[WHITELIST ENTITY SCRIPTS]";
|
|
QList<QString> safeURLPrefixes = { "file:///", "atp:", "cache:" };
|
|
safeURLPrefixes += qEnvironmentVariable("EXTRA_WHITELIST").trimmed().split(QRegExp("\\s*,\\s*"), QString::SkipEmptyParts);
|
|
|
|
// IF WHITELIST IS DISABLED IN SETTINGS
|
|
bool whitelistEnabled = Setting::Handle<bool>("private/whitelistEnabled", true).get();
|
|
if (!whitelistEnabled) {
|
|
passList = true;
|
|
}
|
|
|
|
// PULL SAFEURLS FROM INTERFACE.JSON Settings
|
|
QVariant raw = Setting::Handle<QVariant>("private/settingsSafeURLS").get();
|
|
QStringList settingsSafeURLS = raw.toString().trimmed().split(QRegExp("\\s*[,\r\n]+\\s*"), QString::SkipEmptyParts);
|
|
safeURLPrefixes += settingsSafeURLS;
|
|
// END PULL SAFEURLS FROM INTERFACE.JSON Settings
|
|
|
|
// GET CURRENT DOMAIN WHITELIST BYPASS, IN CASE AN ENTIRE DOMAIN IS WHITELISTED
|
|
QString currentDomain = DependencyManager::get<AddressManager>()->getDomainURL().host();
|
|
|
|
QString domainSafeIP = nodeList->getDomainHandler().getHostname();
|
|
QString domainSafeURL = URL_SCHEME_HIFI + "://" + currentDomain;
|
|
for (const auto& str : safeURLPrefixes) {
|
|
if (domainSafeURL.startsWith(str) || domainSafeIP.startsWith(str)) {
|
|
qCDebug(scriptengine) << whitelistPrefix << "Whitelist Bypassed. Current Domain Host: "
|
|
<< nodeList->getDomainHandler().getHostname()
|
|
<< "Current Domain: " << currentDomain;
|
|
passList = true;
|
|
}
|
|
}
|
|
// END CURRENT DOMAIN WHITELIST BYPASS
|
|
|
|
// START CHECKING AGAINST THE WHITELIST
|
|
if (ScriptEngine::getContext() == "entity_server") { // If running on the server, do not engage whitelist.
|
|
passList = true;
|
|
} else if (!passList) { // If waved through, do not engage whitelist.
|
|
for (const auto& str : safeURLPrefixes) {
|
|
qCDebug(scriptengine) << whitelistPrefix << "Script URL: " << scriptOrURL << "TESTING AGAINST" << str << "RESULTS IN"
|
|
<< scriptOrURL.startsWith(str);
|
|
if (!str.isEmpty() && scriptOrURL.startsWith(str)) {
|
|
passList = true;
|
|
qCDebug(scriptengine) << whitelistPrefix << "Script approved.";
|
|
break; // bail early since we found a match
|
|
}
|
|
}
|
|
}
|
|
// END CHECKING AGAINST THE WHITELIST
|
|
|
|
if (!passList) { // If the entity failed to pass for any reason, it's blocked and an error is thrown.
|
|
qCDebug(scriptengine) << whitelistPrefix << "(disabled entity script)" << entityID.toString() << scriptOrURL;
|
|
exception = makeError("UNSAFE_ENTITY_SCRIPTS == 0");
|
|
} else {
|
|
QTimer timeout;
|
|
timeout.setSingleShot(true);
|
|
timeout.start(SANDBOX_TIMEOUT);
|
|
connect(&timeout, &QTimer::timeout, [=, &sandbox] {
|
|
qCDebug(scriptengine) << "ScriptEngine::entityScriptContentAvailable timeout";
|
|
|
|
// Guard against infinite loops and non-performant code
|
|
sandbox.raiseException(
|
|
sandbox.makeError(QString("Timed out (entity constructors are limited to %1ms)").arg(SANDBOX_TIMEOUT)));
|
|
});
|
|
|
|
testConstructor = sandbox.evaluate(program);
|
|
|
|
if (sandbox.hasUncaughtException()) {
|
|
exception = sandbox.cloneUncaughtException(QString("(preflight %1)").arg(entityID.toString()));
|
|
sandbox.clearExceptions();
|
|
} else if (testConstructor.isError()) {
|
|
exception = testConstructor;
|
|
}
|
|
}
|
|
// ENTITY SCRIPT WHITELIST ENDS HERE, uncomment below for original full disabling.
|
|
|
|
// qDebug() << "(disabled entity script)" << entityID.toString() << scriptOrURL;
|
|
// exception = makeError("UNSAFE_ENTITY_SCRIPTS == 0");
|
|
}
|
|
|
|
if (exception.isError()) {
|
|
// create a local copy using makeError to decouple from the sandbox engine
|
|
exception = makeError(exception);
|
|
setError(formatException(exception, _enableExtendedJSExceptions.get()), EntityScriptStatus::ERROR_RUNNING_SCRIPT);
|
|
emit unhandledException(exception);
|
|
return;
|
|
}
|
|
|
|
// CONSTRUCTOR VIABILITY
|
|
if (!testConstructor.isFunction()) {
|
|
QString testConstructorType = QString(testConstructor.toVariant().typeName());
|
|
if (testConstructorType == "") {
|
|
testConstructorType = "empty";
|
|
}
|
|
QString testConstructorValue = testConstructor.toString();
|
|
if (testConstructorValue.size() > MAX_DEBUG_VALUE_LENGTH) {
|
|
testConstructorValue = testConstructorValue.mid(0, MAX_DEBUG_VALUE_LENGTH) + "...";
|
|
}
|
|
auto message = QString("failed to load entity script -- expected a function, got %1, %2")
|
|
.arg(testConstructorType).arg(testConstructorValue);
|
|
|
|
auto err = makeError(message);
|
|
err.setProperty("fileName", scriptOrURL);
|
|
err.setProperty("detail", "(constructor " + entityID.toString() + ")");
|
|
|
|
setError("Could not find constructor (" + testConstructorType + ")", EntityScriptStatus::ERROR_RUNNING_SCRIPT);
|
|
emit unhandledException(err);
|
|
return; // done processing script
|
|
}
|
|
|
|
// (this feeds into refreshFileScript)
|
|
int64_t lastModified = 0;
|
|
if (isFileUrl) {
|
|
QString file = QUrl(scriptOrURL).toLocalFile();
|
|
lastModified = (quint64)QFileInfo(file).lastModified().toMSecsSinceEpoch();
|
|
}
|
|
|
|
// THE ACTUAL EVALUATION AND CONSTRUCTION
|
|
QScriptValue entityScriptConstructor, entityScriptObject;
|
|
QUrl sandboxURL = currentSandboxURL.isEmpty() ? scriptOrURL : currentSandboxURL;
|
|
auto initialization = [&]{
|
|
entityScriptConstructor = evaluate(contents, fileName);
|
|
entityScriptObject = entityScriptConstructor.construct();
|
|
|
|
if (hasUncaughtException()) {
|
|
entityScriptObject = cloneUncaughtException("(construct " + entityID.toString() + ")");
|
|
clearExceptions();
|
|
}
|
|
};
|
|
|
|
doWithEnvironment(entityID, sandboxURL, initialization);
|
|
|
|
if (entityScriptObject.isError()) {
|
|
auto exception = entityScriptObject;
|
|
setError(formatException(exception, _enableExtendedJSExceptions.get()), EntityScriptStatus::ERROR_RUNNING_SCRIPT);
|
|
emit unhandledException(exception);
|
|
return;
|
|
}
|
|
|
|
// ... AND WE HAVE LIFTOFF
|
|
newDetails.status = EntityScriptStatus::RUNNING;
|
|
newDetails.scriptObject = entityScriptObject;
|
|
newDetails.lastModified = lastModified;
|
|
newDetails.definingSandboxURL = sandboxURL;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
|
|
if (isURL) {
|
|
setParentURL("");
|
|
}
|
|
|
|
// if we got this far, then call the preload method
|
|
callEntityScriptMethod(entityID, "preload");
|
|
|
|
emit entityScriptPreloadFinished(entityID);
|
|
}
|
|
|
|
/**jsdoc
|
|
* Triggered when the script terminates for a user.
|
|
* <p>Note: Can only be connected to via <code>this.unoad = function () { ... }</code> in the entity script.</p>
|
|
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts • Server Entity Scripts</p>
|
|
* @function Entities.unload
|
|
* @param {Uuid} entityID - The ID of the entity that the script is running in.
|
|
* @returns {Signal}
|
|
*/
|
|
// The JSDoc is for the callEntityScriptMethod() call in this method.
|
|
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "unloadEntityScript",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(bool, shouldRemoveFromMap));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::unloadEntityScript() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID;
|
|
#endif
|
|
|
|
EntityScriptDetails oldDetails;
|
|
if (getEntityScriptDetails(entityID, oldDetails)) {
|
|
auto scriptText = oldDetails.scriptText;
|
|
|
|
if (isEntityScriptRunning(entityID)) {
|
|
callEntityScriptMethod(entityID, "unload");
|
|
}
|
|
#ifdef DEBUG_ENTITY_STATES
|
|
else {
|
|
qCDebug(scriptengine) << "unload called while !running" << entityID << oldDetails.status;
|
|
}
|
|
#endif
|
|
if (shouldRemoveFromMap) {
|
|
// this was a deleted entity, we've been asked to remove it from the map
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
_entityScripts.remove(entityID);
|
|
}
|
|
emit entityScriptDetailsUpdated();
|
|
} else if (oldDetails.status != EntityScriptStatus::UNLOADED) {
|
|
EntityScriptDetails newDetails;
|
|
newDetails.status = EntityScriptStatus::UNLOADED;
|
|
newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
|
|
// keep scriptText populated for the current need to "debouce" duplicate calls to unloadEntityScript
|
|
newDetails.scriptText = scriptText;
|
|
setEntityScriptDetails(entityID, newDetails);
|
|
}
|
|
|
|
stopAllTimersForEntityScript(entityID);
|
|
}
|
|
}
|
|
|
|
QList<EntityItemID> ScriptEngine::getListOfEntityScriptIDs() {
|
|
QReadLocker locker{ &_entityScriptsLock };
|
|
return _entityScripts.keys();
|
|
}
|
|
|
|
void ScriptEngine::unloadAllEntityScripts(bool blockingCall) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::unloadAllEntityScripts() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "unloadAllEntityScripts",
|
|
blockingCall ? Qt::BlockingQueuedConnection : Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
|
|
#endif
|
|
|
|
QList<EntityItemID> keys;
|
|
{
|
|
QReadLocker locker{ &_entityScriptsLock };
|
|
keys = _entityScripts.keys();
|
|
}
|
|
foreach(const EntityItemID& entityID, keys) {
|
|
unloadEntityScript(entityID);
|
|
}
|
|
{
|
|
QWriteLocker locker{ &_entityScriptsLock };
|
|
_entityScripts.clear();
|
|
}
|
|
emit entityScriptDetailsUpdated();
|
|
|
|
#ifdef DEBUG_ENGINE_STATE
|
|
_debugDump(
|
|
"---- CURRENT STATE OF ENGINE: --------------------------",
|
|
globalObject(),
|
|
"--------------------------------------------------------"
|
|
);
|
|
#endif // DEBUG_ENGINE_STATE
|
|
}
|
|
|
|
void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
|
|
if (!HIFI_AUTOREFRESH_FILE_SCRIPTS || !hasEntityScriptDetails(entityID)) {
|
|
return;
|
|
}
|
|
|
|
static bool recurseGuard = false;
|
|
if (recurseGuard) {
|
|
return;
|
|
}
|
|
recurseGuard = true;
|
|
|
|
EntityScriptDetails details;
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
details = _entityScripts[entityID];
|
|
}
|
|
// Check to see if a file based script needs to be reloaded (easier debugging)
|
|
if (details.lastModified > 0) {
|
|
QString filePath = QUrl(details.scriptText).toLocalFile();
|
|
auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
|
|
if (lastModified > details.lastModified) {
|
|
scriptInfoMessage("Reloading modified script " + details.scriptText);
|
|
loadEntityScript(entityID, details.scriptText, true);
|
|
}
|
|
}
|
|
recurseGuard = false;
|
|
}
|
|
|
|
// Execute operation in the appropriate context for (the possibly empty) entityID.
|
|
// Even if entityID is supplied as currentEntityIdentifier, this still documents the source
|
|
// of the code being executed (e.g., if we ever sandbox different entity scripts, or provide different
|
|
// global values for different entity scripts).
|
|
void ScriptEngine::doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation) {
|
|
EntityItemID oldIdentifier = currentEntityIdentifier;
|
|
QUrl oldSandboxURL = currentSandboxURL;
|
|
currentEntityIdentifier = entityID;
|
|
currentSandboxURL = sandboxURL;
|
|
|
|
#if DEBUG_CURRENT_ENTITY
|
|
QScriptValue oldData = this->globalObject().property("debugEntityID");
|
|
this->globalObject().setProperty("debugEntityID", entityID.toScriptValue(this)); // Make the entityID available to javascript as a global.
|
|
operation();
|
|
this->globalObject().setProperty("debugEntityID", oldData);
|
|
#else
|
|
operation();
|
|
#endif
|
|
maybeEmitUncaughtException(!entityID.isNull() ? entityID.toString() : __FUNCTION__);
|
|
currentEntityIdentifier = oldIdentifier;
|
|
currentSandboxURL = oldSandboxURL;
|
|
}
|
|
|
|
void ScriptEngine::callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args) {
|
|
auto operation = [&]() {
|
|
function.call(thisObject, args);
|
|
};
|
|
doWithEnvironment(entityID, sandboxURL, operation);
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params, const QUuid& remoteCallerID) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const QStringList&, params),
|
|
Q_ARG(const QUuid&, remoteCallerID));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName;
|
|
#endif
|
|
|
|
if (HIFI_AUTOREFRESH_FILE_SCRIPTS && methodName != "unload") {
|
|
refreshFileScript(entityID);
|
|
}
|
|
if (isEntityScriptRunning(entityID)) {
|
|
EntityScriptDetails details;
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
details = _entityScripts[entityID];
|
|
}
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
|
|
// If this is a remote call, we need to check to see if the function is remotely callable
|
|
// we do this by checking for the existance of the 'remotelyCallable' property on the
|
|
// entityScript. And we confirm that the method name is included. If this fails, the
|
|
// function will not be called.
|
|
bool callAllowed = false;
|
|
if (remoteCallerID == QUuid()) {
|
|
callAllowed = true;
|
|
} else {
|
|
if (entityScript.property("remotelyCallable").isArray()) {
|
|
auto callables = entityScript.property("remotelyCallable");
|
|
auto callableCount = callables.property("length").toInteger();
|
|
for (int i = 0; i < callableCount; i++) {
|
|
auto callable = callables.property(i).toString();
|
|
if (callable == methodName) {
|
|
callAllowed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!callAllowed) {
|
|
qDebug() << "Method [" << methodName << "] not remotely callable.";
|
|
}
|
|
}
|
|
|
|
if (callAllowed && entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << qScriptValueFromSequence(this, params);
|
|
|
|
QScriptValue oldData = this->globalObject().property("Script").property("remoteCallerID");
|
|
this->globalObject().property("Script").setProperty("remoteCallerID", remoteCallerID.toString()); // Make the remoteCallerID available to javascript as a global.
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
this->globalObject().property("Script").setProperty("remoteCallerID", oldData);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const PointerEvent&, event));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "event: pointerEvent";
|
|
#endif
|
|
|
|
if (HIFI_AUTOREFRESH_FILE_SCRIPTS) {
|
|
refreshFileScript(entityID);
|
|
}
|
|
if (isEntityScriptRunning(entityID)) {
|
|
EntityScriptDetails details;
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
details = _entityScripts[entityID];
|
|
}
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << event.toScriptValue(this);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const EntityItemID&, otherID),
|
|
Q_ARG(const Collision&, collision));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qCDebug(scriptengine) << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
|
#endif
|
|
|
|
if (HIFI_AUTOREFRESH_FILE_SCRIPTS) {
|
|
refreshFileScript(entityID);
|
|
}
|
|
if (isEntityScriptRunning(entityID)) {
|
|
EntityScriptDetails details;
|
|
{
|
|
QWriteLocker locker { &_entityScriptsLock };
|
|
details = _entityScripts[entityID];
|
|
}
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << otherID.toScriptValue(this);
|
|
args << collisionToScriptValue(this, collision);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
}
|
|
}
|