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https://github.com/JulianGro/overte.git
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393 lines
14 KiB
JavaScript
393 lines
14 KiB
JavaScript
"use strict";
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// controllerDispatcherUtils.js
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* global module, Camera, HMD, MyAvatar, controllerDispatcherPlugins:true, Quat, Vec3, Overlays, Xform,
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MSECS_PER_SEC:true , LEFT_HAND:true, RIGHT_HAND:true, FORBIDDEN_GRAB_TYPES:true,
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HAPTIC_PULSE_STRENGTH:true, HAPTIC_PULSE_DURATION:true, ZERO_VEC:true, ONE_VEC:true,
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DEFAULT_REGISTRATION_POINT:true, INCHES_TO_METERS:true,
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TRIGGER_OFF_VALUE:true,
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TRIGGER_ON_VALUE:true,
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PICK_MAX_DISTANCE:true,
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DEFAULT_SEARCH_SPHERE_DISTANCE:true,
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NEAR_GRAB_PICK_RADIUS:true,
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COLORS_GRAB_SEARCHING_HALF_SQUEEZE:true,
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COLORS_GRAB_SEARCHING_FULL_SQUEEZE:true,
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COLORS_GRAB_DISTANCE_HOLD:true,
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NEAR_GRAB_RADIUS:true,
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DISPATCHER_PROPERTIES:true,
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HAPTIC_PULSE_STRENGTH:true,
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HAPTIC_PULSE_DURATION:true,
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Entities,
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makeDispatcherModuleParameters:true,
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makeRunningValues:true,
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enableDispatcherModule:true,
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disableDispatcherModule:true,
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getEnabledModuleByName:true,
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getGrabbableData:true,
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entityIsGrabbable:true,
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entityIsDistanceGrabbable:true,
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getControllerJointIndex:true,
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propsArePhysical:true,
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controllerDispatcherPluginsNeedSort:true,
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projectOntoXYPlane:true,
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getChildrenProps:true,
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projectOntoEntityXYPlane:true,
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projectOntoOverlayXYPlane:true,
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makeLaserLockInfo:true,
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entityHasActions:true,
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ensureDynamic:true,
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findGroupParent:true,
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BUMPER_ON_VALUE:true,
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getEntityParents:true,
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findHandChildEntities:true,
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TEAR_AWAY_DISTANCE:true,
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TEAR_AWAY_COUNT:true,
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TEAR_AWAY_CHECK_TIME:true,
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distanceBetweenPointAndEntityBoundingBox:true
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*/
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MSECS_PER_SEC = 1000.0;
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INCHES_TO_METERS = 1.0 / 39.3701;
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HAPTIC_PULSE_STRENGTH = 1.0;
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HAPTIC_PULSE_DURATION = 13.0;
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ZERO_VEC = { x: 0, y: 0, z: 0 };
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ONE_VEC = { x: 1, y: 1, z: 1 };
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LEFT_HAND = 0;
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RIGHT_HAND = 1;
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FORBIDDEN_GRAB_TYPES = ["Unknown", "Light", "PolyLine", "Zone"];
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HAPTIC_PULSE_STRENGTH = 1.0;
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HAPTIC_PULSE_DURATION = 13.0;
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DEFAULT_REGISTRATION_POINT = { x: 0.5, y: 0.5, z: 0.5 };
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TRIGGER_OFF_VALUE = 0.1;
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TRIGGER_ON_VALUE = TRIGGER_OFF_VALUE + 0.05; // Squeezed just enough to activate search or near grab
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BUMPER_ON_VALUE = 0.5;
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PICK_MAX_DISTANCE = 500; // max length of pick-ray
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DEFAULT_SEARCH_SPHERE_DISTANCE = 1000; // how far from camera to search intersection?
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NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for near grabbing.
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COLORS_GRAB_SEARCHING_HALF_SQUEEZE = { red: 10, green: 10, blue: 255 };
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COLORS_GRAB_SEARCHING_FULL_SQUEEZE = { red: 250, green: 10, blue: 10 };
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COLORS_GRAB_DISTANCE_HOLD = { red: 238, green: 75, blue: 214 };
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NEAR_GRAB_RADIUS = 1.0;
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TEAR_AWAY_DISTANCE = 0.1; // ungrab an entity if its bounding-box moves this far from the hand
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TEAR_AWAY_COUNT = 2; // multiply by TEAR_AWAY_CHECK_TIME to know how long the item must be away
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TEAR_AWAY_CHECK_TIME = 0.15; // seconds, duration between checks
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DISPATCHER_PROPERTIES = [
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"position",
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"registrationPoint",
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"rotation",
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"gravity",
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"collidesWith",
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"dynamic",
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"collisionless",
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"locked",
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"name",
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"shapeType",
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"parentID",
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"parentJointIndex",
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"density",
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"dimensions",
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"userData",
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"type"
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];
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// priority -- a lower priority means the module will be asked sooner than one with a higher priority in a given update step
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// activitySlots -- indicates which "slots" must not yet be in use for this module to start
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// requiredDataForReady -- which "situation" parts this module looks at to decide if it will start
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// sleepMSBetweenRuns -- how long to wait between calls to this module's "run" method
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makeDispatcherModuleParameters = function (priority, activitySlots, requiredDataForReady, sleepMSBetweenRuns, enableLaserForHand) {
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if (enableLaserForHand === undefined) {
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enableLaserForHand = -1;
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}
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return {
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priority: priority,
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activitySlots: activitySlots,
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requiredDataForReady: requiredDataForReady,
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sleepMSBetweenRuns: sleepMSBetweenRuns,
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handLaser: enableLaserForHand
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};
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};
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makeLaserLockInfo = function(targetID, isOverlay, hand, offset) {
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return {
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targetID: targetID,
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isOverlay: isOverlay,
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hand: hand,
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offset: offset
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};
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};
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makeRunningValues = function (active, targets, requiredDataForRun, laserLockInfo) {
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return {
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active: active,
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targets: targets,
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requiredDataForRun: requiredDataForRun,
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laserLockInfo: laserLockInfo
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};
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};
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enableDispatcherModule = function (moduleName, module, priority) {
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if (!controllerDispatcherPlugins) {
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controllerDispatcherPlugins = {};
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}
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controllerDispatcherPlugins[moduleName] = module;
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controllerDispatcherPluginsNeedSort = true;
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};
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disableDispatcherModule = function (moduleName) {
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delete controllerDispatcherPlugins[moduleName];
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controllerDispatcherPluginsNeedSort = true;
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};
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getEnabledModuleByName = function (moduleName) {
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if (controllerDispatcherPlugins.hasOwnProperty(moduleName)) {
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return controllerDispatcherPlugins[moduleName];
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}
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return null;
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};
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getGrabbableData = function (props) {
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// look in userData for a "grabbable" key, return the value or some defaults
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var grabbableData = {};
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var userDataParsed = null;
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try {
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if (!props.userDataParsed) {
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props.userDataParsed = JSON.parse(props.userData);
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}
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userDataParsed = props.userDataParsed;
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} catch (err) {
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userDataParsed = {};
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}
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if (userDataParsed.grabbableKey) {
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grabbableData = userDataParsed.grabbableKey;
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}
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if (!grabbableData.hasOwnProperty("grabbable")) {
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grabbableData.grabbable = true;
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}
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if (!grabbableData.hasOwnProperty("ignoreIK")) {
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grabbableData.ignoreIK = true;
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}
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if (!grabbableData.hasOwnProperty("kinematic")) {
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grabbableData.kinematic = true;
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}
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if (!grabbableData.hasOwnProperty("wantsTrigger")) {
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grabbableData.wantsTrigger = false;
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}
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if (!grabbableData.hasOwnProperty("triggerable")) {
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grabbableData.triggerable = false;
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}
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return grabbableData;
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};
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entityIsGrabbable = function (props) {
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var grabbable = getGrabbableData(props).grabbable;
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if (!grabbable ||
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props.locked ||
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FORBIDDEN_GRAB_TYPES.indexOf(props.type) >= 0) {
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return false;
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}
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return true;
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};
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entityIsDistanceGrabbable = function(props) {
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if (!entityIsGrabbable(props)) {
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return false;
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}
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// we can't distance-grab non-physical
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var isPhysical = propsArePhysical(props);
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if (!isPhysical) {
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return false;
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}
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return true;
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};
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getControllerJointIndex = function (hand) {
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if (HMD.isHandControllerAvailable()) {
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var controllerJointIndex = -1;
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if (Camera.mode === "first person") {
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controllerJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
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"_CONTROLLER_RIGHTHAND" :
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"_CONTROLLER_LEFTHAND");
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} else if (Camera.mode === "third person") {
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controllerJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
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"_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" :
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"_CAMERA_RELATIVE_CONTROLLER_LEFTHAND");
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}
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return controllerJointIndex;
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}
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return -1;
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};
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propsArePhysical = function (props) {
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if (!props.dynamic) {
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return false;
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}
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var isPhysical = (props.shapeType && props.shapeType !== 'none');
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return isPhysical;
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};
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projectOntoXYPlane = function (worldPos, position, rotation, dimensions, registrationPoint) {
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var invRot = Quat.inverse(rotation);
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var localPos = Vec3.multiplyQbyV(invRot, Vec3.subtract(worldPos, position));
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var invDimensions = {
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x: 1 / dimensions.x,
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y: 1 / dimensions.y,
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z: 1 / dimensions.z
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};
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var normalizedPos = Vec3.sum(Vec3.multiplyVbyV(localPos, invDimensions), registrationPoint);
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return {
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x: normalizedPos.x * dimensions.x,
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y: (1 - normalizedPos.y) * dimensions.y // flip y-axis
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};
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};
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projectOntoEntityXYPlane = function (entityID, worldPos, props) {
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return projectOntoXYPlane(worldPos, props.position, props.rotation, props.dimensions, props.registrationPoint);
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};
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projectOntoOverlayXYPlane = function projectOntoOverlayXYPlane(overlayID, worldPos) {
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var position = Overlays.getProperty(overlayID, "position");
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var rotation = Overlays.getProperty(overlayID, "rotation");
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var dimensions = Overlays.getProperty(overlayID, "dimensions");
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dimensions.z = 0.01; // we are projecting onto the XY plane of the overlay, so ignore the z dimension
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return projectOntoXYPlane(worldPos, position, rotation, dimensions, DEFAULT_REGISTRATION_POINT);
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};
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entityHasActions = function (entityID) {
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return Entities.getActionIDs(entityID).length > 0;
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};
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ensureDynamic = function (entityID) {
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// if we distance hold something and keep it very still before releasing it, it ends up
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// non-dynamic in bullet. If it's too still, give it a little bounce so it will fall.
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var props = Entities.getEntityProperties(entityID, ["velocity", "dynamic", "parentID"]);
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if (props.dynamic && props.parentID === Uuid.NULL) {
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var velocity = props.velocity;
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if (Vec3.length(velocity) < 0.05) { // see EntityMotionState.cpp DYNAMIC_LINEAR_VELOCITY_THRESHOLD
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velocity = { x: 0.0, y: 0.2, z: 0.0 };
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Entities.editEntity(entityID, { velocity: velocity });
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}
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}
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};
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findGroupParent = function (controllerData, targetProps) {
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while (targetProps.parentID &&
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targetProps.parentID !== Uuid.NULL &&
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Entities.getNestableType(targetProps.parentID) == "entity") {
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var parentProps = Entities.getEntityProperties(targetProps.parentID, DISPATCHER_PROPERTIES);
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if (!parentProps) {
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break;
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}
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parentProps.id = targetProps.parentID;
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targetProps = parentProps;
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controllerData.nearbyEntityPropertiesByID[targetProps.id] = targetProps;
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}
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return targetProps;
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};
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getEntityParents = function(targetProps) {
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var parentProperties = [];
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while (targetProps.parentID &&
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targetProps.parentID !== Uuid.NULL &&
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Entities.getNestableType(targetProps.parentID) == "entity") {
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var parentProps = Entities.getEntityProperties(targetProps.parentID, DISPATCHER_PROPERTIES);
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if (!parentProps) {
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break;
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}
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parentProps.id = targetProps.parentID;
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targetProps = parentProps;
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parentProperties.push(parentProps);
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}
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return parentProperties;
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};
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findHandChildEntities = function(hand) {
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// find children of avatar's hand joint
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var handJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ? "RightHand" : "LeftHand");
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var children = Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, handJointIndex);
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children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.SELF_ID, handJointIndex));
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// find children of faux controller joint
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var controllerJointIndex = getControllerJointIndex(hand);
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children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, controllerJointIndex));
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children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.SELF_ID, controllerJointIndex));
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// find children of faux camera-relative controller joint
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var controllerCRJointIndex = MyAvatar.getJointIndex(hand === RIGHT_HAND ?
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"_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" :
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"_CAMERA_RELATIVE_CONTROLLER_LEFTHAND");
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children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, controllerCRJointIndex));
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children = children.concat(Entities.getChildrenIDsOfJoint(MyAvatar.SELF_ID, controllerCRJointIndex));
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return children.filter(function (childID) {
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var childType = Entities.getNestableType(childID);
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return childType == "entity";
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});
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};
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distanceBetweenPointAndEntityBoundingBox = function(point, entityProps) {
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var entityXform = new Xform(entityProps.rotation, entityProps.position);
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var localPoint = entityXform.inv().xformPoint(point);
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var minOffset = Vec3.multiplyVbyV(entityProps.registrationPoint, entityProps.dimensions);
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var maxOffset = Vec3.multiplyVbyV(Vec3.subtract(ONE_VEC, entityProps.registrationPoint), entityProps.dimensions);
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var localMin = Vec3.subtract(entityXform.trans, minOffset);
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var localMax = Vec3.sum(entityXform.trans, maxOffset);
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var v = {x: localPoint.x, y: localPoint.y, z: localPoint.z};
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v.x = Math.max(v.x, localMin.x);
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v.x = Math.min(v.x, localMax.x);
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v.y = Math.max(v.y, localMin.y);
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v.y = Math.min(v.y, localMax.y);
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v.z = Math.max(v.z, localMin.z);
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v.z = Math.min(v.z, localMax.z);
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return Vec3.distance(v, localPoint);
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};
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if (typeof module !== 'undefined') {
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module.exports = {
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makeDispatcherModuleParameters: makeDispatcherModuleParameters,
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enableDispatcherModule: enableDispatcherModule,
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disableDispatcherModule: disableDispatcherModule,
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makeRunningValues: makeRunningValues,
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LEFT_HAND: LEFT_HAND,
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RIGHT_HAND: RIGHT_HAND,
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BUMPER_ON_VALUE: BUMPER_ON_VALUE,
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TEAR_AWAY_DISTANCE: TEAR_AWAY_DISTANCE,
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propsArePhysical: propsArePhysical,
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entityIsGrabbable: entityIsGrabbable,
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NEAR_GRAB_RADIUS: NEAR_GRAB_RADIUS,
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projectOntoOverlayXYPlane: projectOntoOverlayXYPlane,
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projectOntoEntityXYPlane: projectOntoEntityXYPlane,
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TRIGGER_OFF_VALUE: TRIGGER_OFF_VALUE,
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TRIGGER_ON_VALUE: TRIGGER_ON_VALUE
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};
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}
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