overte-JulianGro/examples/example/ui/floatingUIExample.js
Zander Otavka 377a1a54ae Add abstraction layer for Overlays.h.
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner.  Instead of:

    var billboard = Overlays.addOverlay("billboard", { visible: false });
    ...
    Overlays.editOverlay(billboard, { visible: true });
    ...
    Overlays.deleteOverlay(billboard);

You can now do:

    var billboard = new BillboardOverlay({ visible: false });
    ...
    billboard.visible = true;
    ...
    billboard.destroy();
2015-07-31 11:26:03 -07:00

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JavaScript

//
// floatingUI.js
// examples/example/ui
//
// Created by Alexander Otavka
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include([
"../../libraries/globals.js",
"../../libraries/overlayUtils.js",
]);
var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
var RED_DOT_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/red-dot.svg";
var BLUE_SQUARE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/blue-square.svg";
var BLANK_ROTATION = { x: 0, y: 0, z: 0, w: 0 };
function isBlank(rotation) {
return rotation.x == BLANK_ROTATION.x &&
rotation.y == BLANK_ROTATION.y &&
rotation.z == BLANK_ROTATION.z &&
rotation.w == BLANK_ROTATION.w;
}
var panel = new FloatingUIPanel({
offsetPosition: { x: 0, y: 0, z: 1 },
});
var bg = panel.addChild(new BillboardOverlay({
url: BG_IMAGE_URL,
dimensions: {
x: 0.5,
y: 0.5,
},
isFacingAvatar: false,
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
}));
var redDot = panel.addChild(new BillboardOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.15,
y: -0.15,
z: -0.001
}
}));
var redDot2 = panel.addChild(new BillboardOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.15,
y: 0,
z: -0.001
}
}));
var blueSquare = panel.addChild(new BillboardOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: 0,
z: -0.001
}
}));
var blueSquare2 = panel.addChild(new BillboardOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: 0.11,
z: -0.001
}
}));
var blueSquare3 = blueSquare2.clone();
blueSquare3.offsetPosition = {
x: -0.01,
y: 0.11,
z: -0.001
};
blueSquare3.ignoreRayIntersection = false;
Controller.mousePressEvent.connect(function(event) {
if (event.isRightButton) {
var newOffsetRotation;
print(JSON.stringify(panel.offsetRotation))
if (isBlank(panel.offsetRotation)) {
newOffsetRotation = Quat.multiply(MyAvatar.orientation, { x: 0, y: 1, z: 0, w: 0 });
} else {
newOffsetRotation = BLANK_ROTATION;
}
panel.offsetRotation = newOffsetRotation;
} else if (event.isLeftButton) {
var pickRay = Camera.computePickRay(event.x, event.y)
var overlay = panel.findRayIntersection(pickRay);
if (overlay) {
var oldPos = overlay.offsetPosition;
var newPos = {
x: Number(oldPos.x),
y: Number(oldPos.y),
z: Number(oldPos.z) + 0.1
}
overlay.offsetPosition = newPos;
}
}
});
Script.scriptEnding.connect(function() {
panel.destroy();
});