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504 lines
20 KiB
JavaScript
504 lines
20 KiB
JavaScript
"use strict";
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// Created by james b. pollack @imgntn on 7/2/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* jslint bitwise: true */
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/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND, getControllerJointIndex,
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enableDispatcherModule, disableDispatcherModule, Messages, makeDispatcherModuleParameters, makeRunningValues, Vec3,
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HMD, Uuid, AvatarList, Picks, Pointers, PickType
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*/
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Script.include("/~/system/libraries/Xform.js");
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Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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Script.include("/~/system/libraries/controllers.js");
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(function() { // BEGIN LOCAL_SCOPE
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var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
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var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
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var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
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var TARGET_MODEL_DIMENSIONS = {
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x: 1.15,
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y: 0.5,
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z: 1.15
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};
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var COLORS_TELEPORT_SEAT = {
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red: 255,
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green: 0,
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blue: 170
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};
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var COLORS_TELEPORT_CAN_TELEPORT = {
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red: 97,
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green: 247,
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blue: 255
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};
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var COLORS_TELEPORT_CANCEL = {
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red: 255,
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green: 184,
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blue: 73
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};
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var TELEPORT_CANCEL_RANGE = 1;
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var COOL_IN_DURATION = 300;
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var handInfo = {
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right: {
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controllerInput: Controller.Standard.RightHand
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},
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left: {
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controllerInput: Controller.Standard.LeftHand
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}
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};
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var cancelPath = {
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type: "line3d",
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color: COLORS_TELEPORT_CANCEL,
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ignoreRayIntersection: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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};
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var teleportPath = {
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type: "line3d",
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color: COLORS_TELEPORT_CAN_TELEPORT,
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ignoreRayIntersection: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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};
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var seatPath = {
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type: "line3d",
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color: COLORS_TELEPORT_SEAT,
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ignoreRayIntersection: true,
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alpha: 1,
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solid: true,
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drawInFront: true,
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glow: 1.0
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};
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var cancelEnd = {
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type: "model",
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url: TOO_CLOSE_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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ignoreRayIntersection: true
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};
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var teleportEnd = {
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type: "model",
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url: TARGET_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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ignoreRayIntersection: true
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};
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var seatEnd = {
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type: "model",
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url: SEAT_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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ignoreRayIntersection: true
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};
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var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
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{name: "teleport", path: teleportPath, end: teleportEnd},
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{name: "seat", path: seatPath, end: seatEnd}];
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var DEFAULT_DISTANCE = 50;
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var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
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var coolInTimeout = null;
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var ignoredEntities = [];
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var TELEPORTER_STATES = {
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IDLE: 'idle',
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COOL_IN: 'cool_in',
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TARGETTING: 'targetting',
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TARGETTING_INVALID: 'targetting_invalid'
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};
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var TARGET = {
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NONE: 'none', // Not currently targetting anything
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INVISIBLE: 'invisible', // The current target is an invvsible surface
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INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
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SURFACE: 'surface', // The current target is a valid surface
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SEAT: 'seat' // The current target is a seat
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};
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function Teleporter(hand) {
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var _this = this;
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this.hand = hand;
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this.buttonValue = 0;
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this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
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this.active = false;
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this.state = TELEPORTER_STATES.IDLE;
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this.currentTarget = TARGET.INVALID;
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this.currentResult = null;
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this.getOtherModule = function() {
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var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
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return otherModule;
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};
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this.teleportRayHandVisible = Pointers.createPointer(PickType.Ray, {
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joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
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filter: Picks.PICK_ENTITIES,
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faceAvatar: true,
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scaleWithAvatar: true,
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centerEndY: false,
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renderStates: teleportRenderStates,
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defaultRenderStates: teleportDefaultRenderStates
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});
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this.teleportRayHandInvisible = Pointers.createPointer(PickType.Ray, {
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joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
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filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
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faceAvatar: true,
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scaleWithAvatar: true,
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centerEndY: false,
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renderStates: teleportRenderStates
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});
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this.teleportRayHeadVisible = Pointers.createPointer(PickType.Ray, {
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joint: "Avatar",
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filter: Picks.PICK_ENTITIES,
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faceAvatar: true,
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scaleWithAvatar: true,
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centerEndY: false,
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renderStates: teleportRenderStates,
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defaultRenderStates: teleportDefaultRenderStates
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});
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this.teleportRayHeadInvisible = Pointers.createPointer(PickType.Ray, {
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joint: "Avatar",
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filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
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faceAvatar: true,
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scaleWithAvatar: true,
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centerEndY: false,
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renderStates: teleportRenderStates
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});
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this.cleanup = function() {
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Pointers.removePointer(this.teleportRayHandVisible);
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Pointers.removePointer(this.teleportRayHandInvisible);
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Pointers.removePointer(this.teleportRayHeadVisible);
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Pointers.removePointer(this.teleportRayHeadInvisible);
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};
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this.buttonPress = function(value) {
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_this.buttonValue = value;
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};
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this.parameters = makeDispatcherModuleParameters(
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80,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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this.enterTeleport = function() {
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if (coolInTimeout !== null) {
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Script.clearTimeout(coolInTimeout);
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}
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this.state = TELEPORTER_STATES.COOL_IN;
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coolInTimeout = Script.setTimeout(function() {
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if (_this.state === TELEPORTER_STATES.COOL_IN) {
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_this.state = TELEPORTER_STATES.TARGETTING;
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}
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}, COOL_IN_DURATION);
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// pad scale with avatar size
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var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
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if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
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cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
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teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
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{name: "teleport", path: teleportPath, end: teleportEnd},
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{name: "seat", path: seatPath, end: seatEnd}];
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Pointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
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Pointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
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Pointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
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Pointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
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Pointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
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Pointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
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Pointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
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Pointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
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Pointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
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Pointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
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Pointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
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Pointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
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}
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};
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this.isReady = function(controllerData, deltaTime) {
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var otherModule = this.getOtherModule();
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if (!this.disabled && this.buttonValue !== 0 && !otherModule.active) {
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this.active = true;
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this.enterTeleport();
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return makeRunningValues(true, [], []);
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}
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return makeRunningValues(false, [], []);
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};
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this.run = function(controllerData, deltaTime) {
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// Get current hand pose information to see if the pose is valid
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var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
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var mode = pose.valid ? _this.hand : 'head';
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if (!pose.valid) {
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Pointers.disablePointer(_this.teleportRayHandVisible);
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Pointers.disablePointer(_this.teleportRayHandInvisible);
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Pointers.enablePointer(_this.teleportRayHeadVisible);
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Pointers.enablePointer(_this.teleportRayHeadInvisible);
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} else {
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Pointers.enablePointer(_this.teleportRayHandVisible);
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Pointers.enablePointer(_this.teleportRayHandInvisible);
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Pointers.disablePointer(_this.teleportRayHeadVisible);
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Pointers.disablePointer(_this.teleportRayHeadInvisible);
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}
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// We do up to 2 ray picks to find a teleport location.
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// There are 2 types of teleport locations we are interested in:
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// 1. A visible floor. This can be any entity surface that points within some degree of "up"
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// 2. A seat. The seat can be visible or invisible.
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//
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// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
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// We might hit an invisible entity that is not a seat, so we need to do a second pass.
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// * In the second pass we pick against visible entities only.
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//
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var result;
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if (mode === 'head') {
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result = Pointers.getPrevPickResult(_this.teleportRayHeadInvisible);
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} else {
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result = Pointers.getPrevPickResult(_this.teleportRayHandInvisible);
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}
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var teleportLocationType = getTeleportTargetType(result);
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if (teleportLocationType === TARGET.INVISIBLE) {
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if (mode === 'head') {
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result = Pointers.getPrevPickResult(_this.teleportRayHeadVisible);
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} else {
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result = Pointers.getPrevPickResult(_this.teleportRayHandVisible);
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}
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teleportLocationType = getTeleportTargetType(result);
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}
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if (teleportLocationType === TARGET.NONE) {
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// Use the cancel default state
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this.setTeleportState(mode, "cancel", "");
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} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
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this.setTeleportState(mode, "", "cancel");
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} else if (teleportLocationType === TARGET.SURFACE) {
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if (this.state === TELEPORTER_STATES.COOL_IN) {
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this.setTeleportState(mode, "cancel", "");
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} else {
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this.setTeleportState(mode, "teleport", "");
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}
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} else if (teleportLocationType === TARGET.SEAT) {
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this.setTeleportState(mode, "", "seat");
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}
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return this.teleport(result, teleportLocationType);
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};
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this.teleport = function(newResult, target) {
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var result = newResult;
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if (_this.buttonValue !== 0) {
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return makeRunningValues(true, [], []);
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}
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if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
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// Do nothing
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} else if (target === TARGET.SEAT) {
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Entities.callEntityMethod(result.objectID, 'sit');
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} else if (target === TARGET.SURFACE) {
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var offset = getAvatarFootOffset();
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result.intersection.y += offset;
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MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
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HMD.centerUI();
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MyAvatar.centerBody();
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}
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this.disableLasers();
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this.active = false;
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return makeRunningValues(false, [], []);
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};
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this.disableLasers = function() {
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Pointers.disablePointer(_this.teleportRayHandVisible);
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Pointers.disablePointer(_this.teleportRayHandInvisible);
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Pointers.disablePointer(_this.teleportRayHeadVisible);
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Pointers.disablePointer(_this.teleportRayHeadInvisible);
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};
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this.setTeleportState = function(mode, visibleState, invisibleState) {
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if (mode === 'head') {
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Pointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
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Pointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
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} else {
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Pointers.setRenderState(_this.teleportRayHandVisible, visibleState);
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Pointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
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}
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};
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this.setIgnoreEntities = function(entitiesToIgnore) {
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Pointers.setIgnoreItems(this.teleportRayHandVisible, entitiesToIgnore);
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Pointers.setIgnoreItems(this.teleportRayHandInvisible, entitiesToIgnore);
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Pointers.setIgnoreItems(this.teleportRayHeadVisible, entitiesToIgnore);
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Pointers.setIgnoreItems(this.teleportRayHeadInvisible, entitiesToIgnore);
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};
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}
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// related to repositioning the avatar after you teleport
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var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
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var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
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function getAvatarFootOffset() {
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// find a valid foot jointIndex
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var footJointIndex = -1;
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var i, l = FOOT_JOINT_NAMES.length;
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for (i = 0; i < l; i++) {
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footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
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if (footJointIndex !== -1) {
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break;
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}
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}
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if (footJointIndex !== -1) {
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// default vertical offset from foot to avatar root.
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var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
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if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
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// if footPos is exactly zero, it's probably wrong because avatar is currently loading, fall back to default.
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return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
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} else {
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return -footPos.y;
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}
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} else {
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return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
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}
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}
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var mappingName, teleportMapping;
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function parseJSON(json) {
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try {
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return JSON.parse(json);
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} catch (e) {
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return undefined;
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}
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}
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// When determininig whether you can teleport to a location, the normal of the
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// point that is being intersected with is looked at. If this normal is more
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// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
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// you can't teleport there.
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var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
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function getTeleportTargetType(result) {
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if (result.type === Picks.INTERSECTED_NONE) {
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return TARGET.NONE;
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}
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var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
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var data = parseJSON(props.userData);
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if (data !== undefined && data.seat !== undefined) {
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var avatarUuid = Uuid.fromString(data.seat.user);
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if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid).sessionUUID) {
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return TARGET.SEAT;
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} else {
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return TARGET.INVALID;
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}
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}
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if (!props.visible) {
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return TARGET.INVISIBLE;
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}
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var surfaceNormal = result.surfaceNormal;
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var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
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var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
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if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
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angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
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Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE * MyAvatar.sensorToWorldScale) {
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return TARGET.INVALID;
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} else {
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return TARGET.SURFACE;
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}
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}
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function registerMappings() {
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mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
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teleportMapping = Controller.newMapping(mappingName);
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teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
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teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
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}
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var leftTeleporter = new Teleporter(LEFT_HAND);
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var rightTeleporter = new Teleporter(RIGHT_HAND);
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enableDispatcherModule("LeftTeleporter", leftTeleporter);
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enableDispatcherModule("RightTeleporter", rightTeleporter);
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registerMappings();
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Controller.enableMapping(mappingName);
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function cleanup() {
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teleportMapping.disable();
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leftTeleporter.cleanup();
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rightTeleporter.cleanup();
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disableDispatcherModule("LeftTeleporter");
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disableDispatcherModule("RightTeleporter");
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}
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Script.scriptEnding.connect(cleanup);
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var handleTeleportMessages = function(channel, message, sender) {
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if (sender === MyAvatar.sessionUUID) {
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if (channel === 'Hifi-Teleport-Disabler') {
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if (message === 'both') {
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leftTeleporter.disabled = true;
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rightTeleporter.disabled = true;
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}
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if (message === 'left') {
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leftTeleporter.disabled = true;
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rightTeleporter.disabled = false;
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}
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if (message === 'right') {
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|
leftTeleporter.disabled = false;
|
|
rightTeleporter.disabled = true;
|
|
}
|
|
if (message === 'none') {
|
|
leftTeleporter.disabled = false;
|
|
rightTeleporter.disabled = false;
|
|
}
|
|
} else if (channel === 'Hifi-Teleport-Ignore-Add' &&
|
|
!Uuid.isNull(message) &&
|
|
ignoredEntities.indexOf(message) === -1) {
|
|
ignoredEntities.push(message);
|
|
leftTeleporter.setIgnoreEntities(ignoredEntities);
|
|
rightTeleporter.setIgnoreEntities(ignoredEntities);
|
|
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
|
|
var removeIndex = ignoredEntities.indexOf(message);
|
|
if (removeIndex > -1) {
|
|
ignoredEntities.splice(removeIndex, 1);
|
|
leftTeleporter.setIgnoreEntities(ignoredEntities);
|
|
rightTeleporter.setIgnoreEntities(ignoredEntities);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Messages.subscribe('Hifi-Teleport-Disabler');
|
|
Messages.subscribe('Hifi-Teleport-Ignore-Add');
|
|
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
|
|
Messages.messageReceived.connect(handleTeleportMessages);
|
|
|
|
}()); // END LOCAL_SCOPE
|