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157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
//
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// Stream.h
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// interface/src/gpu
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//
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// Created by Sam Gateau on 10/29/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_gpu_Stream_h
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#define hifi_gpu_Stream_h
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#include <vector>
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#include <map>
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#include <array>
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#include <assert.h>
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#include "Resource.h"
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#include "Format.h"
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namespace gpu {
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// Stream namespace class
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class Stream {
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public:
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// Possible input slots identifiers
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enum InputSlot {
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POSITION = 0,
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NORMAL = 1,
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COLOR = 2,
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TEXCOORD0 = 3,
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TEXCOORD = TEXCOORD0,
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TANGENT = 4,
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SKIN_CLUSTER_INDEX = 5,
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SKIN_CLUSTER_WEIGHT = 6,
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TEXCOORD1 = 7,
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INSTANCE_SCALE = 8,
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INSTANCE_TRANSLATE = 9,
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INSTANCE_XFM = 10,
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// Instance XFM is a mat4, and as such takes up 4 slots
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NUM_INPUT_SLOTS = INSTANCE_XFM + 4,
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};
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typedef uint8 Slot;
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// Frequency describer
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enum Frequency {
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PER_INSTANCE = -1,
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PER_VERTEX = 0,
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};
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// The attribute description
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// Every thing that is needed to detail a stream attribute and how to interpret it
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class Attribute {
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public:
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Attribute() {}
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Attribute(Slot slot, Slot channel, Element element, Offset offset = 0, uint32 frequency = PER_VERTEX) :
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_slot(slot),
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_channel(channel),
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_element(element),
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_offset(offset),
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_frequency(frequency)
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{}
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Slot _slot{ POSITION }; // Logical slot assigned to the attribute
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Slot _channel{ POSITION }; // index of the channel where to get the data from
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Element _element{ Element::VEC3F_XYZ };
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Offset _offset{ 0 };
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uint32 _frequency{ PER_VERTEX };
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// Size of the
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uint32 getSize() const { return _element.getSize(); }
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};
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// Stream Format is describing how to feed a list of attributes from a bunch of stream buffer channels
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class Format {
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public:
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typedef std::map< Slot, Attribute > AttributeMap;
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class ChannelInfo {
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public:
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std::vector< Slot > _slots;
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std::vector< Offset > _offsets;
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Offset _stride;
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uint32 _netSize;
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ChannelInfo() : _stride(0), _netSize(0) {}
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};
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typedef std::map< Slot, ChannelInfo > ChannelMap;
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Format() :
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_attributes(),
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_elementTotalSize(0) {}
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~Format() {}
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uint32 getNumAttributes() const { return _attributes.size(); }
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const AttributeMap& getAttributes() const { return _attributes; }
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uint8 getNumChannels() const { return _channels.size(); }
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const ChannelMap& getChannels() const { return _channels; }
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Offset getChannelStride(Slot channel) const { return _channels.at(channel)._stride; }
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uint32 getElementTotalSize() const { return _elementTotalSize; }
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bool setAttribute(Slot slot, Slot channel, Element element, Offset offset = 0, uint32 frequency = PER_VERTEX);
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bool setAttribute(Slot slot, Frequency frequency = PER_VERTEX);
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bool setAttribute(Slot slot, Slot channel, Frequency frequency = PER_VERTEX);
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protected:
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AttributeMap _attributes;
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ChannelMap _channels;
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uint32 _elementTotalSize;
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void evaluateCache();
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};
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typedef std::shared_ptr<Format> FormatPointer;
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};
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typedef std::vector< Offset > Offsets;
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// Buffer Stream is a container of N Buffers and their respective Offsets and Srides representing N consecutive channels.
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// A Buffer Stream can be assigned to the Batch to set several stream channels in one call
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class BufferStream {
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public:
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typedef Offsets Strides;
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BufferStream();
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~BufferStream();
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void clear() { _buffers.clear(); _offsets.clear(); _strides.clear(); }
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void addBuffer(const BufferPointer& buffer, Offset offset, Offset stride);
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const Buffers& getBuffers() const { return _buffers; }
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const Offsets& getOffsets() const { return _offsets; }
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const Strides& getStrides() const { return _strides; }
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uint32 getNumBuffers() const { return _buffers.size(); }
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BufferStream makeRangedStream(uint32 offset, uint32 count = -1) const;
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protected:
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Buffers _buffers;
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Offsets _offsets;
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Strides _strides;
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};
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typedef std::shared_ptr<BufferStream> BufferStreamPointer;
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};
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#endif
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