overte-JulianGro/interface/resources/shaders
2014-11-24 15:38:12 -08:00
..
ambient_occlusion.frag
ambient_occlusion.vert
deferred_light.vert
deferred_light_limited.vert Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
diffuse.frag
directional_light.frag
directional_light_cascaded_shadow_map.frag
directional_light_shadow_map.frag
glow_add.frag
glow_add_separate.frag
grid.frag
horizontal_blur.frag
metavoxel_cursor.frag
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
metavoxel_heightfield_cursor.vert
metavoxel_heightfield_splat.frag
metavoxel_heightfield_splat.vert Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert
metavoxel_voxel_cursor.vert
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert
model.frag
model.vert add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap.vert add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap_normal_map.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap_normal_map.vert More typos in glsl 2014-11-24 15:38:12 -08:00
model_lightmap_normal_specular_map.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap_specular_map.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_normal_map.frag adding the light map support from FBX 2014-11-20 09:54:41 -08:00
model_normal_map.vert add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_normal_specular_map.frag
model_shadow.frag
model_shadow.vert
model_specular_map.frag
model_translucent.frag
occlusion_blur.frag
oculus.frag
oculus.vert
passthrough.vert
perlin_modulate.frag
perlin_modulate.vert
point_light.frag Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
point_size.vert
simple.frag
simple.vert
skin_model.vert More typos in glsl 2014-11-24 15:38:12 -08:00
skin_model_normal_map.vert More typos in glsl 2014-11-24 15:38:12 -08:00
skin_model_shadow.vert
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
spot_light.frag Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
vertical_blur.frag
vertical_blur_add.frag
voxel.frag
voxel.geom
voxel.vert