overte-JulianGro/libraries/avatars/src/AvatarData.cpp
2017-06-14 14:59:49 -07:00

2525 lines
101 KiB
C++

//
// AvatarData.cpp
// libraries/avatars/src
//
// Created by Stephen Birarda on 4/9/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AvatarData.h"
#include <cstdio>
#include <cstring>
#include <stdint.h>
#include <QtCore/QDataStream>
#include <QtCore/QThread>
#include <QtCore/QUuid>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>
#include <QtNetwork/QNetworkReply>
#include <QtNetwork/QNetworkRequest>
#include <QVariantGLM.h>
#include <Transform.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <GLMHelpers.h>
#include <StreamUtils.h>
#include <UUID.h>
#include <shared/JSONHelpers.h>
#include <ShapeInfo.h>
#include <AudioHelpers.h>
#include <Profile.h>
#include <VariantMapToScriptValue.h>
#include "AvatarLogging.h"
//#define WANT_DEBUG
quint64 DEFAULT_FILTERED_LOG_EXPIRY = 2 * USECS_PER_SECOND;
using namespace std;
const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
static const int TRANSLATION_COMPRESSION_RADIX = 12;
static const int SENSOR_TO_WORLD_SCALE_RADIX = 10;
static const float AUDIO_LOUDNESS_SCALE = 1024.0f;
static const float DEFAULT_AVATAR_DENSITY = 1000.0f; // density of water
#define ASSERT(COND) do { if (!(COND)) { abort(); } } while(0)
AvatarData::AvatarData() :
SpatiallyNestable(NestableType::Avatar, QUuid()),
_handPosition(0.0f),
_targetScale(1.0f),
_handState(0),
_keyState(NO_KEY_DOWN),
_forceFaceTrackerConnected(false),
_headData(NULL),
_errorLogExpiry(0),
_owningAvatarMixer(),
_targetVelocity(0.0f),
_density(DEFAULT_AVATAR_DENSITY)
{
setBodyPitch(0.0f);
setBodyYaw(-90.0f);
setBodyRoll(0.0f);
ASSERT(sizeof(AvatarDataPacket::Header) == AvatarDataPacket::HEADER_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarGlobalPosition) == AvatarDataPacket::AVATAR_GLOBAL_POSITION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarLocalPosition) == AvatarDataPacket::AVATAR_LOCAL_POSITION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarBoundingBox) == AvatarDataPacket::AVATAR_BOUNDING_BOX_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarOrientation) == AvatarDataPacket::AVATAR_ORIENTATION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarScale) == AvatarDataPacket::AVATAR_SCALE_SIZE);
ASSERT(sizeof(AvatarDataPacket::LookAtPosition) == AvatarDataPacket::LOOK_AT_POSITION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AudioLoudness) == AvatarDataPacket::AUDIO_LOUDNESS_SIZE);
ASSERT(sizeof(AvatarDataPacket::SensorToWorldMatrix) == AvatarDataPacket::SENSOR_TO_WORLD_SIZE);
ASSERT(sizeof(AvatarDataPacket::AdditionalFlags) == AvatarDataPacket::ADDITIONAL_FLAGS_SIZE);
ASSERT(sizeof(AvatarDataPacket::ParentInfo) == AvatarDataPacket::PARENT_INFO_SIZE);
ASSERT(sizeof(AvatarDataPacket::FaceTrackerInfo) == AvatarDataPacket::FACE_TRACKER_INFO_SIZE);
}
AvatarData::~AvatarData() {
delete _headData;
}
// We cannot have a file-level variable (const or otherwise) in the AvatarInfo if it uses PathUtils, because that references Application, which will not yet initialized.
// Thus we have a static class getter, referencing a static class var.
QUrl AvatarData::_defaultFullAvatarModelUrl = {}; // In C++, if this initialization were in the AvatarInfo, every file would have it's own copy, even for class vars.
const QUrl& AvatarData::defaultFullAvatarModelUrl() {
if (_defaultFullAvatarModelUrl.isEmpty()) {
_defaultFullAvatarModelUrl = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_full.fst");
}
return _defaultFullAvatarModelUrl;
}
// There are a number of possible strategies for this set of tools through endRender, below.
void AvatarData::nextAttitude(glm::vec3 position, glm::quat orientation) {
bool success;
Transform trans = getTransform(success);
if (!success) {
qCWarning(avatars) << "Warning -- AvatarData::nextAttitude failed";
return;
}
trans.setTranslation(position);
trans.setRotation(orientation);
SpatiallyNestable::setTransform(trans, success);
if (!success) {
qCWarning(avatars) << "Warning -- AvatarData::nextAttitude failed";
}
updateAttitude();
}
void AvatarData::setTargetScale(float targetScale) {
auto newValue = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
if (_targetScale != newValue) {
_targetScale = newValue;
_scaleChanged = usecTimestampNow();
_avatarScaleChanged = _scaleChanged;
}
}
glm::vec3 AvatarData::getHandPosition() const {
return getOrientation() * _handPosition + getPosition();
}
void AvatarData::setHandPosition(const glm::vec3& handPosition) {
// store relative to position/orientation
_handPosition = glm::inverse(getOrientation()) * (handPosition - getPosition());
}
void AvatarData::lazyInitHeadData() const {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData(const_cast<AvatarData*>(this));
}
if (_forceFaceTrackerConnected) {
_headData->_isFaceTrackerConnected = true;
}
}
float AvatarData::getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const {
auto distance = glm::distance(_globalPosition, viewerPosition);
float result = ROTATION_CHANGE_179D; // assume worst
if (distance < AVATAR_DISTANCE_LEVEL_1) {
result = AVATAR_MIN_ROTATION_DOT;
} else if (distance < AVATAR_DISTANCE_LEVEL_2) {
result = ROTATION_CHANGE_15D;
} else if (distance < AVATAR_DISTANCE_LEVEL_3) {
result = ROTATION_CHANGE_45D;
} else if (distance < AVATAR_DISTANCE_LEVEL_4) {
result = ROTATION_CHANGE_90D;
}
return result;
}
float AvatarData::getDistanceBasedMinTranslationDistance(glm::vec3 viewerPosition) const {
return AVATAR_MIN_TRANSLATION; // Eventually make this distance sensitive as well
}
// we want to track outbound data in this case...
QByteArray AvatarData::toByteArrayStateful(AvatarDataDetail dataDetail) {
AvatarDataPacket::HasFlags hasFlagsOut;
auto lastSentTime = _lastToByteArray;
_lastToByteArray = usecTimestampNow();
return AvatarData::toByteArray(dataDetail, lastSentTime, getLastSentJointData(),
hasFlagsOut, false, false, glm::vec3(0), nullptr,
&_outboundDataRate);
}
QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
AvatarDataPacket::HasFlags& hasFlagsOut, bool dropFaceTracking, bool distanceAdjust,
glm::vec3 viewerPosition, QVector<JointData>* sentJointDataOut, AvatarDataRate* outboundDataRateOut) const {
bool cullSmallChanges = (dataDetail == CullSmallData);
bool sendAll = (dataDetail == SendAllData);
bool sendMinimum = (dataDetail == MinimumData);
bool sendPALMinimum = (dataDetail == PALMinimum);
lazyInitHeadData();
QByteArray avatarDataByteArray(udt::MAX_PACKET_SIZE, 0);
unsigned char* destinationBuffer = reinterpret_cast<unsigned char*>(avatarDataByteArray.data());
unsigned char* startPosition = destinationBuffer;
// special case, if we were asked for no data, then just include the flags all set to nothing
if (dataDetail == NoData) {
AvatarDataPacket::HasFlags packetStateFlags = 0;
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
return avatarDataByteArray.left(sizeof(packetStateFlags));
}
// FIXME -
//
// BUG -- if you enter a space bubble, and then back away, the avatar has wrong orientation until "send all" happens...
// this is an iFrame issue... what to do about that?
//
// BUG -- Resizing avatar seems to "take too long"... the avatar doesn't redraw at smaller size right away
//
// TODO consider these additional optimizations in the future
// 1) SensorToWorld - should we only send this for avatars with attachments?? - 20 bytes - 7.20 kbps
// 2) GUIID for the session change to 2byte index (savings) - 14 bytes - 5.04 kbps
// 3) Improve Joints -- currently we use rotational tolerances, but if we had skeleton/bone length data
// we could do a better job of determining if the change in joints actually translates to visible
// changes at distance.
//
// Potential savings:
// 63 rotations * 6 bytes = 136kbps
// 3 translations * 6 bytes = 6.48kbps
//
auto parentID = getParentID();
bool hasAvatarGlobalPosition = true; // always include global position
bool hasAvatarOrientation = false;
bool hasAvatarBoundingBox = false;
bool hasAvatarScale = false;
bool hasLookAtPosition = false;
bool hasAudioLoudness = false;
bool hasSensorToWorldMatrix = false;
bool hasAdditionalFlags = false;
// local position, and parent info only apply to avatars that are parented. The local position
// and the parent info can change independently though, so we track their "changed since"
// separately
bool hasParentInfo = false;
bool hasAvatarLocalPosition = false;
bool hasFaceTrackerInfo = false;
bool hasJointData = false;
if (sendPALMinimum) {
hasAudioLoudness = true;
} else {
hasAvatarOrientation = sendAll || rotationChangedSince(lastSentTime);
hasAvatarBoundingBox = sendAll || avatarBoundingBoxChangedSince(lastSentTime);
hasAvatarScale = sendAll || avatarScaleChangedSince(lastSentTime);
hasLookAtPosition = sendAll || lookAtPositionChangedSince(lastSentTime);
hasAudioLoudness = sendAll || audioLoudnessChangedSince(lastSentTime);
hasSensorToWorldMatrix = sendAll || sensorToWorldMatrixChangedSince(lastSentTime);
hasAdditionalFlags = sendAll || additionalFlagsChangedSince(lastSentTime);
hasParentInfo = sendAll || parentInfoChangedSince(lastSentTime);
hasAvatarLocalPosition = hasParent() && (sendAll ||
tranlationChangedSince(lastSentTime) ||
parentInfoChangedSince(lastSentTime));
hasFaceTrackerInfo = !dropFaceTracking && hasFaceTracker() && (sendAll || faceTrackerInfoChangedSince(lastSentTime));
hasJointData = sendAll || !sendMinimum;
}
// Leading flags, to indicate how much data is actually included in the packet...
AvatarDataPacket::HasFlags packetStateFlags =
(hasAvatarGlobalPosition ? AvatarDataPacket::PACKET_HAS_AVATAR_GLOBAL_POSITION : 0)
| (hasAvatarBoundingBox ? AvatarDataPacket::PACKET_HAS_AVATAR_BOUNDING_BOX : 0)
| (hasAvatarOrientation ? AvatarDataPacket::PACKET_HAS_AVATAR_ORIENTATION : 0)
| (hasAvatarScale ? AvatarDataPacket::PACKET_HAS_AVATAR_SCALE : 0)
| (hasLookAtPosition ? AvatarDataPacket::PACKET_HAS_LOOK_AT_POSITION : 0)
| (hasAudioLoudness ? AvatarDataPacket::PACKET_HAS_AUDIO_LOUDNESS : 0)
| (hasSensorToWorldMatrix ? AvatarDataPacket::PACKET_HAS_SENSOR_TO_WORLD_MATRIX : 0)
| (hasAdditionalFlags ? AvatarDataPacket::PACKET_HAS_ADDITIONAL_FLAGS : 0)
| (hasParentInfo ? AvatarDataPacket::PACKET_HAS_PARENT_INFO : 0)
| (hasAvatarLocalPosition ? AvatarDataPacket::PACKET_HAS_AVATAR_LOCAL_POSITION : 0)
| (hasFaceTrackerInfo ? AvatarDataPacket::PACKET_HAS_FACE_TRACKER_INFO : 0)
| (hasJointData ? AvatarDataPacket::PACKET_HAS_JOINT_DATA : 0);
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
destinationBuffer += sizeof(packetStateFlags);
if (hasAvatarGlobalPosition) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarGlobalPosition*>(destinationBuffer);
data->globalPosition[0] = _globalPosition.x;
data->globalPosition[1] = _globalPosition.y;
data->globalPosition[2] = _globalPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->globalPositionRate.increment(numBytes);
}
}
if (hasAvatarBoundingBox) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarBoundingBox*>(destinationBuffer);
data->avatarDimensions[0] = _globalBoundingBoxDimensions.x;
data->avatarDimensions[1] = _globalBoundingBoxDimensions.y;
data->avatarDimensions[2] = _globalBoundingBoxDimensions.z;
data->boundOriginOffset[0] = _globalBoundingBoxOffset.x;
data->boundOriginOffset[1] = _globalBoundingBoxOffset.y;
data->boundOriginOffset[2] = _globalBoundingBoxOffset.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->avatarBoundingBoxRate.increment(numBytes);
}
}
if (hasAvatarOrientation) {
auto startSection = destinationBuffer;
auto localOrientation = getOrientationOutbound();
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, localOrientation);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->avatarOrientationRate.increment(numBytes);
}
}
if (hasAvatarScale) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarScale*>(destinationBuffer);
auto scale = getDomainLimitedScale();
packFloatRatioToTwoByte((uint8_t*)(&data->scale), scale);
destinationBuffer += sizeof(AvatarDataPacket::AvatarScale);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->avatarScaleRate.increment(numBytes);
}
}
if (hasLookAtPosition) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::LookAtPosition*>(destinationBuffer);
auto lookAt = _headData->getLookAtPosition();
data->lookAtPosition[0] = lookAt.x;
data->lookAtPosition[1] = lookAt.y;
data->lookAtPosition[2] = lookAt.z;
destinationBuffer += sizeof(AvatarDataPacket::LookAtPosition);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->lookAtPositionRate.increment(numBytes);
}
}
if (hasAudioLoudness) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AudioLoudness*>(destinationBuffer);
data->audioLoudness = packFloatGainToByte(getAudioLoudness() / AUDIO_LOUDNESS_SCALE);
destinationBuffer += sizeof(AvatarDataPacket::AudioLoudness);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->audioLoudnessRate.increment(numBytes);
}
}
if (hasSensorToWorldMatrix) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::SensorToWorldMatrix*>(destinationBuffer);
glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
packOrientationQuatToSixBytes(data->sensorToWorldQuat, glmExtractRotation(sensorToWorldMatrix));
glm::vec3 scale = extractScale(sensorToWorldMatrix);
packFloatScalarToSignedTwoByteFixed((uint8_t*)&data->sensorToWorldScale, scale.x, SENSOR_TO_WORLD_SCALE_RADIX);
data->sensorToWorldTrans[0] = sensorToWorldMatrix[3][0];
data->sensorToWorldTrans[1] = sensorToWorldMatrix[3][1];
data->sensorToWorldTrans[2] = sensorToWorldMatrix[3][2];
destinationBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->sensorToWorldRate.increment(numBytes);
}
}
if (hasAdditionalFlags) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AdditionalFlags*>(destinationBuffer);
uint8_t flags { 0 };
setSemiNibbleAt(flags, KEY_STATE_START_BIT, _keyState);
// hand state
bool isFingerPointing = _handState & IS_FINGER_POINTING_FLAG;
setSemiNibbleAt(flags, HAND_STATE_START_BIT, _handState & ~IS_FINGER_POINTING_FLAG);
if (isFingerPointing) {
setAtBit(flags, HAND_STATE_FINGER_POINTING_BIT);
}
// face tracker state
if (_headData->_isFaceTrackerConnected) {
setAtBit(flags, IS_FACE_TRACKER_CONNECTED);
}
// eye tracker state
if (_headData->_isEyeTrackerConnected) {
setAtBit(flags, IS_EYE_TRACKER_CONNECTED);
}
// referential state
if (!parentID.isNull()) {
setAtBit(flags, HAS_REFERENTIAL);
}
data->flags = flags;
destinationBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->additionalFlagsRate.increment(numBytes);
}
}
if (hasParentInfo) {
auto startSection = destinationBuffer;
auto parentInfo = reinterpret_cast<AvatarDataPacket::ParentInfo*>(destinationBuffer);
QByteArray referentialAsBytes = parentID.toRfc4122();
memcpy(parentInfo->parentUUID, referentialAsBytes.data(), referentialAsBytes.size());
parentInfo->parentJointIndex = getParentJointIndex();
destinationBuffer += sizeof(AvatarDataPacket::ParentInfo);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->parentInfoRate.increment(numBytes);
}
}
if (hasAvatarLocalPosition) {
auto startSection = destinationBuffer;
auto data = reinterpret_cast<AvatarDataPacket::AvatarLocalPosition*>(destinationBuffer);
auto localPosition = getLocalPosition();
data->localPosition[0] = localPosition.x;
data->localPosition[1] = localPosition.y;
data->localPosition[2] = localPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->localPositionRate.increment(numBytes);
}
}
// If it is connected, pack up the data
if (hasFaceTrackerInfo) {
auto startSection = destinationBuffer;
auto faceTrackerInfo = reinterpret_cast<AvatarDataPacket::FaceTrackerInfo*>(destinationBuffer);
const auto& blendshapeCoefficients = _headData->getSummedBlendshapeCoefficients();
faceTrackerInfo->leftEyeBlink = _headData->_leftEyeBlink;
faceTrackerInfo->rightEyeBlink = _headData->_rightEyeBlink;
faceTrackerInfo->averageLoudness = _headData->_averageLoudness;
faceTrackerInfo->browAudioLift = _headData->_browAudioLift;
faceTrackerInfo->numBlendshapeCoefficients = blendshapeCoefficients.size();
destinationBuffer += sizeof(AvatarDataPacket::FaceTrackerInfo);
memcpy(destinationBuffer, blendshapeCoefficients.data(), blendshapeCoefficients.size() * sizeof(float));
destinationBuffer += blendshapeCoefficients.size() * sizeof(float);
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->faceTrackerRate.increment(numBytes);
}
}
// If it is connected, pack up the data
if (hasJointData) {
auto startSection = destinationBuffer;
QReadLocker readLock(&_jointDataLock);
// joint rotation data
int numJoints = _jointData.size();
*destinationBuffer++ = (uint8_t)numJoints;
unsigned char* validityPosition = destinationBuffer;
unsigned char validity = 0;
int validityBit = 0;
#ifdef WANT_DEBUG
int rotationSentCount = 0;
unsigned char* beforeRotations = destinationBuffer;
#endif
if (sentJointDataOut) {
sentJointDataOut->resize(_jointData.size()); // Make sure the destination is resized before using it
}
float minRotationDOT = !distanceAdjust ? AVATAR_MIN_ROTATION_DOT : getDistanceBasedMinRotationDOT(viewerPosition);
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
// The dot product for smaller rotations is a smaller number.
// So if the dot() is less than the value, then the rotation is a larger angle of rotation
bool largeEnoughRotation = fabsf(glm::dot(data.rotation, lastSentJointData[i].rotation)) < minRotationDOT;
if (sendAll || lastSentJointData[i].rotation != data.rotation) {
if (sendAll || !cullSmallChanges || largeEnoughRotation) {
if (data.rotationSet) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
rotationSentCount++;
#endif
if (sentJointDataOut) {
auto jointDataOut = *sentJointDataOut;
jointDataOut[i].rotation = data.rotation;
}
}
}
}
if (++validityBit == BITS_IN_BYTE) {
*destinationBuffer++ = validity;
validityBit = validity = 0;
}
}
if (validityBit != 0) {
*destinationBuffer++ = validity;
}
validityBit = 0;
validity = *validityPosition++;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (validity & (1 << validityBit)) {
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
}
if (++validityBit == BITS_IN_BYTE) {
validityBit = 0;
validity = *validityPosition++;
}
}
// joint translation data
validityPosition = destinationBuffer;
validity = 0;
validityBit = 0;
#ifdef WANT_DEBUG
int translationSentCount = 0;
unsigned char* beforeTranslations = destinationBuffer;
#endif
float minTranslation = !distanceAdjust ? AVATAR_MIN_TRANSLATION : getDistanceBasedMinTranslationDistance(viewerPosition);
float maxTranslationDimension = 0.0;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (sendAll || lastSentJointData[i].translation != data.translation) {
if (sendAll ||
!cullSmallChanges ||
glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation) {
if (data.translationSet) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
translationSentCount++;
#endif
maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension);
if (sentJointDataOut) {
auto jointDataOut = *sentJointDataOut;
jointDataOut[i].translation = data.translation;
}
}
}
}
if (++validityBit == BITS_IN_BYTE) {
*destinationBuffer++ = validity;
validityBit = validity = 0;
}
}
if (validityBit != 0) {
*destinationBuffer++ = validity;
}
validityBit = 0;
validity = *validityPosition++;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (validity & (1 << validityBit)) {
destinationBuffer +=
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
}
if (++validityBit == BITS_IN_BYTE) {
validityBit = 0;
validity = *validityPosition++;
}
}
// faux joints
Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerLeftHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerLeftHandTransform.getTranslation(),
TRANSLATION_COMPRESSION_RADIX);
Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerRightHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerRightHandTransform.getTranslation(),
TRANSLATION_COMPRESSION_RADIX);
#ifdef WANT_DEBUG
if (sendAll) {
qCDebug(avatars) << "AvatarData::toByteArray" << cullSmallChanges << sendAll
<< "rotations:" << rotationSentCount << "translations:" << translationSentCount
<< "largest:" << maxTranslationDimension
<< "size:"
<< (beforeRotations - startPosition) << "+"
<< (beforeTranslations - beforeRotations) << "+"
<< (destinationBuffer - beforeTranslations) << "="
<< (destinationBuffer - startPosition);
}
#endif
int numBytes = destinationBuffer - startSection;
if (outboundDataRateOut) {
outboundDataRateOut->jointDataRate.increment(numBytes);
}
}
int avatarDataSize = destinationBuffer - startPosition;
return avatarDataByteArray.left(avatarDataSize);
}
// NOTE: This is never used in a "distanceAdjust" mode, so it's ok that it doesn't use a variable minimum rotation/translation
void AvatarData::doneEncoding(bool cullSmallChanges) {
// The server has finished sending this version of the joint-data to other nodes. Update _lastSentJointData.
QReadLocker readLock(&_jointDataLock);
_lastSentJointData.resize(_jointData.size());
for (int i = 0; i < _jointData.size(); i ++) {
const JointData& data = _jointData[ i ];
if (_lastSentJointData[i].rotation != data.rotation) {
if (!cullSmallChanges ||
fabsf(glm::dot(data.rotation, _lastSentJointData[i].rotation)) <= AVATAR_MIN_ROTATION_DOT) {
if (data.rotationSet) {
_lastSentJointData[i].rotation = data.rotation;
}
}
}
if (_lastSentJointData[i].translation != data.translation) {
if (!cullSmallChanges ||
glm::distance(data.translation, _lastSentJointData[i].translation) > AVATAR_MIN_TRANSLATION) {
if (data.translationSet) {
_lastSentJointData[i].translation = data.translation;
}
}
}
}
}
bool AvatarData::shouldLogError(const quint64& now) {
#ifdef WANT_DEBUG
if (now > 0) {
return true;
}
#endif
if (now > _errorLogExpiry) {
_errorLogExpiry = now + DEFAULT_FILTERED_LOG_EXPIRY;
return true;
}
return false;
}
const unsigned char* unpackFauxJoint(const unsigned char* sourceBuffer, ThreadSafeValueCache<glm::mat4>& matrixCache) {
glm::quat orientation;
glm::vec3 position;
Transform transform;
sourceBuffer += unpackOrientationQuatFromSixBytes(sourceBuffer, orientation);
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, position, TRANSLATION_COMPRESSION_RADIX);
transform.setTranslation(position);
transform.setRotation(orientation);
matrixCache.set(transform.getMatrix());
return sourceBuffer;
}
#define PACKET_READ_CHECK(ITEM_NAME, SIZE_TO_READ) \
if ((endPosition - sourceBuffer) < (int)SIZE_TO_READ) { \
if (shouldLogError(now)) { \
qCWarning(avatars) << "AvatarData packet too small, attempting to read " << \
#ITEM_NAME << ", only " << (endPosition - sourceBuffer) << \
" bytes left, " << getSessionUUID(); \
} \
return buffer.size(); \
}
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
lazyInitHeadData();
AvatarDataPacket::HasFlags packetStateFlags;
const unsigned char* startPosition = reinterpret_cast<const unsigned char*>(buffer.data());
const unsigned char* endPosition = startPosition + buffer.size();
const unsigned char* sourceBuffer = startPosition;
// read the packet flags
memcpy(&packetStateFlags, sourceBuffer, sizeof(packetStateFlags));
sourceBuffer += sizeof(packetStateFlags);
#define HAS_FLAG(B,F) ((B & F) == F)
bool hasAvatarGlobalPosition = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_GLOBAL_POSITION);
bool hasAvatarBoundingBox = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_BOUNDING_BOX);
bool hasAvatarOrientation = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_ORIENTATION);
bool hasAvatarScale = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_SCALE);
bool hasLookAtPosition = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_LOOK_AT_POSITION);
bool hasAudioLoudness = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AUDIO_LOUDNESS);
bool hasSensorToWorldMatrix = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_SENSOR_TO_WORLD_MATRIX);
bool hasAdditionalFlags = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_ADDITIONAL_FLAGS);
bool hasParentInfo = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_PARENT_INFO);
bool hasAvatarLocalPosition = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_LOCAL_POSITION);
bool hasFaceTrackerInfo = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_FACE_TRACKER_INFO);
bool hasJointData = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_JOINT_DATA);
quint64 now = usecTimestampNow();
if (hasAvatarGlobalPosition) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AvatarGlobalPosition, sizeof(AvatarDataPacket::AvatarGlobalPosition));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarGlobalPosition*>(sourceBuffer);
auto newValue = glm::vec3(data->globalPosition[0], data->globalPosition[1], data->globalPosition[2]);
if (_globalPosition != newValue) {
_globalPosition = newValue;
_globalPositionChanged = usecTimestampNow();
}
sourceBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
int numBytesRead = sourceBuffer - startSection;
_globalPositionRate.increment(numBytesRead);
_globalPositionUpdateRate.increment();
// if we don't have a parent, make sure to also set our local position
if (!hasParent()) {
setLocalPosition(newValue);
}
}
if (hasAvatarBoundingBox) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AvatarBoundingBox, sizeof(AvatarDataPacket::AvatarBoundingBox));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarBoundingBox*>(sourceBuffer);
auto newDimensions = glm::vec3(data->avatarDimensions[0], data->avatarDimensions[1], data->avatarDimensions[2]);
auto newOffset = glm::vec3(data->boundOriginOffset[0], data->boundOriginOffset[1], data->boundOriginOffset[2]);
if (_globalBoundingBoxDimensions != newDimensions) {
_globalBoundingBoxDimensions = newDimensions;
_avatarBoundingBoxChanged = usecTimestampNow();
}
if (_globalBoundingBoxOffset != newOffset) {
_globalBoundingBoxOffset = newOffset;
_avatarBoundingBoxChanged = usecTimestampNow();
}
sourceBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
int numBytesRead = sourceBuffer - startSection;
_avatarBoundingBoxRate.increment(numBytesRead);
_avatarBoundingBoxUpdateRate.increment();
}
if (hasAvatarOrientation) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AvatarOrientation, sizeof(AvatarDataPacket::AvatarOrientation));
glm::quat newOrientation;
sourceBuffer += unpackOrientationQuatFromSixBytes(sourceBuffer, newOrientation);
glm::quat currentOrientation = getLocalOrientation();
if (currentOrientation != newOrientation) {
_hasNewJointData = true;
setLocalOrientation(newOrientation);
}
int numBytesRead = sourceBuffer - startSection;
_avatarOrientationRate.increment(numBytesRead);
_avatarOrientationUpdateRate.increment();
}
if (hasAvatarScale) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AvatarScale, sizeof(AvatarDataPacket::AvatarScale));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarScale*>(sourceBuffer);
float scale;
unpackFloatRatioFromTwoByte((uint8_t*)&data->scale, scale);
if (isNaN(scale)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: scale NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
setTargetScale(scale);
sourceBuffer += sizeof(AvatarDataPacket::AvatarScale);
int numBytesRead = sourceBuffer - startSection;
_avatarScaleRate.increment(numBytesRead);
_avatarScaleUpdateRate.increment();
}
if (hasLookAtPosition) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(LookAtPosition, sizeof(AvatarDataPacket::LookAtPosition));
auto data = reinterpret_cast<const AvatarDataPacket::LookAtPosition*>(sourceBuffer);
glm::vec3 lookAt = glm::vec3(data->lookAtPosition[0], data->lookAtPosition[1], data->lookAtPosition[2]);
if (isNaN(lookAt)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: lookAtPosition is NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
_headData->setLookAtPosition(lookAt);
sourceBuffer += sizeof(AvatarDataPacket::LookAtPosition);
int numBytesRead = sourceBuffer - startSection;
_lookAtPositionRate.increment(numBytesRead);
_lookAtPositionUpdateRate.increment();
}
if (hasAudioLoudness) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AudioLoudness, sizeof(AvatarDataPacket::AudioLoudness));
auto data = reinterpret_cast<const AvatarDataPacket::AudioLoudness*>(sourceBuffer);
float audioLoudness;
audioLoudness = unpackFloatGainFromByte(data->audioLoudness) * AUDIO_LOUDNESS_SCALE;
sourceBuffer += sizeof(AvatarDataPacket::AudioLoudness);
if (isNaN(audioLoudness)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: audioLoudness is NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
setAudioLoudness(audioLoudness);
int numBytesRead = sourceBuffer - startSection;
_audioLoudnessRate.increment(numBytesRead);
_audioLoudnessUpdateRate.increment();
}
if (hasSensorToWorldMatrix) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(SensorToWorldMatrix, sizeof(AvatarDataPacket::SensorToWorldMatrix));
auto data = reinterpret_cast<const AvatarDataPacket::SensorToWorldMatrix*>(sourceBuffer);
glm::quat sensorToWorldQuat;
unpackOrientationQuatFromSixBytes(data->sensorToWorldQuat, sensorToWorldQuat);
float sensorToWorldScale;
// Grab a local copy of sensorToWorldScale to be able to use the unpack function with a pointer on it,
// a direct pointer on the struct attribute triggers warnings because of potential misalignement.
auto srcSensorToWorldScale = data->sensorToWorldScale;
unpackFloatScalarFromSignedTwoByteFixed((int16_t*)&srcSensorToWorldScale, &sensorToWorldScale, SENSOR_TO_WORLD_SCALE_RADIX);
glm::vec3 sensorToWorldTrans(data->sensorToWorldTrans[0], data->sensorToWorldTrans[1], data->sensorToWorldTrans[2]);
glm::mat4 sensorToWorldMatrix = createMatFromScaleQuatAndPos(glm::vec3(sensorToWorldScale), sensorToWorldQuat, sensorToWorldTrans);
if (_sensorToWorldMatrixCache.get() != sensorToWorldMatrix) {
_sensorToWorldMatrixCache.set(sensorToWorldMatrix);
_sensorToWorldMatrixChanged = usecTimestampNow();
}
sourceBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
int numBytesRead = sourceBuffer - startSection;
_sensorToWorldRate.increment(numBytesRead);
_sensorToWorldUpdateRate.increment();
}
if (hasAdditionalFlags) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AdditionalFlags, sizeof(AvatarDataPacket::AdditionalFlags));
auto data = reinterpret_cast<const AvatarDataPacket::AdditionalFlags*>(sourceBuffer);
uint8_t bitItems = data->flags;
// key state, stored as a semi-nibble in the bitItems
auto newKeyState = (KeyState)getSemiNibbleAt(bitItems, KEY_STATE_START_BIT);
// hand state, stored as a semi-nibble plus a bit in the bitItems
// we store the hand state as well as other items in a shared bitset. The hand state is an octal, but is split
// into two sections to maintain backward compatibility. The bits are ordered as such (0-7 left to right).
// +---+-----+-----+--+
// |x,x|H0,H1|x,x,x|H2|
// +---+-----+-----+--+
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
auto newHandState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT)
+ (oneAtBit(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
auto newFaceTrackerConnected = oneAtBit(bitItems, IS_FACE_TRACKER_CONNECTED);
auto newEyeTrackerConnected = oneAtBit(bitItems, IS_EYE_TRACKER_CONNECTED);
bool keyStateChanged = (_keyState != newKeyState);
bool handStateChanged = (_handState != newHandState);
bool faceStateChanged = (_headData->_isFaceTrackerConnected != newFaceTrackerConnected);
bool eyeStateChanged = (_headData->_isEyeTrackerConnected != newEyeTrackerConnected);
bool somethingChanged = keyStateChanged || handStateChanged || faceStateChanged || eyeStateChanged;
_keyState = newKeyState;
_handState = newHandState;
_headData->_isFaceTrackerConnected = newFaceTrackerConnected;
_headData->_isEyeTrackerConnected = newEyeTrackerConnected;
sourceBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
if (somethingChanged) {
_additionalFlagsChanged = usecTimestampNow();
}
int numBytesRead = sourceBuffer - startSection;
_additionalFlagsRate.increment(numBytesRead);
_additionalFlagsUpdateRate.increment();
}
if (hasParentInfo) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(ParentInfo, sizeof(AvatarDataPacket::ParentInfo));
auto parentInfo = reinterpret_cast<const AvatarDataPacket::ParentInfo*>(sourceBuffer);
sourceBuffer += sizeof(AvatarDataPacket::ParentInfo);
QByteArray byteArray((const char*)parentInfo->parentUUID, NUM_BYTES_RFC4122_UUID);
auto newParentID = QUuid::fromRfc4122(byteArray);
if ((getParentID() != newParentID) || (getParentJointIndex() != parentInfo->parentJointIndex)) {
SpatiallyNestable::setParentID(newParentID);
SpatiallyNestable::setParentJointIndex(parentInfo->parentJointIndex);
_parentChanged = usecTimestampNow();
}
int numBytesRead = sourceBuffer - startSection;
_parentInfoRate.increment(numBytesRead);
_parentInfoUpdateRate.increment();
}
if (hasAvatarLocalPosition) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(AvatarLocalPosition, sizeof(AvatarDataPacket::AvatarLocalPosition));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarLocalPosition*>(sourceBuffer);
glm::vec3 position = glm::vec3(data->localPosition[0], data->localPosition[1], data->localPosition[2]);
if (isNaN(position)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: position NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
if (hasParent()) {
setLocalPosition(position);
} else {
qCWarning(avatars) << "received localPosition for avatar with no parent";
}
sourceBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
int numBytesRead = sourceBuffer - startSection;
_localPositionRate.increment(numBytesRead);
_localPositionUpdateRate.increment();
}
if (hasFaceTrackerInfo) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(FaceTrackerInfo, sizeof(AvatarDataPacket::FaceTrackerInfo));
auto faceTrackerInfo = reinterpret_cast<const AvatarDataPacket::FaceTrackerInfo*>(sourceBuffer);
sourceBuffer += sizeof(AvatarDataPacket::FaceTrackerInfo);
_headData->_leftEyeBlink = faceTrackerInfo->leftEyeBlink;
_headData->_rightEyeBlink = faceTrackerInfo->rightEyeBlink;
_headData->_averageLoudness = faceTrackerInfo->averageLoudness;
_headData->_browAudioLift = faceTrackerInfo->browAudioLift;
int numCoefficients = faceTrackerInfo->numBlendshapeCoefficients;
const int coefficientsSize = sizeof(float) * numCoefficients;
PACKET_READ_CHECK(FaceTrackerCoefficients, coefficientsSize);
_headData->_blendshapeCoefficients.resize(numCoefficients); // make sure there's room for the copy!
_headData->_transientBlendshapeCoefficients.resize(numCoefficients);
memcpy(_headData->_blendshapeCoefficients.data(), sourceBuffer, coefficientsSize);
sourceBuffer += coefficientsSize;
int numBytesRead = sourceBuffer - startSection;
_faceTrackerRate.increment(numBytesRead);
_faceTrackerUpdateRate.increment();
}
if (hasJointData) {
auto startSection = sourceBuffer;
PACKET_READ_CHECK(NumJoints, sizeof(uint8_t));
int numJoints = *sourceBuffer++;
const int bytesOfValidity = (int)ceil((float)numJoints / (float)BITS_IN_BYTE);
PACKET_READ_CHECK(JointRotationValidityBits, bytesOfValidity);
int numValidJointRotations = 0;
QVector<bool> validRotations;
validRotations.resize(numJoints);
{ // rotation validity bits
unsigned char validity = 0;
int validityBit = 0;
for (int i = 0; i < numJoints; i++) {
if (validityBit == 0) {
validity = *sourceBuffer++;
}
bool valid = (bool)(validity & (1 << validityBit));
if (valid) {
++numValidJointRotations;
}
validRotations[i] = valid;
validityBit = (validityBit + 1) % BITS_IN_BYTE;
}
}
// each joint rotation is stored in 6 bytes.
QWriteLocker writeLock(&_jointDataLock);
_jointData.resize(numJoints);
const int COMPRESSED_QUATERNION_SIZE = 6;
PACKET_READ_CHECK(JointRotations, numValidJointRotations * COMPRESSED_QUATERNION_SIZE);
for (int i = 0; i < numJoints; i++) {
JointData& data = _jointData[i];
if (validRotations[i]) {
sourceBuffer += unpackOrientationQuatFromSixBytes(sourceBuffer, data.rotation);
_hasNewJointData = true;
data.rotationSet = true;
}
}
PACKET_READ_CHECK(JointTranslationValidityBits, bytesOfValidity);
// get translation validity bits -- these indicate which translations were packed
int numValidJointTranslations = 0;
QVector<bool> validTranslations;
validTranslations.resize(numJoints);
{ // translation validity bits
unsigned char validity = 0;
int validityBit = 0;
for (int i = 0; i < numJoints; i++) {
if (validityBit == 0) {
validity = *sourceBuffer++;
}
bool valid = (bool)(validity & (1 << validityBit));
if (valid) {
++numValidJointTranslations;
}
validTranslations[i] = valid;
validityBit = (validityBit + 1) % BITS_IN_BYTE;
}
} // 1 + bytesOfValidity bytes
// each joint translation component is stored in 6 bytes.
const int COMPRESSED_TRANSLATION_SIZE = 6;
PACKET_READ_CHECK(JointTranslation, numValidJointTranslations * COMPRESSED_TRANSLATION_SIZE);
for (int i = 0; i < numJoints; i++) {
JointData& data = _jointData[i];
if (validTranslations[i]) {
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
_hasNewJointData = true;
data.translationSet = true;
}
}
#ifdef WANT_DEBUG
if (numValidJointRotations > 15) {
qCDebug(avatars) << "RECEIVING -- rotations:" << numValidJointRotations
<< "translations:" << numValidJointTranslations
<< "size:" << (int)(sourceBuffer - startPosition);
}
#endif
// faux joints
sourceBuffer = unpackFauxJoint(sourceBuffer, _controllerLeftHandMatrixCache);
sourceBuffer = unpackFauxJoint(sourceBuffer, _controllerRightHandMatrixCache);
int numBytesRead = sourceBuffer - startSection;
_jointDataRate.increment(numBytesRead);
_jointDataUpdateRate.increment();
}
int numBytesRead = sourceBuffer - startPosition;
_averageBytesReceived.updateAverage(numBytesRead);
_parseBufferRate.increment(numBytesRead);
_parseBufferUpdateRate.increment();
return numBytesRead;
}
float AvatarData::getDataRate(const QString& rateName) const {
if (rateName == "") {
return _parseBufferRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "globalPosition") {
return _globalPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "localPosition") {
return _localPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarBoundingBox") {
return _avatarBoundingBoxRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarOrientation") {
return _avatarOrientationRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarScale") {
return _avatarScaleRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "lookAtPosition") {
return _lookAtPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "audioLoudness") {
return _audioLoudnessRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "sensorToWorkMatrix") {
return _sensorToWorldRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "additionalFlags") {
return _additionalFlagsRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "parentInfo") {
return _parentInfoRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "faceTracker") {
return _faceTrackerRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "jointData") {
return _jointDataRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "globalPositionOutbound") {
return _outboundDataRate.globalPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "localPositionOutbound") {
return _outboundDataRate.localPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarBoundingBoxOutbound") {
return _outboundDataRate.avatarBoundingBoxRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarOrientationOutbound") {
return _outboundDataRate.avatarOrientationRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarScaleOutbound") {
return _outboundDataRate.avatarScaleRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "lookAtPositionOutbound") {
return _outboundDataRate.lookAtPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "audioLoudnessOutbound") {
return _outboundDataRate.audioLoudnessRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "sensorToWorkMatrixOutbound") {
return _outboundDataRate.sensorToWorldRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "additionalFlagsOutbound") {
return _outboundDataRate.additionalFlagsRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "parentInfoOutbound") {
return _outboundDataRate.parentInfoRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "faceTrackerOutbound") {
return _outboundDataRate.faceTrackerRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "jointDataOutbound") {
return _outboundDataRate.jointDataRate.rate() / BYTES_PER_KILOBIT;
}
return 0.0f;
}
float AvatarData::getUpdateRate(const QString& rateName) const {
if (rateName == "") {
return _parseBufferUpdateRate.rate();
} else if (rateName == "globalPosition") {
return _globalPositionUpdateRate.rate();
} else if (rateName == "localPosition") {
return _localPositionUpdateRate.rate();
} else if (rateName == "avatarBoundingBox") {
return _avatarBoundingBoxUpdateRate.rate();
} else if (rateName == "avatarOrientation") {
return _avatarOrientationUpdateRate.rate();
} else if (rateName == "avatarScale") {
return _avatarScaleUpdateRate.rate();
} else if (rateName == "lookAtPosition") {
return _lookAtPositionUpdateRate.rate();
} else if (rateName == "audioLoudness") {
return _audioLoudnessUpdateRate.rate();
} else if (rateName == "sensorToWorkMatrix") {
return _sensorToWorldUpdateRate.rate();
} else if (rateName == "additionalFlags") {
return _additionalFlagsUpdateRate.rate();
} else if (rateName == "parentInfo") {
return _parentInfoUpdateRate.rate();
} else if (rateName == "faceTracker") {
return _faceTrackerUpdateRate.rate();
} else if (rateName == "jointData") {
return _jointDataUpdateRate.rate();
}
return 0.0f;
}
int AvatarData::getAverageBytesReceivedPerSecond() const {
return lrint(_averageBytesReceived.getAverageSampleValuePerSecond());
}
int AvatarData::getReceiveRate() const {
return lrint(1.0f / _averageBytesReceived.getEventDeltaAverage());
}
std::shared_ptr<Transform> AvatarData::getRecordingBasis() const {
return _recordingBasis;
}
void AvatarData::setRawJointData(QVector<JointData> data) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setRawJointData", Q_ARG(QVector<JointData>, data));
return;
}
QWriteLocker writeLock(&_jointDataLock);
_jointData = data;
}
void AvatarData::setJointData(int index, const glm::quat& rotation, const glm::vec3& translation) {
if (index == -1) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointData", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation));
return;
}
QWriteLocker writeLock(&_jointDataLock);
if (_jointData.size() <= index) {
_jointData.resize(index + 1);
}
JointData& data = _jointData[index];
data.rotation = rotation;
data.rotationSet = true;
data.translation = translation;
data.translationSet = true;
}
void AvatarData::clearJointData(int index) {
if (index == -1) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearJointData", Q_ARG(int, index));
return;
}
QWriteLocker writeLock(&_jointDataLock);
// FIXME: I don't understand how this "clears" the joint data at index
if (_jointData.size() <= index) {
_jointData.resize(index + 1);
}
}
bool AvatarData::isJointDataValid(int index) const {
if (index == -1) {
return false;
}
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "isJointDataValid", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result), Q_ARG(int, index));
return result;
}
return index < _jointData.size();
}
glm::quat AvatarData::getJointRotation(int index) const {
if (index == -1) {
return glm::quat();
}
if (QThread::currentThread() != thread()) {
glm::quat result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointRotation", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(glm::quat, result), Q_ARG(int, index));
return result;
}
QReadLocker readLock(&_jointDataLock);
return index < _jointData.size() ? _jointData.at(index).rotation : glm::quat();
}
glm::vec3 AvatarData::getJointTranslation(int index) const {
if (index == -1) {
return glm::vec3();
}
if (QThread::currentThread() != thread()) {
glm::vec3 result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointTranslation", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(glm::vec3, result), Q_ARG(int, index));
return result;
}
QReadLocker readLock(&_jointDataLock);
return index < _jointData.size() ? _jointData.at(index).translation : glm::vec3();
}
glm::vec3 AvatarData::getJointTranslation(const QString& name) const {
if (QThread::currentThread() != thread()) {
glm::vec3 result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointTranslation", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(glm::vec3, result), Q_ARG(const QString&, name));
return result;
}
return getJointTranslation(getJointIndex(name));
}
void AvatarData::setJointData(const QString& name, const glm::quat& rotation, const glm::vec3& translation) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointData", Q_ARG(const QString&, name), Q_ARG(const glm::quat&, rotation),
Q_ARG(const glm::vec3&, translation));
return;
}
setJointData(getJointIndex(name), rotation, translation);
}
void AvatarData::setJointRotation(const QString& name, const glm::quat& rotation) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointRotation", Q_ARG(const QString&, name), Q_ARG(const glm::quat&, rotation));
return;
}
setJointRotation(getJointIndex(name), rotation);
}
void AvatarData::setJointTranslation(const QString& name, const glm::vec3& translation) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointTranslation", Q_ARG(const QString&, name),
Q_ARG(const glm::vec3&, translation));
return;
}
setJointTranslation(getJointIndex(name), translation);
}
void AvatarData::setJointRotation(int index, const glm::quat& rotation) {
if (index == -1) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointRotation", Q_ARG(int, index), Q_ARG(const glm::quat&, rotation));
return;
}
QWriteLocker writeLock(&_jointDataLock);
if (_jointData.size() <= index) {
_jointData.resize(index + 1);
}
JointData& data = _jointData[index];
data.rotation = rotation;
data.rotationSet = true;
}
void AvatarData::setJointTranslation(int index, const glm::vec3& translation) {
if (index == -1) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setJointTranslation", Q_ARG(int, index), Q_ARG(const glm::vec3&, translation));
return;
}
QWriteLocker writeLock(&_jointDataLock);
if (_jointData.size() <= index) {
_jointData.resize(index + 1);
}
JointData& data = _jointData[index];
data.translation = translation;
data.translationSet = true;
}
void AvatarData::clearJointData(const QString& name) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearJointData", Q_ARG(const QString&, name));
return;
}
clearJointData(getJointIndex(name));
}
bool AvatarData::isJointDataValid(const QString& name) const {
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "isJointDataValid", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, name));
return result;
}
return isJointDataValid(getJointIndex(name));
}
glm::quat AvatarData::getJointRotation(const QString& name) const {
if (QThread::currentThread() != thread()) {
glm::quat result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getJointRotation", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(glm::quat, result), Q_ARG(const QString&, name));
return result;
}
return getJointRotation(getJointIndex(name));
}
QVector<glm::quat> AvatarData::getJointRotations() const {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"getJointRotations", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVector<glm::quat>, result));
return result;
}
QReadLocker readLock(&_jointDataLock);
QVector<glm::quat> jointRotations(_jointData.size());
for (int i = 0; i < _jointData.size(); ++i) {
jointRotations[i] = _jointData[i].rotation;
}
return jointRotations;
}
void AvatarData::setJointRotations(QVector<glm::quat> jointRotations) {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"setJointRotations", Qt::BlockingQueuedConnection,
Q_ARG(QVector<glm::quat>, jointRotations));
}
QWriteLocker writeLock(&_jointDataLock);
if (_jointData.size() < jointRotations.size()) {
_jointData.resize(jointRotations.size());
}
for (int i = 0; i < jointRotations.size(); ++i) {
if (i < _jointData.size()) {
setJointRotation(i, jointRotations[i]);
}
}
}
QVector<glm::vec3> AvatarData::getJointTranslations() const {
if (QThread::currentThread() != thread()) {
QVector<glm::vec3> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"getJointTranslations", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVector<glm::vec3>, result));
return result;
}
QReadLocker readLock(&_jointDataLock);
QVector<glm::vec3> jointTranslations(_jointData.size());
for (int i = 0; i < _jointData.size(); ++i) {
jointTranslations[i] = _jointData[i].translation;
}
return jointTranslations;
}
void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
if (QThread::currentThread() != thread()) {
QVector<glm::quat> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this),
"setJointTranslations", Qt::BlockingQueuedConnection,
Q_ARG(QVector<glm::vec3>, jointTranslations));
}
QWriteLocker writeLock(&_jointDataLock);
if (_jointData.size() < jointTranslations.size()) {
_jointData.resize(jointTranslations.size());
}
for (int i = 0; i < jointTranslations.size(); ++i) {
if (i < _jointData.size()) {
setJointTranslation(i, jointTranslations[i]);
}
}
}
void AvatarData::clearJointsData() {
// FIXME: this method is terribly inefficient and probably doesn't even work
// (see implementation of clearJointData(index))
for (int i = 0; i < _jointData.size(); ++i) {
clearJointData(i);
}
}
int AvatarData::getFauxJointIndex(const QString& name) const {
if (name == "_SENSOR_TO_WORLD_MATRIX") {
return SENSOR_TO_WORLD_MATRIX_INDEX;
}
if (name == "_CONTROLLER_LEFTHAND") {
return CONTROLLER_LEFTHAND_INDEX;
}
if (name == "_CONTROLLER_RIGHTHAND") {
return CONTROLLER_RIGHTHAND_INDEX;
}
if (name == "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND") {
return CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX;
}
if (name == "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND") {
return CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX;
}
if (name == "_CAMERA_MATRIX") {
return CAMERA_MATRIX_INDEX;
}
return -1;
}
int AvatarData::getJointIndex(const QString& name) const {
int result = getFauxJointIndex(name);
if (result != -1) {
return result;
}
QReadLocker readLock(&_jointDataLock);
return _jointIndices.value(name) - 1;
}
QStringList AvatarData::getJointNames() const {
QReadLocker readLock(&_jointDataLock);
return _jointNames;
}
glm::quat AvatarData::getOrientationOutbound() const {
return (getLocalOrientation());
}
static const QUrl emptyURL("");
QUrl AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) const {
// We don't put file urls on the wire, but instead convert to empty.
return _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
}
void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& identityChanged, bool& displayNameChanged) {
QDataStream packetStream(identityData);
QUuid avatarSessionID;
// peek the sequence number, this will tell us if we should be processing this identity packet at all
udt::SequenceNumber::Type incomingSequenceNumberType;
packetStream >> avatarSessionID >> incomingSequenceNumberType;
udt::SequenceNumber incomingSequenceNumber(incomingSequenceNumberType);
if (!_hasProcessedFirstIdentity) {
_lastIncomingSequenceNumber = incomingSequenceNumber - 1;
_hasProcessedFirstIdentity = true;
qCDebug(avatars) << "Processing first identity packet for" << avatarSessionID << "-"
<< (udt::SequenceNumber::Type) incomingSequenceNumber;
}
if (incomingSequenceNumber > _lastIncomingSequenceNumber) {
Identity identity;
packetStream >> identity.skeletonModelURL
>> identity.attachmentData
>> identity.displayName
>> identity.sessionDisplayName
>> identity.avatarEntityData;
// set the store identity sequence number to match the incoming identity
_lastIncomingSequenceNumber = incomingSequenceNumber;
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
setSkeletonModelURL(identity.skeletonModelURL);
identityChanged = true;
if (_firstSkeletonCheck) {
displayNameChanged = true;
}
_firstSkeletonCheck = false;
}
if (identity.displayName != _displayName) {
_displayName = identity.displayName;
identityChanged = true;
displayNameChanged = true;
}
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
if (identity.attachmentData != _attachmentData) {
setAttachmentData(identity.attachmentData);
identityChanged = true;
}
bool avatarEntityDataChanged = false;
_avatarEntitiesLock.withReadLock([&] {
avatarEntityDataChanged = (identity.avatarEntityData != _avatarEntityData);
});
if (avatarEntityDataChanged) {
setAvatarEntityData(identity.avatarEntityData);
identityChanged = true;
}
#ifdef WANT_DEBUG
qCDebug(avatars) << __FUNCTION__
<< "identity.uuid:" << identity.uuid
<< "identity.skeletonModelURL:" << identity.skeletonModelURL
<< "identity.displayName:" << identity.displayName
<< "identity.sessionDisplayName:" << identity.sessionDisplayName;
#endif
} else {
#ifdef WANT_DEBUG
qCDebug(avatars) << "Refusing to process identity for" << uuidStringWithoutCurlyBraces(avatarSessionID) << "since"
<< (udt::SequenceNumber::Type) _lastIncomingSequenceNumber
<< "is >=" << (udt::SequenceNumber::Type) incomingSequenceNumber;
#endif
}
}
QByteArray AvatarData::identityByteArray(bool shouldForwardIncomingSequenceNumber) const {
QByteArray identityData;
QDataStream identityStream(&identityData, QIODevice::Append);
const QUrl& urlToSend = cannonicalSkeletonModelURL(emptyURL); // depends on _skeletonModelURL
// we use the boolean flag to determine if this is an identity byte array for a mixer to send to an agent
// or an agent to send to a mixer
// when mixers send identity packets to agents, they simply forward along the last incoming sequence number they received
// whereas agents send a fresh outgoing sequence number when identity data has changed
udt::SequenceNumber identitySequenceNumber =
shouldForwardIncomingSequenceNumber ? _lastIncomingSequenceNumber : _lastOutgoingSequenceNumber;
_avatarEntitiesLock.withReadLock([&] {
identityStream << getSessionUUID()
<< (udt::SequenceNumber::Type) identitySequenceNumber
<< urlToSend
<< _attachmentData
<< _displayName
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
<< _avatarEntityData;
});
return identityData;
}
void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
if (skeletonModelURL.isEmpty()) {
qCDebug(avatars) << __FUNCTION__ << "caller called with empty URL.";
}
const QUrl& expanded = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL;
if (expanded == _skeletonModelURL) {
return;
}
_skeletonModelURL = expanded;
qCDebug(avatars) << "Changing skeleton model for avatar" << getSessionUUID() << "to" << _skeletonModelURL.toString();
updateJointMappings();
markIdentityDataChanged();
}
void AvatarData::setDisplayName(const QString& displayName) {
_displayName = displayName;
_sessionDisplayName = "";
qCDebug(avatars) << "Changing display name for avatar to" << displayName;
markIdentityDataChanged();
}
QVector<AttachmentData> AvatarData::getAttachmentData() const {
if (QThread::currentThread() != thread()) {
QVector<AttachmentData> result;
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAttachmentData", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVector<AttachmentData>, result));
return result;
}
return _attachmentData;
}
void AvatarData::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAttachmentData", Q_ARG(const QVector<AttachmentData>&, attachmentData));
return;
}
_attachmentData = attachmentData;
markIdentityDataChanged();
}
void AvatarData::attach(const QString& modelURL, const QString& jointName,
const glm::vec3& translation, const glm::quat& rotation,
float scale, bool isSoft,
bool allowDuplicates, bool useSaved) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "attach", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName),
Q_ARG(const glm::vec3&, translation), Q_ARG(const glm::quat&, rotation),
Q_ARG(float, scale), Q_ARG(bool, isSoft),
Q_ARG(bool, allowDuplicates), Q_ARG(bool, useSaved));
return;
}
QVector<AttachmentData> attachmentData = getAttachmentData();
if (!allowDuplicates) {
foreach (const AttachmentData& data, attachmentData) {
if (data.modelURL == modelURL && (jointName.isEmpty() || data.jointName == jointName)) {
return;
}
}
}
AttachmentData data;
data.modelURL = modelURL;
data.jointName = jointName;
data.translation = translation;
data.rotation = rotation;
data.scale = scale;
data.isSoft = isSoft;
attachmentData.append(data);
setAttachmentData(attachmentData);
}
void AvatarData::detachOne(const QString& modelURL, const QString& jointName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "detachOne", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName));
return;
}
QVector<AttachmentData> attachmentData = getAttachmentData();
for (QVector<AttachmentData>::iterator it = attachmentData.begin(); it != attachmentData.end(); ++it) {
if (it->modelURL == modelURL && (jointName.isEmpty() || it->jointName == jointName)) {
attachmentData.erase(it);
setAttachmentData(attachmentData);
return;
}
}
}
void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "detachAll", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName));
return;
}
QVector<AttachmentData> attachmentData = getAttachmentData();
for (QVector<AttachmentData>::iterator it = attachmentData.begin(); it != attachmentData.end(); ) {
if (it->modelURL == modelURL && (jointName.isEmpty() || it->jointName == jointName)) {
it = attachmentData.erase(it);
} else {
++it;
}
}
setAttachmentData(attachmentData);
}
void AvatarData::setJointMappingsFromNetworkReply() {
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
{
QWriteLocker writeLock(&_jointDataLock);
QByteArray line;
while (!(line = networkReply->readLine()).isEmpty()) {
line = line.trimmed();
if (line.startsWith("filename")) {
int filenameIndex = line.indexOf('=') + 1;
if (filenameIndex > 0) {
_skeletonFBXURL = _skeletonModelURL.resolved(QString(line.mid(filenameIndex).trimmed()));
}
}
if (!line.startsWith("jointIndex")) {
continue;
}
int jointNameIndex = line.indexOf('=') + 1;
if (jointNameIndex == 0) {
continue;
}
int secondSeparatorIndex = line.indexOf('=', jointNameIndex);
if (secondSeparatorIndex == -1) {
continue;
}
QString jointName = line.mid(jointNameIndex, secondSeparatorIndex - jointNameIndex).trimmed();
bool ok;
int jointIndex = line.mid(secondSeparatorIndex + 1).trimmed().toInt(&ok);
if (ok) {
while (_jointNames.size() < jointIndex + 1) {
_jointNames.append(QString());
}
_jointNames[jointIndex] = jointName;
}
}
for (int i = 0; i < _jointNames.size(); i++) {
_jointIndices.insert(_jointNames.at(i), i + 1);
}
}
networkReply->deleteLater();
}
void AvatarData::sendAvatarDataPacket() {
auto nodeList = DependencyManager::get<NodeList>();
// about 2% of the time, we send a full update (meaning, we transmit all the joint data), even if nothing has changed.
// this is to guard against a joint moving once, the packet getting lost, and the joint never moving again.
bool cullSmallData = (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
auto dataDetail = cullSmallData ? SendAllData : CullSmallData;
QByteArray avatarByteArray = toByteArrayStateful(dataDetail);
doneEncoding(cullSmallData);
static AvatarDataSequenceNumber sequenceNumber = 0;
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);
nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
}
void AvatarData::sendIdentityPacket() {
auto nodeList = DependencyManager::get<NodeList>();
if (_identityDataChanged) {
// if the identity data has changed, push the sequence number forwards
++_lastOutgoingSequenceNumber;
}
QByteArray identityData = identityByteArray();
auto packetList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
packetList->write(identityData);
nodeList->eachMatchingNode(
[&](const SharedNodePointer& node)->bool {
return node->getType() == NodeType::AvatarMixer && node->getActiveSocket();
},
[&](const SharedNodePointer& node) {
nodeList->sendPacketList(std::move(packetList), *node);
});
_avatarEntityDataLocallyEdited = false;
_identityDataChanged = false;
}
void AvatarData::updateJointMappings() {
{
QWriteLocker writeLock(&_jointDataLock);
_jointIndices.clear();
_jointNames.clear();
_jointData.clear();
}
if (_skeletonModelURL.fileName().toLower().endsWith(".fst")) {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest = QNetworkRequest(_skeletonModelURL);
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
QNetworkReply* networkReply = networkAccessManager.get(networkRequest);
connect(networkReply, &QNetworkReply::finished, this, &AvatarData::setJointMappingsFromNetworkReply);
}
}
static const QString JSON_ATTACHMENT_URL = QStringLiteral("modelUrl");
static const QString JSON_ATTACHMENT_JOINT_NAME = QStringLiteral("jointName");
static const QString JSON_ATTACHMENT_TRANSFORM = QStringLiteral("transform");
static const QString JSON_ATTACHMENT_IS_SOFT = QStringLiteral("isSoft");
QJsonObject AttachmentData::toJson() const {
QJsonObject result;
if (modelURL.isValid() && !modelURL.isEmpty()) {
result[JSON_ATTACHMENT_URL] = modelURL.toString();
}
if (!jointName.isEmpty()) {
result[JSON_ATTACHMENT_JOINT_NAME] = jointName;
}
// FIXME the transform constructor that takes rot/scale/translation
// doesn't return the correct value for isIdentity()
Transform transform;
transform.setRotation(rotation);
transform.setScale(scale);
transform.setTranslation(translation);
if (!transform.isIdentity()) {
result[JSON_ATTACHMENT_TRANSFORM] = Transform::toJson(transform);
}
result[JSON_ATTACHMENT_IS_SOFT] = isSoft;
return result;
}
void AttachmentData::fromJson(const QJsonObject& json) {
if (json.contains(JSON_ATTACHMENT_URL)) {
const QString modelURLTemp = json[JSON_ATTACHMENT_URL].toString();
if (modelURLTemp != modelURL.toString()) {
modelURL = modelURLTemp;
}
}
if (json.contains(JSON_ATTACHMENT_JOINT_NAME)) {
const QString jointNameTemp = json[JSON_ATTACHMENT_JOINT_NAME].toString();
if (jointNameTemp != jointName) {
jointName = jointNameTemp;
}
}
if (json.contains(JSON_ATTACHMENT_TRANSFORM)) {
Transform transform = Transform::fromJson(json[JSON_ATTACHMENT_TRANSFORM]);
translation = transform.getTranslation();
rotation = transform.getRotation();
scale = transform.getScale().x;
}
if (json.contains(JSON_ATTACHMENT_IS_SOFT)) {
isSoft = json[JSON_ATTACHMENT_IS_SOFT].toBool();
}
}
bool AttachmentData::operator==(const AttachmentData& other) const {
return modelURL == other.modelURL && jointName == other.jointName && translation == other.translation &&
rotation == other.rotation && scale == other.scale && isSoft == other.isSoft;
}
QDataStream& operator<<(QDataStream& out, const AttachmentData& attachment) {
return out << attachment.modelURL << attachment.jointName <<
attachment.translation << attachment.rotation << attachment.scale << attachment.isSoft;
}
QDataStream& operator>>(QDataStream& in, AttachmentData& attachment) {
return in >> attachment.modelURL >> attachment.jointName >>
attachment.translation >> attachment.rotation >> attachment.scale >> attachment.isSoft;
}
void AttachmentDataObject::setModelURL(const QString& modelURL) {
AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
data.modelURL = modelURL;
thisObject() = engine()->toScriptValue(data);
}
QString AttachmentDataObject::getModelURL() const {
return qscriptvalue_cast<AttachmentData>(thisObject()).modelURL.toString();
}
void AttachmentDataObject::setJointName(const QString& jointName) {
AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
data.jointName = jointName;
thisObject() = engine()->toScriptValue(data);
}
QString AttachmentDataObject::getJointName() const {
return qscriptvalue_cast<AttachmentData>(thisObject()).jointName;
}
void AttachmentDataObject::setTranslation(const glm::vec3& translation) {
AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
data.translation = translation;
thisObject() = engine()->toScriptValue(data);
}
glm::vec3 AttachmentDataObject::getTranslation() const {
return qscriptvalue_cast<AttachmentData>(thisObject()).translation;
}
void AttachmentDataObject::setRotation(const glm::quat& rotation) {
AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
data.rotation = rotation;
thisObject() = engine()->toScriptValue(data);
}
glm::quat AttachmentDataObject::getRotation() const {
return qscriptvalue_cast<AttachmentData>(thisObject()).rotation;
}
void AttachmentDataObject::setScale(float scale) {
AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
data.scale = scale;
thisObject() = engine()->toScriptValue(data);
}
float AttachmentDataObject::getScale() const {
return qscriptvalue_cast<AttachmentData>(thisObject()).scale;
}
void AttachmentDataObject::setIsSoft(bool isSoft) {
AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
data.isSoft = isSoft;
thisObject() = engine()->toScriptValue(data);
}
bool AttachmentDataObject::getIsSoft() const {
return qscriptvalue_cast<AttachmentData>(thisObject()).isSoft;
}
void registerAvatarTypes(QScriptEngine* engine) {
qScriptRegisterSequenceMetaType<QVector<AttachmentData> >(engine);
engine->setDefaultPrototype(qMetaTypeId<AttachmentData>(), engine->newQObject(
new AttachmentDataObject(), QScriptEngine::ScriptOwnership));
}
void AvatarData::setRecordingBasis(std::shared_ptr<Transform> recordingBasis) {
if (!recordingBasis) {
recordingBasis = std::make_shared<Transform>();
recordingBasis->setRotation(getOrientation());
recordingBasis->setTranslation(getPosition());
// TODO: find a different way to record/playback the Scale of the avatar
//recordingBasis->setScale(getTargetScale());
}
_recordingBasis = recordingBasis;
}
void AvatarData::clearRecordingBasis() {
_recordingBasis.reset();
}
static const QString JSON_AVATAR_BASIS = QStringLiteral("basisTransform");
static const QString JSON_AVATAR_RELATIVE = QStringLiteral("relativeTransform");
static const QString JSON_AVATAR_JOINT_ARRAY = QStringLiteral("jointArray");
static const QString JSON_AVATAR_HEAD = QStringLiteral("head");
static const QString JSON_AVATAR_HEAD_MODEL = QStringLiteral("headModel");
static const QString JSON_AVATAR_BODY_MODEL = QStringLiteral("bodyModel");
static const QString JSON_AVATAR_DISPLAY_NAME = QStringLiteral("displayName");
// It isn't meaningful to persist sessionDisplayName.
static const QString JSON_AVATAR_ATTACHMENTS = QStringLiteral("attachments");
static const QString JSON_AVATAR_ENTITIES = QStringLiteral("attachedEntities");
static const QString JSON_AVATAR_SCALE = QStringLiteral("scale");
static const QString JSON_AVATAR_VERSION = QStringLiteral("version");
static const int JSON_AVATAR_JOINT_ROTATIONS_IN_RELATIVE_FRAME_VERSION = 0;
static const int JSON_AVATAR_JOINT_ROTATIONS_IN_ABSOLUTE_FRAME_VERSION = 1;
QJsonValue toJsonValue(const JointData& joint) {
QJsonArray result;
result.push_back(toJsonValue(joint.rotation));
result.push_back(toJsonValue(joint.translation));
return result;
}
JointData jointDataFromJsonValue(const QJsonValue& json) {
JointData result;
if (json.isArray()) {
QJsonArray array = json.toArray();
result.rotation = quatFromJsonValue(array[0]);
result.rotationSet = true;
result.translation = vec3FromJsonValue(array[1]);
result.translationSet = false;
}
return result;
}
QJsonObject AvatarData::toJson() const {
QJsonObject root;
root[JSON_AVATAR_VERSION] = JSON_AVATAR_JOINT_ROTATIONS_IN_ABSOLUTE_FRAME_VERSION;
if (!getSkeletonModelURL().isEmpty()) {
root[JSON_AVATAR_BODY_MODEL] = getSkeletonModelURL().toString();
}
if (!getDisplayName().isEmpty()) {
root[JSON_AVATAR_DISPLAY_NAME] = getDisplayName();
}
if (!getAttachmentData().isEmpty()) {
QJsonArray attachmentsJson;
for (auto attachment : getAttachmentData()) {
attachmentsJson.push_back(attachment.toJson());
}
root[JSON_AVATAR_ATTACHMENTS] = attachmentsJson;
}
_avatarEntitiesLock.withReadLock([&] {
if (!_avatarEntityData.empty()) {
QJsonArray avatarEntityJson;
for (auto entityID : _avatarEntityData.keys()) {
QVariantMap entityData;
entityData.insert("id", entityID);
entityData.insert("properties", _avatarEntityData.value(entityID));
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
}
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
}
});
auto recordingBasis = getRecordingBasis();
bool success;
Transform avatarTransform = getTransform(success);
if (!success) {
qCWarning(avatars) << "Warning -- AvatarData::toJson couldn't get avatar transform";
}
avatarTransform.setScale(getDomainLimitedScale());
if (recordingBasis) {
root[JSON_AVATAR_BASIS] = Transform::toJson(*recordingBasis);
// Find the relative transform
auto relativeTransform = recordingBasis->relativeTransform(avatarTransform);
if (!relativeTransform.isIdentity()) {
root[JSON_AVATAR_RELATIVE] = Transform::toJson(relativeTransform);
}
} else {
root[JSON_AVATAR_RELATIVE] = Transform::toJson(avatarTransform);
}
auto scale = getDomainLimitedScale();
if (scale != 1.0f) {
root[JSON_AVATAR_SCALE] = scale;
}
// Skeleton pose
QJsonArray jointArray;
for (const auto& joint : getRawJointData()) {
jointArray.push_back(toJsonValue(joint));
}
root[JSON_AVATAR_JOINT_ARRAY] = jointArray;
const HeadData* head = getHeadData();
if (head) {
auto headJson = head->toJson();
if (!headJson.isEmpty()) {
root[JSON_AVATAR_HEAD] = headJson;
}
}
return root;
}
void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
int version;
if (json.contains(JSON_AVATAR_VERSION)) {
version = json[JSON_AVATAR_VERSION].toInt();
} else {
// initial data did not have a version field.
version = JSON_AVATAR_JOINT_ROTATIONS_IN_RELATIVE_FRAME_VERSION;
}
if (json.contains(JSON_AVATAR_BODY_MODEL)) {
auto bodyModelURL = json[JSON_AVATAR_BODY_MODEL].toString();
if (useFrameSkeleton && bodyModelURL != getSkeletonModelURL().toString()) {
setSkeletonModelURL(bodyModelURL);
}
}
QString newDisplayName = "";
if (json.contains(JSON_AVATAR_DISPLAY_NAME)) {
newDisplayName = json[JSON_AVATAR_DISPLAY_NAME].toString();
}
if (newDisplayName != getDisplayName()) {
setDisplayName(newDisplayName);
}
auto currentBasis = getRecordingBasis();
if (!currentBasis) {
currentBasis = std::make_shared<Transform>(Transform::fromJson(json[JSON_AVATAR_BASIS]));
}
if (json.contains(JSON_AVATAR_RELATIVE)) {
// During playback you can either have the recording basis set to the avatar current state
// meaning that all playback is relative to this avatars starting position, or
// the basis can be loaded from the recording, meaning the playback is relative to the
// original avatar location
// The first is more useful for playing back recordings on your own avatar, while
// the latter is more useful for playing back other avatars within your scene.
auto relativeTransform = Transform::fromJson(json[JSON_AVATAR_RELATIVE]);
auto worldTransform = currentBasis->worldTransform(relativeTransform);
setPosition(worldTransform.getTranslation());
setOrientation(worldTransform.getRotation());
} else {
// We still set the position in the case that there is no movement.
setPosition(currentBasis->getTranslation());
setOrientation(currentBasis->getRotation());
}
// Do after avatar orientation because head look-at needs avatar orientation.
if (json.contains(JSON_AVATAR_HEAD)) {
if (!_headData) {
_headData = new HeadData(this);
}
_headData->fromJson(json[JSON_AVATAR_HEAD].toObject());
}
if (json.contains(JSON_AVATAR_SCALE)) {
setTargetScale((float)json[JSON_AVATAR_SCALE].toDouble());
}
QVector<AttachmentData> attachments;
if (json.contains(JSON_AVATAR_ATTACHMENTS) && json[JSON_AVATAR_ATTACHMENTS].isArray()) {
QJsonArray attachmentsJson = json[JSON_AVATAR_ATTACHMENTS].toArray();
for (auto attachmentJson : attachmentsJson) {
AttachmentData attachment;
attachment.fromJson(attachmentJson.toObject());
attachments.push_back(attachment);
}
}
if (attachments != getAttachmentData()) {
setAttachmentData(attachments);
}
// if (json.contains(JSON_AVATAR_ENTITIES) && json[JSON_AVATAR_ENTITIES].isArray()) {
// QJsonArray attachmentsJson = json[JSON_AVATAR_ATTACHMENTS].toArray();
// for (auto attachmentJson : attachmentsJson) {
// // TODO -- something
// }
// }
if (json.contains(JSON_AVATAR_JOINT_ARRAY)) {
if (version == JSON_AVATAR_JOINT_ROTATIONS_IN_RELATIVE_FRAME_VERSION) {
// because we don't have the full joint hierarchy skeleton of the model,
// we can't properly convert from relative rotations into absolute rotations.
quint64 now = usecTimestampNow();
if (shouldLogError(now)) {
qCWarning(avatars) << "Version 0 avatar recordings not supported. using default rotations";
}
} else {
QVector<JointData> jointArray;
QJsonArray jointArrayJson = json[JSON_AVATAR_JOINT_ARRAY].toArray();
jointArray.reserve(jointArrayJson.size());
int i = 0;
for (const auto& jointJson : jointArrayJson) {
auto joint = jointDataFromJsonValue(jointJson);
jointArray.push_back(joint);
setJointData(i, joint.rotation, joint.translation);
i++;
}
setRawJointData(jointArray);
}
}
}
// Every frame will store both a basis for the recording and a relative transform
// This allows the application to decide whether playback should be relative to an avatar's
// transform at the start of playback, or relative to the transform of the recorded
// avatar
QByteArray AvatarData::toFrame(const AvatarData& avatar) {
QJsonObject root = avatar.toJson();
#ifdef WANT_JSON_DEBUG
{
QJsonObject obj = root;
obj.remove(JSON_AVATAR_JOINT_ARRAY);
qCDebug(avatars).noquote() << QJsonDocument(obj).toJson(QJsonDocument::JsonFormat::Indented);
}
#endif
return QJsonDocument(root).toBinaryData();
}
void AvatarData::fromFrame(const QByteArray& frameData, AvatarData& result, bool useFrameSkeleton) {
QJsonDocument doc = QJsonDocument::fromBinaryData(frameData);
#ifdef WANT_JSON_DEBUG
{
QJsonObject obj = doc.object();
obj.remove(JSON_AVATAR_JOINT_ARRAY);
qCDebug(avatars).noquote() << QJsonDocument(obj).toJson(QJsonDocument::JsonFormat::Indented);
}
#endif
result.fromJson(doc.object(), useFrameSkeleton);
}
float AvatarData::getBodyYaw() const {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(getOrientation()));
return eulerAngles.y;
}
void AvatarData::setBodyYaw(float bodyYaw) {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(getOrientation()));
eulerAngles.y = bodyYaw;
setOrientation(glm::quat(glm::radians(eulerAngles)));
}
float AvatarData::getBodyPitch() const {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(getOrientation()));
return eulerAngles.x;
}
void AvatarData::setBodyPitch(float bodyPitch) {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(getOrientation()));
eulerAngles.x = bodyPitch;
setOrientation(glm::quat(glm::radians(eulerAngles)));
}
float AvatarData::getBodyRoll() const {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(getOrientation()));
return eulerAngles.z;
}
void AvatarData::setBodyRoll(float bodyRoll) {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(getOrientation()));
eulerAngles.z = bodyRoll;
setOrientation(glm::quat(glm::radians(eulerAngles)));
}
void AvatarData::setPosition(const glm::vec3& position) {
SpatiallyNestable::setPosition(position);
}
void AvatarData::setOrientation(const glm::quat& orientation) {
SpatiallyNestable::setOrientation(orientation);
}
glm::quat AvatarData::getAbsoluteJointRotationInObjectFrame(int index) const {
assert(false);
return glm::quat();
}
glm::vec3 AvatarData::getAbsoluteJointTranslationInObjectFrame(int index) const {
assert(false);
return glm::vec3();
}
QVariant AttachmentData::toVariant() const {
QVariantMap result;
result["modelUrl"] = modelURL;
result["jointName"] = jointName;
result["translation"] = glmToQMap(translation);
result["rotation"] = glmToQMap(glm::degrees(safeEulerAngles(rotation)));
result["scale"] = scale;
result["soft"] = isSoft;
return result;
}
glm::vec3 variantToVec3(const QVariant& var) {
auto map = var.toMap();
glm::vec3 result;
result.x = map["x"].toFloat();
result.y = map["y"].toFloat();
result.z = map["z"].toFloat();
return result;
}
void AttachmentData::fromVariant(const QVariant& variant) {
auto map = variant.toMap();
if (map.contains("modelUrl")) {
auto urlString = map["modelUrl"].toString();
modelURL = urlString;
}
if (map.contains("jointName")) {
jointName = map["jointName"].toString();
}
if (map.contains("translation")) {
translation = variantToVec3(map["translation"]);
}
if (map.contains("rotation")) {
rotation = glm::quat(glm::radians(variantToVec3(map["rotation"])));
}
if (map.contains("scale")) {
scale = map["scale"].toFloat();
}
if (map.contains("soft")) {
isSoft = map["soft"].toBool();
}
}
QVariantList AvatarData::getAttachmentsVariant() const {
QVariantList result;
for (const auto& attachment : getAttachmentData()) {
result.append(attachment.toVariant());
}
return result;
}
void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
QVector<AttachmentData> newAttachments;
newAttachments.reserve(variant.size());
for (const auto& attachmentVar : variant) {
AttachmentData attachment;
attachment.fromVariant(attachmentVar);
if (!attachment.modelURL.isEmpty()) {
newAttachments.append(attachment);
}
}
setAttachmentData(newAttachments);
}
const int MAX_NUM_AVATAR_ENTITIES = 42;
void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "updateAvatarEntity", Q_ARG(const QUuid&, entityID), Q_ARG(QByteArray, entityData));
return;
}
_avatarEntitiesLock.withWriteLock([&] {
AvatarEntityMap::iterator itr = _avatarEntityData.find(entityID);
if (itr == _avatarEntityData.end()) {
if (_avatarEntityData.size() < MAX_NUM_AVATAR_ENTITIES) {
_avatarEntityData.insert(entityID, entityData);
_avatarEntityDataLocallyEdited = true;
markIdentityDataChanged();
}
} else {
itr.value() = entityData;
_avatarEntityDataLocallyEdited = true;
markIdentityDataChanged();
}
});
}
void AvatarData::clearAvatarEntity(const QUuid& entityID) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "clearAvatarEntity", Q_ARG(const QUuid&, entityID));
return;
}
_avatarEntitiesLock.withWriteLock([&] {
_avatarEntityData.remove(entityID);
_avatarEntityDataLocallyEdited = true;
markIdentityDataChanged();
});
}
AvatarEntityMap AvatarData::getAvatarEntityData() const {
AvatarEntityMap result;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAvatarEntityData", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AvatarEntityMap, result));
return result;
}
_avatarEntitiesLock.withReadLock([&] {
result = _avatarEntityData;
});
return result;
}
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
// the data is suspect
qCDebug(avatars) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAvatarEntityData", Q_ARG(const AvatarEntityMap&, avatarEntityData));
return;
}
_avatarEntitiesLock.withWriteLock([&] {
if (_avatarEntityData != avatarEntityData) {
// keep track of entities that were attached to this avatar but no longer are
AvatarEntityIDs previousAvatarEntityIDs = QSet<QUuid>::fromList(_avatarEntityData.keys());
_avatarEntityData = avatarEntityData;
setAvatarEntityDataChanged(true);
foreach (auto entityID, previousAvatarEntityIDs) {
if (!_avatarEntityData.contains(entityID)) {
_avatarEntityDetached.insert(entityID);
}
}
}
});
}
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
AvatarEntityIDs result;
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(const_cast<AvatarData*>(this), "getAndClearRecentlyDetachedIDs", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AvatarEntityIDs, result));
return result;
}
_avatarEntitiesLock.withWriteLock([&] {
result = _avatarEntityDetached;
_avatarEntityDetached.clear();
});
return result;
}
// thread-safe
glm::mat4 AvatarData::getSensorToWorldMatrix() const {
return _sensorToWorldMatrixCache.get();
}
// thread-safe
glm::mat4 AvatarData::getControllerLeftHandMatrix() const {
return _controllerLeftHandMatrixCache.get();
}
// thread-safe
glm::mat4 AvatarData::getControllerRightHandMatrix() const {
return _controllerRightHandMatrixCache.get();
}
QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& value) {
QScriptValue obj = engine->newObject();
obj.setProperty("intersects", value.intersects);
QScriptValue avatarIDValue = quuidToScriptValue(engine, value.avatarID);
obj.setProperty("avatarID", avatarIDValue);
obj.setProperty("distance", value.distance);
QScriptValue intersection = vec3toScriptValue(engine, value.intersection);
obj.setProperty("intersection", intersection);
return obj;
}
void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& value) {
value.intersects = object.property("intersects").toVariant().toBool();
QScriptValue avatarIDValue = object.property("avatarID");
quuidFromScriptValue(avatarIDValue, value.avatarID);
value.distance = object.property("distance").toVariant().toFloat();
QScriptValue intersection = object.property("intersection");
if (intersection.isValid()) {
vec3FromScriptValue(intersection, value.intersection);
}
}
const float AvatarData::OUT_OF_VIEW_PENALTY = -10.0f;
float AvatarData::_avatarSortCoefficientSize { 0.5f };
float AvatarData::_avatarSortCoefficientCenter { 0.25 };
float AvatarData::_avatarSortCoefficientAge { 1.0f };
void AvatarData::sortAvatars(
QList<AvatarSharedPointer> avatarList,
const ViewFrustum& cameraView,
std::priority_queue<AvatarPriority>& sortedAvatarsOut,
std::function<uint64_t(AvatarSharedPointer)> getLastUpdated,
std::function<float(AvatarSharedPointer)> getBoundingRadius,
std::function<bool(AvatarSharedPointer)> shouldIgnore) {
PROFILE_RANGE(simulation, "sort");
uint64_t now = usecTimestampNow();
glm::vec3 frustumCenter = cameraView.getPosition();
const glm::vec3& forward = cameraView.getDirection();
for (int32_t i = 0; i < avatarList.size(); ++i) {
const auto& avatar = avatarList.at(i);
if (shouldIgnore(avatar)) {
continue;
}
// priority = weighted linear combination of:
// (a) apparentSize
// (b) proximity to center of view
// (c) time since last update
glm::vec3 avatarPosition = avatar->getPosition();
glm::vec3 offset = avatarPosition - frustumCenter;
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
// FIXME - AvatarData has something equivolent to this
float radius = getBoundingRadius(avatar);
float apparentSize = 2.0f * radius / distance;
float cosineAngle = glm::dot(offset, forward) / distance;
float age = (float)(now - getLastUpdated(avatar)) / (float)(USECS_PER_SECOND);
// NOTE: we are adding values of different units to get a single measure of "priority".
// Thus we multiply each component by a conversion "weight" that scales its units relative to the others.
// These weights are pure magic tuning and should be hard coded in the relation below,
// but are currently exposed for anyone who would like to explore fine tuning:
float priority = _avatarSortCoefficientSize * apparentSize
+ _avatarSortCoefficientCenter * cosineAngle
+ _avatarSortCoefficientAge * age;
// decrement priority of avatars outside keyhole
if (distance > cameraView.getCenterRadius()) {
if (!cameraView.sphereIntersectsFrustum(avatarPosition, radius)) {
priority += OUT_OF_VIEW_PENALTY;
}
}
sortedAvatarsOut.push(AvatarPriority(avatar, priority));
}
}
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) {
QScriptValue obj = engine->newObject();
for (auto entityID : value.keys()) {
QByteArray entityProperties = value.value(entityID);
QJsonDocument jsonEntityProperties = QJsonDocument::fromBinaryData(entityProperties);
if (!jsonEntityProperties.isObject()) {
qCDebug(avatars) << "bad AvatarEntityData in AvatarEntityMap" << QString(entityProperties.toHex());
}
QVariant variantEntityProperties = jsonEntityProperties.toVariant();
QVariantMap entityPropertiesMap = variantEntityProperties.toMap();
QScriptValue scriptEntityProperties = variantMapToScriptValue(entityPropertiesMap, *engine);
QString key = entityID.toString();
obj.setProperty(key, scriptEntityProperties);
}
return obj;
}
void AvatarEntityMapFromScriptValue(const QScriptValue& object, AvatarEntityMap& value) {
QScriptValueIterator itr(object);
while (itr.hasNext()) {
itr.next();
QUuid EntityID = QUuid(itr.name());
QScriptValue scriptEntityProperties = itr.value();
QVariant variantEntityProperties = scriptEntityProperties.toVariant();
QJsonDocument jsonEntityProperties = QJsonDocument::fromVariant(variantEntityProperties);
QByteArray binaryEntityProperties = jsonEntityProperties.toBinaryData();
value[EntityID] = binaryEntityProperties;
}
}