mirror of
https://github.com/JulianGro/overte.git
synced 2025-08-08 06:47:31 +02:00
20 lines
1,022 B
GLSL
20 lines
1,022 B
GLSL
#define GPU_SSBO_TRANSFORM_OBJECT
|
|
#define BITFIELD int
|
|
#define LAYOUT(X) layout(X)
|
|
#define LAYOUT_STD140(X) layout(std140, X)
|
|
#ifdef VULKAN
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
#define gl_VertexID gl_VertexIndex
|
|
#define UNIFORM_BUFFER(SLOT, NAME) layout(std140, set=0, binding=SLOT) uniform NAME
|
|
#define TEXTURE(SLOT, TYPE, NAME) layout(set=1, binding=SLOT) uniform TYPE NAME
|
|
#define RESOURCE_BUFFER(SLOT, NAME) layout(set=2, binding=SLOT) readonly buffer NAME
|
|
#else
|
|
#define UNIFORM_BUFFER(SLOT, NAME) layout(std140, binding=SLOT) uniform NAME
|
|
#define TEXTURE(SLOT, TYPE, NAME) layout(binding=SLOT) uniform TYPE NAME
|
|
#define RESOURCE_BUFFER(SLOT, NAME) layout(binding=SLOT) buffer NAME
|
|
#endif
|
|
|
|
#define INPUT(SLOT, TYPE, NAME) layout(location=SLOT) in TYPE NAME
|
|
#define OUTPUT(SLOT, TYPE, NAME) layout(location=SLOT) out TYPE NAME
|
|
#define FLAT_INPUT(SLOT, TYPE, NAME) layout(location=SLOT) flat in TYPE NAME
|
|
#define FLAT_OUTPUT(SLOT, TYPE, NAME) layout(location=SLOT) flat out TYPE NAME
|