overte-JulianGro/libraries/gpu-gl/src/gpu/gl41/GL41BackendTexture.cpp
2017-03-29 23:28:06 -07:00

174 lines
5.9 KiB
C++

//
// GL41BackendTexture.cpp
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 1/19/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL41Backend.h"
#include <unordered_set>
#include <unordered_map>
#include "../gl/GLTexelFormat.h"
using namespace gpu;
using namespace gpu::gl;
using namespace gpu::gl41;
using GL41TexelFormat = GLTexelFormat;
using GL41Texture = GL41Backend::GL41Texture;
GLuint GL41Texture::allocate() {
Backend::incrementTextureGPUCount();
GLuint result;
glGenTextures(1, &result);
return result;
}
GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
if (!texturePointer) {
return nullptr;
}
const Texture& texture = *texturePointer;
if (TextureUsageType::EXTERNAL == texture.getUsageType()) {
return Parent::syncGPUObject(texturePointer);
}
if (!texture.isDefined()) {
// NO texture definition yet so let's avoid thinking
return nullptr;
}
// If the object hasn't been created, or the object definition is out of date, drop and re-create
GL41Texture* object = Backend::getGPUObject<GL41Texture>(texture);
if (!object || object->_storageStamp < texture.getStamp()) {
// This automatically any previous texture
object = new GL41Texture(shared_from_this(), texture);
}
// FIXME internalize to GL41Texture 'sync' function
if (object->isOutdated()) {
object->withPreservedTexture([&] {
if (object->_contentStamp <= texture.getDataStamp()) {
// FIXME implement synchronous texture transfer here
object->syncContent();
}
if (object->_samplerStamp <= texture.getSamplerStamp()) {
object->syncSampler();
}
});
}
return object;
}
GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture)
: GLTexture(backend, texture, allocate()), _storageStamp { texture.getStamp() }, _size(texture.evalTotalSize()) {
incrementTextureGPUCount();
withPreservedTexture([&] {
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat(), _gpuObject.getStoredMipFormat());
auto numMips = _gpuObject.getNumMips();
for (uint16_t mipLevel = 0; mipLevel < numMips; ++mipLevel) {
// Get the mip level dimensions, accounting for the downgrade level
Vec3u dimensions = _gpuObject.evalMipDimensions(mipLevel);
uint8_t face = 0;
for (GLenum target : getFaceTargets(_target)) {
const Byte* mipData = nullptr;
gpu::Texture::PixelsPointer mip;
if (_gpuObject.isStoredMipFaceAvailable(mipLevel, face)) {
mip = _gpuObject.accessStoredMipFace(mipLevel, face);
if (mip) {
mipData = mip->readData();
} else {
mipData = nullptr;
}
}
glTexImage2D(target, mipLevel, texelFormat.internalFormat, dimensions.x, dimensions.y, 0, texelFormat.format, texelFormat.type, mipData);
(void)CHECK_GL_ERROR();
++face;
}
}
});
}
GL41Texture::~GL41Texture() {
}
bool GL41Texture::isOutdated() const {
if (_samplerStamp <= _gpuObject.getSamplerStamp()) {
return true;
}
if (TextureUsageType::RESOURCE == _gpuObject.getUsageType() && _contentStamp <= _gpuObject.getDataStamp()) {
return true;
}
return false;
}
void GL41Texture::withPreservedTexture(std::function<void()> f) const {
GLint boundTex = -1;
switch (_target) {
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
break;
case GL_TEXTURE_CUBE_MAP:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
break;
default:
qFatal("Unsupported texture type");
}
(void)CHECK_GL_ERROR();
glBindTexture(_target, _texture);
f();
glBindTexture(_target, boundTex);
(void)CHECK_GL_ERROR();
}
void GL41Texture::generateMips() const {
withPreservedTexture([&] {
glGenerateMipmap(_target);
});
(void)CHECK_GL_ERROR();
}
void GL41Texture::syncContent() const {
// FIXME actually copy the texture data
_contentStamp = _gpuObject.getDataStamp() + 1;
}
void GL41Texture::syncSampler() const {
const Sampler& sampler = _gpuObject.getSampler();
const auto& fm = FILTER_MODES[sampler.getFilter()];
glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
if (sampler.doComparison()) {
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(_target, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
} else {
glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
glTexParameteri(_target, GL_TEXTURE_WRAP_S, WRAP_MODES[sampler.getWrapModeU()]);
glTexParameteri(_target, GL_TEXTURE_WRAP_T, WRAP_MODES[sampler.getWrapModeV()]);
glTexParameteri(_target, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
glTexParameterfv(_target, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
glTexParameteri(_target, GL_TEXTURE_BASE_LEVEL, (uint16)sampler.getMipOffset());
glTexParameterf(_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
glTexParameterf(_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
_samplerStamp = _gpuObject.getSamplerStamp() + 1;
}
uint32 GL41Texture::size() const {
return _size;
}