overte-JulianGro/Source/audio.cpp

209 lines
7.8 KiB
C++

//
// audio.cpp
// interface
//
// Created by Stephen Birarda on 1/22/13.
// Copyright (c) 2013 High Fidelity, Inc.. All rights reserved.
//
#include <iostream>
#include <fstream>
#include "audio.h"
#include "util.h"
#include "AudioSource.h"
bool Audio::initialized;
PaError Audio::err;
PaStream *Audio::stream;
AudioData *Audio::data;
/**
* Audio callback used by portaudio.
* Communicates with Audio via a shared pointer to Audio::data.
* Writes input audio channels (if they exist) into Audio::data->buffer,
multiplied by Audio::data->inputGain.
* Then writes Audio::data->buffer into output audio channels, and clears
the portion of Audio::data->buffer that has been read from for reuse.
*
* @param[in] inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
* @param[out] outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
* @param[in] frames Number of frames that portaudio requests to be read/written.
(Valid size of input/output buffers = frames * number of channels (2) * sizeof data type (float)).
* @param[in] timeInfo Portaudio time info. Currently unused.
* @param[in] statusFlags Portaudio status flags. Currently unused.
* @param[in] userData Pointer to supplied user data (in this case, a pointer to Audio::data).
Used to communicate with external code (since portaudio calls this function from another thread).
* @return Should be of type PaStreamCallbackResult. Return paComplete to end the stream, or paContinue to continue (default).
Can be used to end the stream from within the callback.
*/
int audioCallback (const void *inputBuffer,
void *outputBuffer,
unsigned long frames,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData)
{
AudioData *data = (AudioData *) userData;
int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
int16_t *outputRight = ((int16_t **) outputBuffer)[1];
memset(outputLeft, 0, BUFFER_LENGTH_BYTES);
memset(outputRight, 0, BUFFER_LENGTH_BYTES);
for (int s = 0; s < NUM_AUDIO_SOURCES; s++) {
AudioSource *source = data->sources[s];
glm::vec3 headPos = data->linkedHead->getPos();
glm::vec3 sourcePos = source->position;
std::cout << "L2: " << source->lengthInSamples << "\n";
int startPointer = source->samplePointer;
int wrapAroundSamples = (BUFFER_LENGTH_BYTES / sizeof(int16_t)) - (source->lengthInSamples - source->samplePointer);
if (wrapAroundSamples <= 0) {
memcpy(data->samplesToQueue, source->sourceData + source->samplePointer, BUFFER_LENGTH_BYTES);
source->samplePointer += (BUFFER_LENGTH_BYTES / sizeof(int16_t));
} else {
memcpy(data->samplesToQueue, source->sourceData + source->samplePointer, (source->lengthInSamples - source->samplePointer) * sizeof(int16_t));
memcpy(data->samplesToQueue + (source->lengthInSamples - source->samplePointer), source->sourceData, wrapAroundSamples * sizeof(int16_t));
source->samplePointer = wrapAroundSamples;
}
float distance = sqrtf(powf(-headPos[0] - sourcePos[0], 2) + powf(-headPos[2] - sourcePos[2], 2));
float distanceAmpRatio = powf(0.5, cbrtf(distance * 10));
float angleToSource = angle_to(headPos * -1.f, sourcePos, data->linkedHead->getRenderYaw(), data->linkedHead->getYaw()) * M_PI/180;
float sinRatio = sqrt(fabsf(sinf(angleToSource)));
int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
float phaseAmpRatio = 1.f - (AMPLITUDE_RATIO_AT_90 * sinRatio);
std::cout << "S: " << numSamplesDelay << " A: " << angleToSource << " S: " << sinRatio << " AR: " << phaseAmpRatio << "\n";
int16_t *leadingOutput = angleToSource > 0 ? outputLeft : outputRight;
int16_t *trailingOutput = angleToSource > 0 ? outputRight : outputLeft;
for (int i = 0; i < BUFFER_LENGTH_BYTES / sizeof(int16_t); i++) {
data->samplesToQueue[i] *= distanceAmpRatio / NUM_AUDIO_SOURCES;
leadingOutput[i] += data->samplesToQueue[i];
if (i >= numSamplesDelay) {
trailingOutput[i] += data->samplesToQueue[i - numSamplesDelay];
} else {
int sampleIndex = startPointer - numSamplesDelay + i;
if (sampleIndex < 0) {
sampleIndex += source->lengthInSamples;
}
trailingOutput[i] += source->sourceData[sampleIndex] * (distanceAmpRatio * phaseAmpRatio / NUM_AUDIO_SOURCES);
}
}
}
return paContinue;
}
/**
* Initialize portaudio and start an audio stream.
* Should be called at the beginning of program exection.
* @seealso Audio::terminate
* @return Returns true if successful or false if an error occurred.
Use Audio::getError() to retrieve the error code.
*/
bool Audio::init()
{
Head deadHead = Head();
return Audio::init(&deadHead);
}
bool Audio::init(Head* mainHead)
{
data = new AudioData(NUM_AUDIO_SOURCES, BUFFER_LENGTH_BYTES);
data->linkedHead = mainHead;
err = Pa_Initialize();
if (err != paNoError) goto error;
data->sources[0]->position = glm::vec3(6, 0, -1);
data->sources[0]->loadDataFromFile("jeska.raw");
data->sources[1]->position = glm::vec3(6, 0, 6);
data->sources[1]->loadDataFromFile("grayson.raw");
err = Pa_OpenDefaultStream(&stream,
NULL, // input channels
2, // output channels
(paInt16 | paNonInterleaved), // sample format
22050, // sample rate (hz)
512, // frames per buffer
audioCallback, // callback function
(void *) data); // user data to be passed to callback
if (err != paNoError) goto error;
initialized = true;
// start the stream now that sources are good to go
Pa_StartStream(stream);
if (err != paNoError) goto error;
return paNoError;
error:
fprintf(stderr, "-- Failed to initialize portaudio --\n");
fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
initialized = false;
delete[] data;
return false;
}
void Audio::sourceSetup()
{
if (initialized) {
for (int s = 0; s < NUM_AUDIO_SOURCES; s++) {
// render gl objects on screen for our sources
glPushMatrix();
glTranslatef(data->sources[s]->position[0], data->sources[s]->position[1], data->sources[s]->position[2]);
glColor3f((s == 0 ? 1 : 0), (s == 1 ? 1 : 0), (s == 2 ? 1 : 0));
glutSolidCube(0.5);
glPopMatrix();
}
}
}
/**
* Close the running audio stream, and deinitialize portaudio.
* Should be called at the end of program execution.
* @return Returns true if the initialization was successful, or false if an error occured.
The error code may be retrieved by Audio::getError().
*/
bool Audio::terminate ()
{
if (!initialized) {
return true;
} else {
initialized = false;
err = Pa_CloseStream(stream);
if (err != paNoError) goto error;
delete data;
err = Pa_Terminate();
if (err != paNoError) goto error;
return true;
}
error:
fprintf(stderr, "-- portaudio termination error --\n");
fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
return false;
}