overte-JulianGro/scripts/system/libraries/controllers.js
Brad Hefta-Gaub 1a28732b64 Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
Conflicts:
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
	libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00

56 lines
2.2 KiB
JavaScript

// handControllerGrab.js
//
// Created by Seth Alves on 2016-9-7
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global MyAvatar, Vec3, Controller, Quat */
var GRAB_COMMUNICATIONS_SETTING = "io.highfidelity.isFarGrabbing";
setGrabCommunications = function setFarGrabCommunications(on) {
Settings.setValue(GRAB_COMMUNICATIONS_SETTING, on ? "on" : "");
}
getGrabCommunications = function getFarGrabCommunications() {
return !!Settings.getValue(GRAB_COMMUNICATIONS_SETTING, "");
}
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
getGrabPointSphereOffset = function(handController) {
if (handController === Controller.Standard.RightHand) {
return GRAB_POINT_SPHERE_OFFSET;
}
return {
x: GRAB_POINT_SPHERE_OFFSET.x * -1,
y: GRAB_POINT_SPHERE_OFFSET.y,
z: GRAB_POINT_SPHERE_OFFSET.z
};
};
// controllerWorldLocation is where the controller would be, in-world, with an added offset
getControllerWorldLocation = function (handController, doOffset) {
var orientation;
var position;
var pose = Controller.getPoseValue(handController);
var valid = pose.valid;
if (pose.valid) {
orientation = Quat.multiply(MyAvatar.orientation, pose.rotation);
position = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position);
// add to the real position so the grab-point is out in front of the hand, a bit
if (doOffset) {
position = Vec3.sum(position, Vec3.multiplyQbyV(orientation, getGrabPointSphereOffset(handController)));
}
} else if (!HMD.isHandControllerAvailable()){
position = MyAvatar.getHeadPosition();
orientation = Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, { x: 1, y: 0, z: 0 }));
valid = true;
}
return {position: position,
translation: position,
orientation: orientation,
rotation: orientation,
valid: valid};
};