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The hand state machine has the following features * There's a idle to point animation, followed by a looping point hold state. * There's a point to idle animation. * The grab state is composed of a linear blend between an open and closed pose. Additionally the C++ code will ramp on the left and right hand overlays, This allows the fingers to be animated normally when the user is not actively pointing or grabbing. |
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src | ||
CMakeLists.txt |