overte-JulianGro/interface/src/scripting/ControllerScriptingInterface.h
2015-10-12 17:59:58 -07:00

187 lines
7.2 KiB
C++

//
// ControllerScriptingInterface.h
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 12/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ControllerScriptingInterface_h
#define hifi_ControllerScriptingInterface_h
#include <QtCore/QObject>
#include <input-plugins/UserInputMapper.h>
#include <AbstractControllerScriptingInterface.h>
class PalmData;
namespace controller {
class NewControllerScriptingInterface;
}
class InputController : public AbstractInputController {
Q_OBJECT
public:
InputController(int deviceTrackerId, int subTrackerId, QObject* parent = NULL);
virtual void update();
virtual Key getKey() const;
public slots:
virtual bool isActive() const { return _isActive; }
virtual glm::vec3 getAbsTranslation() const { return _eventCache.absTranslation; }
virtual glm::quat getAbsRotation() const { return _eventCache.absRotation; }
virtual glm::vec3 getLocTranslation() const { return _eventCache.locTranslation; }
virtual glm::quat getLocRotation() const { return _eventCache.locRotation; }
private:
int _deviceTrackerId;
uint _subTrackerId;
// cache for the spatial
SpatialEvent _eventCache;
bool _isActive;
signals:
};
/// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public AbstractControllerScriptingInterface {
Q_OBJECT
public:
ControllerScriptingInterface();
~ControllerScriptingInterface();
virtual void registerControllerTypes(ScriptEngine* engine);
void emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); }
void emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); }
void handleMetaEvent(HFMetaEvent* event);
void emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); }
void emitMousePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mousePressEvent(MouseEvent(*event, deviceID)); }
void emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); }
void emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); }
void emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); }
void emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); }
void emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); }
void emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); }
bool isKeyCaptured(QKeyEvent* event) const;
bool isKeyCaptured(const KeyEvent& event) const;
bool isMouseCaptured() const { return _mouseCaptured; }
bool isTouchCaptured() const { return _touchCaptured; }
bool isWheelCaptured() const { return _wheelCaptured; }
bool areActionsCaptured() const { return _actionsCaptured; }
bool isJoystickCaptured(int joystickIndex) const;
void updateInputControllers();
public slots:
Q_INVOKABLE virtual QVector<UserInputMapper::Action> getAllActions();
Q_INVOKABLE virtual bool addInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE virtual QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE virtual QString getDeviceName(unsigned int device);
Q_INVOKABLE virtual float getActionValue(int action);
Q_INVOKABLE virtual void resetDevice(unsigned int device);
Q_INVOKABLE virtual void resetAllDeviceBindings();
Q_INVOKABLE virtual int findDevice(QString name);
Q_INVOKABLE virtual QVector<QString> getDeviceNames();
Q_INVOKABLE virtual int findAction(QString actionName);
Q_INVOKABLE virtual QVector<QString> getActionNames() const;
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;
virtual int getNumberOfButtons() const;
virtual bool isButtonPressed(int buttonIndex) const;
virtual int getNumberOfTriggers() const;
virtual float getTriggerValue(int triggerIndex) const;
virtual int getNumberOfJoysticks() const;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const;
virtual int getNumberOfSpatialControls() const;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const;
virtual glm::quat getSpatialControlRawRotation(int controlIndex) const;
virtual glm::vec3 getSpatialControlRawAngularVelocity(int controlIndex) const;
virtual void captureKeyEvents(const KeyEvent& event);
virtual void releaseKeyEvents(const KeyEvent& event);
virtual void captureMouseEvents() { _mouseCaptured = true; }
virtual void releaseMouseEvents() { _mouseCaptured = false; }
virtual void captureTouchEvents() { _touchCaptured = true; }
virtual void releaseTouchEvents() { _touchCaptured = false; }
virtual void captureWheelEvents() { _wheelCaptured = true; }
virtual void releaseWheelEvents() { _wheelCaptured = false; }
virtual void captureActionEvents() { _actionsCaptured = true; }
virtual void releaseActionEvents() { _actionsCaptured = false; }
virtual void captureJoystick(int joystickIndex);
virtual void releaseJoystick(int joystickIndex);
virtual glm::vec2 getViewportDimensions() const;
/// Factory to create an InputController
virtual AbstractInputController* createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(AbstractInputController* input);
private:
QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript
const PalmData* getPrimaryPalm() const;
const PalmData* getPalm(int palmIndex) const;
int getNumberOfActivePalms() const;
const PalmData* getActivePalm(int palmIndex) const;
bool _mouseCaptured;
bool _touchCaptured;
bool _wheelCaptured;
bool _actionsCaptured;
QMultiMap<int,KeyEvent> _capturedKeys;
QSet<int> _capturedJoysticks;
typedef std::map< AbstractInputController::Key, AbstractInputController* > InputControllerMap;
InputControllerMap _inputControllers;
void wireUpControllers(ScriptEngine* engine);
controller::NewControllerScriptingInterface* _newControllerScriptingInterface = nullptr;
};
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip
const int NUMBER_OF_JOYSTICKS_PER_PALM = 1;
const int NUMBER_OF_TRIGGERS_PER_PALM = 1;
const int NUMBER_OF_BUTTONS_PER_PALM = 6;
const int PALM_SPATIALCONTROL = 0;
const int TIP_SPATIALCONTROL = 1;
#endif // hifi_ControllerScriptingInterface_h