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125 lines
No EOL
4.4 KiB
JavaScript
125 lines
No EOL
4.4 KiB
JavaScript
//
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// controllerScriptingExamples.js
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// examples
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//
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// Created by Sam Gondelman on 6/2/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Assumes you only have the default keyboard connected
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var hydra = Controller.Hardware.Hydra2;
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if (hydra !== undefined) {
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print("-----------------------------------");
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var mapping = NewControllers.newMapping("Default");
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var standard = Controller.Standard;
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print("standard:" + standard);
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mapping.from(hydra.LeftButton1).to(standard.A);
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mapping.from(hydra.LeftButton2).to(standard.B);
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mapping.from(hydra.LeftButton3).to(standard.X);
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NewControllers.enableMapping("Default");
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print("-----------------------------------");
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}
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Object.keys(Controller.Standard).forEach(function (input) {
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print("Controller.Standard." + input + ":" + Controller.Standard[input]);
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});
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Object.keys(Controller.Hardware).forEach(function (deviceName) {
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Object.keys(Controller.Hardware[deviceName]).forEach(function (input) {
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print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]);
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});
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});
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Object.keys(Controller.Actions).forEach(function (actionName) {
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print("Controller.Actions." + actionName + ":" + Controller.Actions[actionName]);
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});
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// Resets every device to its default key bindings:
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Controller.resetAllDeviceBindings();
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// Query all actions
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print("All Actions: \n" + Controller.getAllActions());
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// Each action stores:
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// action: int representation of enum
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print("Action 5 int: \n" + Controller.getAllActions()[5].action);
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// actionName: string representation of enum
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print("Action 5 name: \n" + Controller.getAllActions()[5].actionName);
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// inputChannels: list of all inputchannels that control that action
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print("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n");
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// Each input channel stores:
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// action: Action that this InputChannel maps to
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print("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action);
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// scale: sensitivity of input
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print("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale);
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// input and modifier: Inputs
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print("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n");
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// Each Input stores:
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// device: device of input
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print("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device);
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// channel: channel of input
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print("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel);
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// type: type of input (Unknown, Button, Axis, Joint)
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print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type);
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// id: id of input
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print("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n");
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// You can get the name of a device from its id
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print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id));
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// You can also get all of a devices input channels
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print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");
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// Modifying properties:
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// The following code will switch the "w" and "s" key functionality and adjust their scales
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var s = Controller.getAllActions()[0].inputChannels[0];
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var w = Controller.getAllActions()[1].inputChannels[0];
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// You must remove an input controller before modifying it so the old input controller isn't registered anymore
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// removeInputChannel and addInputChannel return true if successful, false otherwise
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Controller.removeInputChannel(s);
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Controller.removeInputChannel(w);
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print(s.scale);
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s.action = 1;
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s.scale = .01;
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w.action = 0;
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w.scale = 10000;
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Controller.addInputChannel(s);
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Controller.addInputChannel(w);
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print(s.scale);
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// You can get all the available inputs for any device
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// Each AvailableInput has:
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// input: the Input itself
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// inputName: string representing the input
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var availableInputs = Controller.getAvailableInputs(1);
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for (i = 0; i < availableInputs.length; i++) {
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print(availableInputs[i].inputName);
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}
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// You can modify key bindings by using these avaiable inputs
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// This will replace e (up) with 6
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var e = Controller.getAllActions()[5].inputChannels[0];
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Controller.removeInputChannel(e);
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e.input = availableInputs[6].input;
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Controller.addInputChannel(e); |