mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 20:15:15 +02:00
181 lines
9.3 KiB
JavaScript
181 lines
9.3 KiB
JavaScript
"use strict";
|
|
|
|
// webSurfaceLaserInput.js
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
|
|
/* global Script, Entities, Controller, RIGHT_HAND, LEFT_HAND, enableDispatcherModule, disableDispatcherModule,
|
|
makeRunningValues, Messages, Quat, Vec3, makeDispatcherModuleParameters, Overlays, ZERO_VEC, HMD,
|
|
INCHES_TO_METERS, DEFAULT_REGISTRATION_POINT, getGrabPointSphereOffset, COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
|
|
COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_ON_VALUE,
|
|
TRIGGER_OFF_VALUE, getEnabledModuleByName, PICK_MAX_DISTANCE, ContextOverlay, Picks, makeLaserParams
|
|
*/
|
|
|
|
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
|
Script.include("/~/system/libraries/controllers.js");
|
|
|
|
(function() {
|
|
function WebSurfaceLaserInput(hand) {
|
|
this.hand = hand;
|
|
this.otherHand = this.hand === RIGHT_HAND ? LEFT_HAND : RIGHT_HAND;
|
|
this.running = false;
|
|
|
|
this.parameters = makeDispatcherModuleParameters(
|
|
160,
|
|
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
|
[],
|
|
100,
|
|
makeLaserParams(hand, true));
|
|
|
|
this.grabModuleWantsNearbyOverlay = function(controllerData) {
|
|
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE || controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) {
|
|
var nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
|
|
var nearGrabModule = getEnabledModuleByName(nearGrabName);
|
|
if (nearGrabModule) {
|
|
var candidateOverlays = controllerData.nearbyOverlayIDs[this.hand];
|
|
var grabbableOverlays = candidateOverlays.filter(function(overlayID) {
|
|
return Overlays.getProperty(overlayID, "grabbable");
|
|
});
|
|
var target = nearGrabModule.getTargetID(grabbableOverlays, controllerData);
|
|
if (target) {
|
|
return true;
|
|
}
|
|
}
|
|
nearGrabName = this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity";
|
|
nearGrabModule = getEnabledModuleByName(nearGrabName);
|
|
if (nearGrabModule && nearGrabModule.isReady(controllerData)) {
|
|
// check for if near parent module is active.
|
|
var isNearGrabModuleActive = nearGrabModule.isReady(controllerData).active;
|
|
if (isNearGrabModuleActive) {
|
|
// if true, return true.
|
|
return isNearGrabModuleActive;
|
|
} else {
|
|
// check near action grab entity as a second pass.
|
|
nearGrabName = this.hand === RIGHT_HAND ? "RightNearActionGrabEntity" : "LeftNearActionGrabEntity";
|
|
nearGrabModule = getEnabledModuleByName(nearGrabName);
|
|
if (nearGrabModule && nearGrabModule.isReady(controllerData)) {
|
|
return nearGrabModule.isReady(controllerData).active;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
this.getOtherModule = function() {
|
|
return this.hand === RIGHT_HAND ? leftOverlayLaserInput : rightOverlayLaserInput;
|
|
};
|
|
|
|
this.isPointingAtTriggerable = function(controllerData, triggerPressed, checkEntitiesOnly) {
|
|
// allow pointing at tablet, unlocked web entities, or web overlays automatically without pressing trigger,
|
|
// but for pointing at locked web entities or non-web overlays user must be pressing trigger
|
|
var intersection = controllerData.rayPicks[this.hand];
|
|
var objectID = intersection.objectID;
|
|
if (intersection.type === Picks.INTERSECTED_OVERLAY && !checkEntitiesOnly) {
|
|
if ((HMD.tabletID && objectID === HMD.tabletID) ||
|
|
(HMD.tabletScreenID && objectID === HMD.tabletScreenID) ||
|
|
(HMD.homeButtonID && objectID === HMD.homeButtonID)) {
|
|
return true;
|
|
} else {
|
|
var overlayType = Overlays.getOverlayType(objectID);
|
|
return overlayType === "web3d" || triggerPressed;
|
|
}
|
|
} else if (intersection.type === Picks.INTERSECTED_ENTITY) {
|
|
var entityProperties = Entities.getEntityProperties(objectID);
|
|
var entityType = entityProperties.type;
|
|
var isLocked = entityProperties.locked;
|
|
return entityType === "Web" && (!isLocked || triggerPressed);
|
|
}
|
|
return false;
|
|
};
|
|
|
|
this.deleteContextOverlay = function() {
|
|
var farGrabModule = getEnabledModuleByName(this.hand === RIGHT_HAND
|
|
? "RightFarActionGrabEntity" : "LeftFarActionGrabEntity");
|
|
if (farGrabModule) {
|
|
var entityWithContextOverlay = farGrabModule.entityWithContextOverlay;
|
|
|
|
if (entityWithContextOverlay) {
|
|
ContextOverlay.destroyContextOverlay(entityWithContextOverlay);
|
|
farGrabModule.entityWithContextOverlay = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
this.updateAllwaysOn = function() {
|
|
var PREFER_STYLUS_OVER_LASER = "preferStylusOverLaser";
|
|
this.parameters.handLaser.allwaysOn = !Settings.getValue(PREFER_STYLUS_OVER_LASER, false);
|
|
};
|
|
|
|
this.getDominantHand = function() {
|
|
return MyAvatar.getDominantHand() === "right" ? 1 : 0;
|
|
};
|
|
|
|
this.dominantHandOverride = false;
|
|
|
|
this.isReady = function(controllerData) {
|
|
var otherModuleRunning = this.getOtherModule().running;
|
|
otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand.
|
|
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE &&
|
|
controllerData.triggerValues[this.otherHand] <= TRIGGER_OFF_VALUE;
|
|
var allowThisModule = !otherModuleRunning || isTriggerPressed;
|
|
|
|
if ((allowThisModule && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) && !this.grabModuleWantsNearbyOverlay(controllerData)) {
|
|
this.updateAllwaysOn();
|
|
if (isTriggerPressed) {
|
|
this.dominantHandOverride = true; // Override dominant hand.
|
|
this.getOtherModule().dominantHandOverride = false;
|
|
}
|
|
if (this.parameters.handLaser.allwaysOn || isTriggerPressed) {
|
|
return makeRunningValues(true, [], []);
|
|
}
|
|
}
|
|
return makeRunningValues(false, [], []);
|
|
};
|
|
|
|
this.run = function(controllerData, deltaTime) {
|
|
var otherModuleRunning = this.getOtherModule().running;
|
|
otherModuleRunning = otherModuleRunning && this.getDominantHand() !== this.hand; // Auto-swap to dominant hand.
|
|
otherModuleRunning = otherModuleRunning || this.getOtherModule().dominantHandOverride; // Override dominant hand.
|
|
var grabModuleNeedsToRun = this.grabModuleWantsNearbyOverlay(controllerData);
|
|
// only allow for non-near grab
|
|
var allowThisModule = !otherModuleRunning && !grabModuleNeedsToRun;
|
|
var isTriggerPressed = controllerData.triggerValues[this.hand] > TRIGGER_OFF_VALUE;
|
|
var laserOn = isTriggerPressed || this.parameters.handLaser.allwaysOn;
|
|
if (allowThisModule) {
|
|
if (isTriggerPressed && !this.isPointingAtTriggerable(controllerData, isTriggerPressed, true)) {
|
|
// if trigger is down + not pointing at a web entity, keep running web surface laser
|
|
this.running = true;
|
|
return makeRunningValues(true, [], []);
|
|
} else if (laserOn && this.isPointingAtTriggerable(controllerData, isTriggerPressed, false)) {
|
|
// if trigger is down + pointing at a web entity/overlay, keep running web surface laser
|
|
this.running = true;
|
|
return makeRunningValues(true, [], []);
|
|
} else {
|
|
this.deleteContextOverlay();
|
|
this.running = false;
|
|
this.dominantHandOverride = false;
|
|
return makeRunningValues(false, [], []);
|
|
}
|
|
}
|
|
// if module needs to stop from near grabs or other modules are running, stop it.
|
|
this.deleteContextOverlay();
|
|
this.running = false;
|
|
this.dominantHandOverride = false;
|
|
return makeRunningValues(false, [], []);
|
|
};
|
|
}
|
|
|
|
var leftOverlayLaserInput = new WebSurfaceLaserInput(LEFT_HAND);
|
|
var rightOverlayLaserInput = new WebSurfaceLaserInput(RIGHT_HAND);
|
|
|
|
enableDispatcherModule("LeftWebSurfaceLaserInput", leftOverlayLaserInput);
|
|
enableDispatcherModule("RightWebSurfaceLaserInput", rightOverlayLaserInput);
|
|
|
|
function cleanup() {
|
|
disableDispatcherModule("LeftWebSurfaceLaserInput");
|
|
disableDispatcherModule("RightWebSurfaceLaserInput");
|
|
}
|
|
Script.scriptEnding.connect(cleanup);
|
|
}());
|