overte-JulianGro/assignment-client/src/avatars/ScriptableAvatar.cpp
2015-11-18 17:17:20 -08:00

91 lines
3.9 KiB
C++

//
// ScriptableAvatar.cpp
//
//
// Created by Clement on 7/22/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QThread>
#include <GLMHelpers.h>
#include "ScriptableAvatar.h"
// hold and priority unused but kept so that client side JS can run.
void ScriptableAvatar::startAnimation(const QString& url, float fps, float priority,
bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "startAnimation", Q_ARG(const QString&, url), Q_ARG(float, fps),
Q_ARG(float, priority), Q_ARG(bool, loop), Q_ARG(bool, hold), Q_ARG(float, firstFrame),
Q_ARG(float, lastFrame), Q_ARG(const QStringList&, maskedJoints));
return;
}
_animation = DependencyManager::get<AnimationCache>()->getAnimation(url);
_animationDetails = AnimationDetails("", QUrl(url), fps, 0, loop, hold, false, firstFrame, lastFrame, true, firstFrame);
_maskedJoints = maskedJoints;
}
void ScriptableAvatar::stopAnimation() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "stopAnimation");
return;
}
_animation.clear();
}
AnimationDetails ScriptableAvatar::getAnimationDetails() {
if (QThread::currentThread() != thread()) {
AnimationDetails result;
QMetaObject::invokeMethod(this, "getAnimationDetails", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(AnimationDetails, result));
return result;
}
return _animationDetails;
}
void ScriptableAvatar::update(float deltatime) {
// Run animation
if (_animation && _animation->isLoaded() && _animation->getFrames().size() > 0) {
QStringList modelJoints = getJointNames();
QStringList animationJoints = _animation->getJointNames();
if (_jointData.size() != modelJoints.size()) {
_jointData.resize(modelJoints.size());
}
float currentFrame = _animationDetails.currentFrame + deltatime * _animationDetails.fps;
if (_animationDetails.loop || currentFrame < _animationDetails.lastFrame) {
while (currentFrame >= _animationDetails.lastFrame) {
currentFrame -= (_animationDetails.lastFrame - _animationDetails.firstFrame);
}
_animationDetails.currentFrame = currentFrame;
const int frameCount = _animation->getFrames().size();
const FBXAnimationFrame& floorFrame = _animation->getFrames().at((int)glm::floor(currentFrame) % frameCount);
const FBXAnimationFrame& ceilFrame = _animation->getFrames().at((int)glm::ceil(currentFrame) % frameCount);
const float frameFraction = glm::fract(currentFrame);
for (int i = 0; i < animationJoints.size(); i++) {
const QString& name = animationJoints[i];
int mapping = getJointIndex(name);
if (mapping != -1 && !_maskedJoints.contains(name)) {
JointData& data = _jointData[mapping];
auto newRotation = safeMix(floorFrame.rotations.at(i), ceilFrame.rotations.at(i), frameFraction);
// We could probably do translations as in interpolation in model space (rather than the parent space that each frame is in),
// but we don't do so for MyAvatar yet, so let's not be different here.
if (data.rotation != newRotation) {
data.rotation = newRotation;
data.rotationSet = true;
}
}
}
} else {
_animation.clear();
}
}
}