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91 lines
3.9 KiB
C++
91 lines
3.9 KiB
C++
//
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// ScriptableAvatar.cpp
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//
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//
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// Created by Clement on 7/22/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QThread>
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#include <GLMHelpers.h>
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#include "ScriptableAvatar.h"
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// hold and priority unused but kept so that client side JS can run.
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void ScriptableAvatar::startAnimation(const QString& url, float fps, float priority,
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bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "startAnimation", Q_ARG(const QString&, url), Q_ARG(float, fps),
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Q_ARG(float, priority), Q_ARG(bool, loop), Q_ARG(bool, hold), Q_ARG(float, firstFrame),
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Q_ARG(float, lastFrame), Q_ARG(const QStringList&, maskedJoints));
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return;
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}
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_animation = DependencyManager::get<AnimationCache>()->getAnimation(url);
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_animationDetails = AnimationDetails("", QUrl(url), fps, 0, loop, hold, false, firstFrame, lastFrame, true, firstFrame);
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_maskedJoints = maskedJoints;
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}
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void ScriptableAvatar::stopAnimation() {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "stopAnimation");
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return;
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}
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_animation.clear();
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}
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AnimationDetails ScriptableAvatar::getAnimationDetails() {
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if (QThread::currentThread() != thread()) {
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AnimationDetails result;
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QMetaObject::invokeMethod(this, "getAnimationDetails", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(AnimationDetails, result));
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return result;
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}
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return _animationDetails;
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}
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void ScriptableAvatar::update(float deltatime) {
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// Run animation
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if (_animation && _animation->isLoaded() && _animation->getFrames().size() > 0) {
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QStringList modelJoints = getJointNames();
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QStringList animationJoints = _animation->getJointNames();
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if (_jointData.size() != modelJoints.size()) {
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_jointData.resize(modelJoints.size());
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}
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float currentFrame = _animationDetails.currentFrame + deltatime * _animationDetails.fps;
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if (_animationDetails.loop || currentFrame < _animationDetails.lastFrame) {
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while (currentFrame >= _animationDetails.lastFrame) {
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currentFrame -= (_animationDetails.lastFrame - _animationDetails.firstFrame);
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}
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_animationDetails.currentFrame = currentFrame;
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const int frameCount = _animation->getFrames().size();
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const FBXAnimationFrame& floorFrame = _animation->getFrames().at((int)glm::floor(currentFrame) % frameCount);
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const FBXAnimationFrame& ceilFrame = _animation->getFrames().at((int)glm::ceil(currentFrame) % frameCount);
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const float frameFraction = glm::fract(currentFrame);
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for (int i = 0; i < animationJoints.size(); i++) {
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const QString& name = animationJoints[i];
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int mapping = getJointIndex(name);
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if (mapping != -1 && !_maskedJoints.contains(name)) {
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JointData& data = _jointData[mapping];
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auto newRotation = safeMix(floorFrame.rotations.at(i), ceilFrame.rotations.at(i), frameFraction);
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// We could probably do translations as in interpolation in model space (rather than the parent space that each frame is in),
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// but we don't do so for MyAvatar yet, so let's not be different here.
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if (data.rotation != newRotation) {
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data.rotation = newRotation;
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data.rotationSet = true;
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}
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}
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}
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} else {
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_animation.clear();
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}
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}
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}
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