overte-JulianGro/interface/src/scripting/ClipboardScriptingInterface.h

89 lines
3.5 KiB
C++

//
// ClipboardScriptingInterface.h
// interface/src/scripting
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ClipboardScriptingInterface_h
#define hifi_ClipboardScriptingInterface_h
#include <QObject>
#include <glm/glm.hpp>
#include <EntityItemID.h>
/**jsdoc
* The Clipboard API enables you to export and import entities to and from JSON files.
*
* @namespace Clipboard
*
* @hifi-interface
* @hifi-client-entity
*/
class ClipboardScriptingInterface : public QObject {
Q_OBJECT
public:
ClipboardScriptingInterface();
public:
/**jsdoc
* Compute the extents of the contents held in the clipboard.
* @function Clipboard.getContentsDimensions
* @returns {Vec3} The extents of the contents held in the clipboard.
*/
Q_INVOKABLE glm::vec3 getContentsDimensions();
/**jsdoc
* Compute the largest dimension of the extents of the contents held in the clipboard.
* @function Clipboard.getClipboardContentsLargestDimension
* @returns {number} The largest dimension computed.
*/
Q_INVOKABLE float getClipboardContentsLargestDimension();
/**jsdoc
* Import entities from a JSON file containing entity data into the clipboard.
* You can generate a JSON file using {@link Clipboard.exportEntities}.
* @function Clipboard.importEntities
* @param {string} filename Path and name of file to import.
* @param {boolean} does the ResourceRequestObserver observe this request?
* @param {number} optional internal id of object causing this import.
* @returns {boolean} <code>true</code> if the import was successful, otherwise <code>false</code>.
*/
Q_INVOKABLE bool importEntities(const QString& filename, const bool isObservable = true, const qint64 callerId = -1);
/**jsdoc
* Export the entities specified to a JSON file.
* @function Clipboard.exportEntities
* @param {string} filename Path and name of the file to export the entities to. Should have the extension ".json".
* @param {Uuid[]} entityIDs Array of IDs of the entities to export.
* @returns {boolean} <code>true</code> if the export was successful, otherwise <code>false</code>.
*/
Q_INVOKABLE bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs);
/**jsdoc
* Export the entities with centers within a cube to a JSON file.
* @function Clipboard.exportEntities
* @param {string} filename Path and name of the file to export the entities to. Should have the extension ".json".
* @param {number} x X-coordinate of the cube center.
* @param {number} y Y-coordinate of the cube center.
* @param {number} z Z-coordinate of the cube center.
* @param {number} scale Half dimension of the cube.
* @returns {boolean} <code>true</code> if the export was successful, otherwise <code>false</code>.
*/
Q_INVOKABLE bool exportEntities(const QString& filename, float x, float y, float z, float scale);
/**jsdoc
* Paste the contents of the clipboard into the world.
* @function Clipboard.pasteEntities
* @param {Vec3} position Position to paste the clipboard contents at.
* @returns {Uuid[]} Array of entity IDs for the new entities that were created as a result of the paste operation.
*/
Q_INVOKABLE QVector<EntityItemID> pasteEntities(glm::vec3 position);
};
#endif // hifi_ClipboardScriptingInterface_h