overte-JulianGro/libraries
Anthony J. Thibault 02d5769991 Better head vs camera checks for avatar head cauterization
* cameraInsideHead() check now uses detailed avatar collision when possible.
* head is now more constantly hidden in first person camera mode
* getEyeModelPositions() uses a better estimate when avatar eye joints are missing.
* moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp
* added isPlayingOverrideAnimation() method to Rig class
2019-04-09 12:57:03 -07:00
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animation Better head vs camera checks for avatar head cauterization 2019-04-09 12:57:03 -07:00
audio
audio-client
auto-updater
avatars
avatars-renderer Better head vs camera checks for avatar head cauterization 2019-04-09 12:57:03 -07:00
baking
controllers
display-plugins
embedded-webserver
entities
entities-renderer
fbx
gl
gpu
gpu-gl
gpu-gl-common
gpu-gles
graphics
graphics-scripting
hfm
image
input-plugins
ktx
material-networking
midi
model-baker
model-networking
networking
octree
oculusMobile
oculusMobilePlugin
physics
plugins
pointers
procedural
qml
recording
render
render-utils
script-engine
shaders
shared Better head vs camera checks for avatar head cauterization 2019-04-09 12:57:03 -07:00
task
test-utils
trackers
ui
ui-plugins
workload