overte-JulianGro/libraries/shaders/ShaderEnums.cpp.in

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390 B
C++

#include "ShaderEnums.h"
#include <vector>
namespace shader {
const std::vector<uint32_t>& startupPrograms() {
static const std::vector<uint32_t> STARTUP_PROGRAMS{{
@SHADER_PROGRAMS_ARRAY@
}};
return STARTUP_PROGRAMS;
}
const std::vector<uint32_t>& allShaders() {
static const std::vector<uint32_t> ALL_SHADERS{{
@SHADER_SHADERS_ARRAY@
}};
return ALL_SHADERS;
}
}