overte-JulianGro/unpublishedScripts/DomainContent/Home/musicBox/lid.js

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14 KiB
JavaScript

//
//
// Created by The Content Team 4/10/216
// Copyright 2016 High Fidelity, Inc.
//
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
//
(function() {
//TODO -- At the part of the animation where the user starts to close the lid we need to rewind any frames past the one where it is aligned for going up/down before switching to the down animation
Script.include('../utils.js');
var GRAB_CONSTRAINTS_USER_DATA_KEY = "grabConstraintsKey"
var MAPPING_NAME = "com.highfidelity.musicBox";
var _this;
function Lid() {
_this = this;
return this;
}
var MUSIC_URL = Script.resolvePath('atp:/musicBox/music.wav');
var OPENSHUT_SOUND_URL = Script.resolvePath('atp:/openCloseSound.wav');
Lid.prototype = {
disabledHand: 'none',
lidLoopConnected: false,
myInterval: null,
musicInjector: null,
preload: function(entityID) {
this.entityID = entityID;
this.music = SoundCache.getSound(MUSIC_URL);
this.shutSound = SoundCache.getSound(OPENSHUT_SOUND_URL);
this.openSound = SoundCache.getSound(OPENSHUT_SOUND_URL);
print('OPEN SOUND?? ' + this.openSound)
this.musicIsPlaying = false;
this.shut = true;
this.shutSoundInjector = {
isPlaying: false
};
this.musicInjector = null;
this.openSoundInjector = {
isPlaying: false
}
this.getParts();
this.props = Entities.getEntityProperties(this.entityID);
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from([Controller.Standard.RT]).peek().to(_this.rightTriggerPress);
mapping.from([Controller.Standard.LT]).peek().to(_this.leftTriggerPress);
Controller.enableMapping(MAPPING_NAME);
},
setLeftHand: function() {
_this.disabledHand = 'left';
print('LID HAND IS LEFT');
},
setRightHand: function() {
_this.disabledHand = 'right';
print('LID HAND IS RIGHT')
},
clearHand: function() {
_this.disabledHand = "none";
},
createMyInteval: function() {
var handToDisable = _this.hand;
print("disabling hand: " + handToDisable);
Messages.sendLocalMessage('Hifi-Hand-Disabler', handToDisable);
_this.myInterval = Script.setInterval(function() {
_this.handleTrigger();
}, 16);
},
clearMyInterval: function() {
Messages.sendLocalMessage('Hifi-Hand-Disabler','none');
if (_this.myInterval !== null) {
Script.clearInterval(_this.myInterval)
}
},
rightTriggerPress: function(value) {
print('right trigger press 1')
if (_this.disabledHand === 'none') {
_this.generalTriggerPress(value,'right');
return;
}
if (_this.disabledHand !== 'right') {
return;
}
_this.hand = 'right';
print('RIGHT TRIGGER PRESS')
_this.triggerPress(value);
},
leftTriggerPress: function(value) {
print('left trigger press1 ')
if (_this.disabledHand === 'none') {
_this.generalTriggerPress(value,'left');
return;
}
if (_this.disabledHand !== 'left') {
return;
}
_this.hand = 'left';
_this.triggerPress(value)
print('LEFT TRIGGER PRESS2');
},
generalTriggerPress: function(value,hand) {
// print('GENERAL TRIGGER PRESS');
_this.hand = hand;
if (_this.disabledHand !== 'none') {
return;
} else {
var handPosition = _this.getHandPosition();
var lidProps = Entities.getEntityProperties(_this.entityID);
var distanceHandToLid = Vec3.distance(lidProps.position, handPosition);
print('DISTANCE TO LID' + distanceHandToLid)
if(distanceHandToLid<=0.4){
print('SOME PRESS NEARBY BUT WE ARE NOT GRABBING THE BOTTOM')
_this.triggerPress(value);
}
else{
print('TOO FAR FOR THIS TO COUNT')
}
}
},
triggerPress: function(value) {
print('SOME TRIGGER PRESS ' + value);
if (value > 0.1 && _this.lidLoopConnected === false) {
print('SHOULD CREATE INTERVAL')
_this.lidLoopConnected = true;
_this.createMyInteval();
};
if (value <= 0.1 && _this.lidLoopConnected === true) {
print('SHOULD CLEAR INTERVAL')
_this.lidLoopConnected = false;
_this.clearMyInterval();
}
},
updateSoundPositionWhileBaseIsHeld: function() {
},
getHandPosition: function() {
if (_this.hand === 'left') {
return MyAvatar.getLeftPalmPosition();
}
if (_this.hand === 'right') {
return MyAvatar.getRightPalmPosition();
}
},
handleTrigger: function() {
// get the base position
// get the hand position
// get the distance between
// use that value to scale the angle of the lid rotation
var baseProps = Entities.getEntityProperties(_this.base);
var baseBoxPosition = baseProps.position;
var handPosition = _this.getHandPosition();
var lidProps = Entities.getEntityProperties(_this.entityID);
var distaceHandToBaseBox = Vec3.distance(baseBoxPosition, handPosition);
var safeEuler = Quat.safeEulerAngles(baseProps.rotation);
var finalRotation = {
x: 0,
y: 0,
z: 0
}
var min1 = 0;
var max1 = 75;
var maxDistance = 0.4;
var finalAngle = scaleValue(distaceHandToBaseBox, 0.1, maxDistance, 0, 75)
// print('FINAL ANGLE:: ' + finalAngle);
if (finalAngle < 0) {
finalAngle = 0;
}
if (finalAngle > 75) {
finalAngle = 75;
}
finalRotation.z = finalAngle;
_this.handleLidActivities(finalRotation)
},
handleLidActivities: function(finalRotation) {
var constraint = finalRotation.z;
//handle sound on open, close, and actually play the song
if (constraint > 20 && this.musicIsPlaying === false) {
this.playMusic();
print('play music!!')
}
if (constraint <= 20 && this.musicIsPlaying === true) {
print('stop music!!')
this.stopMusic();
}
if (constraint > 0 && this.shut === true) {
print('play open sound!!')
this.shut = false;
this.playOpenSound();
this.startHat();
this.startKey();
} else if (constraint <= 0 && this.shut === false) {
print('play shut sound!!')
this.shut = true;
this.playShutSound();
this.stopKey();
this.stopHat();
}
var hatHeight = scaleValue(constraint, 0, 75, 0, 0.04);
this.updateHatRotation();
this.updateKeyRotation();
Entities.editEntity(this.entityID, {
localRotation: Quat.fromPitchYawRollDegrees(finalRotation.x, finalRotation.y, finalRotation.z)
})
var VERTICAL_OFFSET = 0.025;
var FORWARD_OFFSET = 0.0;
var LATERAL_OFFSET = 0.0;
var hatOffset = getOffsetFromCenter(VERTICAL_OFFSET, FORWARD_OFFSET, LATERAL_OFFSET)
var baseProps = Entities.getEntityProperties(this.base);
var upOffset = Vec3.multiply(hatHeight, Quat.getUp(baseProps.rotation));
var hatPosition = Vec3.sum(hatOffset, upOffset)
Entities.editEntity(this.hat, {
position: hatPosition
})
},
updateHatRotation: function() {
var baseProps = Entities.getEntityProperties(_this.base);
var localAngularVelocity = {
x: 0,
y: 0.785398,
z: 0,
};
var worldAngularVelocity = Vec3.multiplyQbyV(baseProps.rotation, localAngularVelocity);
Entities.editEntity(_this.hat, {
angularVelocity: worldAngularVelocity
})
// print('UPDATE HAT ANGULAR VELOCITY!' + JSON.stringify(worldAngularVelocity));
},
updateKeyRotation: function() {
var baseProps = Entities.getEntityProperties(_this.base);
var localAngularVelocity = {
x: 0,
y: 0,
z: 0.785398,
};
var worldAngularVelocity = Vec3.multiplyQbyV(baseProps.rotation, localAngularVelocity);
Entities.editEntity(this.key, {
angularVelocity: worldAngularVelocity
})
// print('UPDATE KEY ANGULAR VELOCITY!' + JSON.stringify(worldAngularVelocity));
},
playMusic: function() {
if (this.musicIsPlaying !== true) {
var properties = Entities.getEntityProperties(this.entityID);
var audioOptions = {
position: properties.position,
volume: 0.75,
loop: true
}
this.musicInjector = Audio.playSound(this.music, audioOptions);
this.musicIsPlaying = true;
print('music should be playing now')
}
},
stopMusic: function() {
this.musicIsPlaying = false;
if (this.musicInjector !== null) {
this.musicInjector.stop();
}
},
playOpenSound: function() {
if (this.openSoundInjector.isPlaying !== true) {
var properties = Entities.getEntityProperties(this.entityID);
var audioOptions = {
position: properties.position,
volume: 1,
loop: false
}
this.openSoundInjector = Audio.playSound(this.openSound, audioOptions);
print('this open soundinjector' + JSON.stringify(this.openSoundInjector))
}
},
playShutSound: function() {
print('shut injector' + JSON.stringify(this.shutSoundInjector));
if (this.shutSoundInjector.isPlaying !== true) {
var properties = Entities.getEntityProperties(this.entityID);
var audioOptions = {
position: properties.position,
volume: 1,
loop: false
}
this.shutSoundInjector = Audio.playSound(this.shutSound, audioOptions);
}
},
getParts: function() {
var properties = Entities.getEntityProperties(this.entityID);
var results = Entities.findEntities(properties.position, 2);
results.forEach(function(result) {
var props = Entities.getEntityProperties(result);
if (props.name === 'home_music_box_base') {
print('FOUND BASE');
_this.base = result;
_this.baseProps = props;
}
if (props.name === 'home_music_box_key') {
print('FOUND KEY')
_this.key = result;
_this.keyProps = props;
}
if (props.name === 'home_music_box_hat') {
print('FOUND HAT')
_this.hat = result;
_this.hatProps = props;
}
})
},
startHat: function() {
Entities.editEntity(this.hat, {
angularDamping: 0,
angularVelocity: {
x: 0,
y: 0.785398,
z: 0,
}
})
},
startKey: function() {
Entities.editEntity(this.key, {
angularDamping: 0,
angularVelocity: {
x: 0,
y: 0,
z: 0.785398,
}
})
},
stopHat: function() {
Entities.editEntity(this.hat, {
angularDamping: 0.5,
});
},
stopKey: function() {
Entities.editEntity(this.key, {
angularDamping: 0.5,
});
},
unload: function() {
Messages.sendLocalMessage('Hifi-Hand-Disabler','none');
Controller.disableMapping(MAPPING_NAME);
print('DISABLED MAPPING:: ' + MAPPING_NAME);
if (this.musicInjector !== null) {
this.musicInjector.stop();
}
},
}
var scaleValue = function(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
function getOffsetFromCenter(VERTICAL_OFFSET, FORWARD_OFFSET, LATERAL_OFFSET) {
var properties = Entities.getEntityProperties(_this.base);
var upVector = Quat.getUp(properties.rotation);
var frontVector = Quat.getFront(properties.rotation);
var rightVector = Quat.getRight(properties.rotation);
var upOffset = Vec3.multiply(upVector, VERTICAL_OFFSET);
var frontOffset = Vec3.multiply(frontVector, FORWARD_OFFSET);
var rightOffset = Vec3.multiply(rightVector, LATERAL_OFFSET);
var finalOffset = Vec3.sum(properties.position, upOffset);
finalOffset = Vec3.sum(finalOffset, frontOffset);
finalOffset = Vec3.sum(finalOffset, rightOffset);
return finalOffset
};
return new Lid();
})