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84 lines
No EOL
2.8 KiB
JavaScript
84 lines
No EOL
2.8 KiB
JavaScript
//
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// Created by Eric Levin on 3/25/16
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// Copyright 2016 High Fidelity, Inc.
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//
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// This entity script handles the logic for untipping a cow after it collides with something
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this = this;
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_this.COLLISION_COOLDOWN_TIME = 5000;
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_this.preload = function(entityID) {
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//set our id so other methods can get it.
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_this.entityID = entityID;
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//load the mooing sound
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_this.mooSound = SoundCache.getSound("https://content.overte.org/Developer/Tutorials/cow/moo.wav")
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_this.mooSoundOptions = {
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volume: 0.7,
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loop: false
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};
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//variables we will use to keep track of when to reset the cow
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_this.timeSinceLastCollision = 0;
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_this.shouldUntipCow = true;
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}
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_this.collisionWithEntity = function(myID, otherID, collisionInfo) {
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//we dont actually use any of the parameters above, since we don't really care what we collided with, or the details of the collision.
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//5 seconds after a collision, upright the cow. protect from multiple collisions in a short timespan with the 'shouldUntipCow' variable
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if (_this.shouldUntipCow) {
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//in Hifi, preface setTimeout with Script.setTimeout
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Script.setTimeout(function() {
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_this.untipCow();
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_this.shouldUntipCow = true;
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}, _this.COLLISION_COOLDOWN_TIME);
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}
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_this.shouldUntipCow = false;
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}
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_this.untipCow = function() {
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// keep yaw but reset pitch and roll
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var cowProps = Entities.getEntityProperties(_this.entityID, ["rotation", "position"]);
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var eulerRotation = Quat.safeEulerAngles(cowProps.rotation);
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eulerRotation.x = 0;
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eulerRotation.z = 0;
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var newRotation = Quat.fromVec3Degrees(eulerRotation);
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//we zero out the velocity and angular velocity so the cow doesn't change position or spin
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Entities.editEntity(_this.entityID, {
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rotation: newRotation,
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velocity: {
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x: 0,
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y: 0,
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z: 0
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},
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angularVelocity: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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//play the mooing sound when we untip! if it isn't already playing.
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_this.mooSoundOptions.position = cowProps.position;
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if (!_this.soundInjector) {
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_this.soundInjector = Audio.playSound(_this.mooSound, _this.mooSoundOptions);
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} else {
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//if its already playing, just restart
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_this.soundInjector.setOptions(_this.mooSoundOptions);
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_this.soundInjector.restart();
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}
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}
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}); |