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36 lines
1 KiB
JavaScript
36 lines
1 KiB
JavaScript
"use strict";
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//
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// dialTone.js
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// examples
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//
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// Created by Stephen Birarda on 06/08/15.
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// Added disconnect HRS 6/11/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() { // BEGIN LOCAL_SCOPE
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// setup the local sound we're going to use
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var connectSound = SoundCache.getSound(Script.resolvePath("assets/sounds/hello.wav"));
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var disconnectSound = SoundCache.getSound(Script.resolvePath("assets/sounds/goodbye.wav"));
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var micMutedSound = SoundCache.getSound(Script.resolvePath("assets/sounds/goodbye.wav"));
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// setup the options needed for that sound
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var soundOptions = {
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localOnly: true
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};
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// play the sound locally once we get the first audio packet from a mixer
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Audio.receivedFirstPacket.connect(function(){
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Audio.playSound(connectSound, soundOptions);
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});
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Audio.disconnected.connect(function(){
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Audio.playSound(disconnectSound, soundOptions);
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});
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}()); // END LOCAL_SCOPE
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