overte-JulianGro/script-archive/winterSmashUp/targetPractice/shooterPlatform.js
2016-04-26 11:18:22 -07:00

73 lines
2.5 KiB
JavaScript

//
// shooterPlatform.js
// examples/winterSmashUp/targetPractice
//
// Created by Thijs Wenker on 12/21/15.
// Copyright 2015 High Fidelity, Inc.
//
// The Winter Smash Up Target Practice Game using a bow.
// This is the platform that spawns the bow and attaches it to the avatars hand,
// then de-rez the bow on leaving to prevent walking up to the targets with the bow.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this = this;
const GAME_CHANNEL = 'winterSmashUpGame';
const SCRIPT_URL = Script.resolvePath('../../toybox/bow/bow.js');
const MODEL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/new/bow-deadly.fbx";
const COLLISION_HULL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/new/bow_collision_hull.obj";
const RIGHT_HAND = 1;
const LEFT_HAND = 0;
var bowEntity = undefined;
_this.enterEntity = function(entityID) {
print('entered bow game entity');
// Triggers a recording on an assignment client:
Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameExplaination');
bowEntity = Entities.addEntity({
name: 'Hifi-Bow-For-Game',
type: 'Model',
modelURL: MODEL_URL,
position: MyAvatar.position,
dimensions: {x: 0.04, y: 1.3, z: 0.21},
dynamic: true,
gravity: {x: 0, y: 0, z: 0},
shapeType: 'compound',
compoundShapeURL: COLLISION_HULL_URL,
script: SCRIPT_URL,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true,
spatialKey: {
leftRelativePosition: {
x: 0.05,
y: 0.06,
z: -0.05
},
rightRelativePosition: {
x: -0.05,
y: 0.06,
z: -0.05
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
}
}
})
});
Messages.sendMessage('Hifi-Hand-Grab', JSON.stringify({hand: 'left', entityID: bowEntity}));
};
_this.leaveEntity = function(entityID) {
if (bowEntity !== undefined) {
Entities.deleteEntity(bowEntity);
bowEntity = undefined;
}
};
});