overte-JulianGro/script-archive/example/games/playChess.js
2016-04-26 11:18:22 -07:00

261 lines
8.7 KiB
JavaScript

//
// playChess.js
// examples
//
// Created by Clement Brisset on 11/08/2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var gamePosition = { x: 1.0, y: 1.0, z: 1.0 };
var gameSize = 1.0;
// Script namespace
var extraDebug = extraDebug || true;
var ChessGame = ChessGame || {
BOARD: {
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Board.fbx",
dimensions: { x: 773.191, y: 20.010, z: 773.191 },
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
numTiles: 10.0
},
KING: 0, QUEEN: 1, BISHOP: 2, KNIGHT: 3, ROOK: 4, PAWN: 5,
board: null,
pieces: new Array()
};
ChessGame.getPieceInfo = function(type, isWhite) {
var info = {
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/",
dimensions: { x: 1.0, y: 1.0, z: 1.0 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
}
switch(type) {
case ChessGame.KING:
info.modelURL += "King";
info.dimensions = { x: 110.496, y: 306.713, z: 110.496 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
break;
case ChessGame.QUEEN:
info.modelURL += "Queen";
info.dimensions = { x: 110.496, y: 257.459, z: 110.496 };
break;
case ChessGame.BISHOP:
info.modelURL += "Bishop";
info.dimensions = { x: 102.002, y: 213.941, z: 102.002 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 90, 0);
break;
case ChessGame.KNIGHT:
info.modelURL += "Knight";
info.dimensions = { x: 95.602, y: 186.939, z: 95.602 };
info.rotation = Quat.fromPitchYawRollDegrees(0, 180, 0);
break;
case ChessGame.ROOK:
info.modelURL += "Rook";
info.dimensions = { x: 101.024, y: 167.523, z: 101.024 };
break;
case ChessGame.PAWN:
info.modelURL += "Pawn";
info.dimensions = { x: 93.317, y: 138.747, z: 93.317 };
break;
}
info.modelURL += ((isWhite) ? "_White" : "_Black") + ".fbx"
return info;
}
// Board class
ChessGame.Board = (function(position, scale) {
this.dimensions = Vec3.multiply(1.0 / ChessGame.BOARD.dimensions.x, ChessGame.BOARD.dimensions); // 1 by 1
this.dimensions = Vec3.multiply(scale, this.dimensions); // scale by scale
this.position = position
this.tileSize = scale / ChessGame.BOARD.numTiles;
this.userDataObject = {
firstTile: this.tilePosition(1, 1),
tileSize: this.tileSize,
whitesDeadPieces: this.tilePosition(0,0),
blacksDeadPieces: this.tilePosition(9,9)
}
this.entityProperties = {
type: "Model",
modelURL: ChessGame.BOARD.modelURL,
position: this.position,
dimensions: this.dimensions,
rotation: ChessGame.BOARD.rotation,
userData: this.buildUserDataString()
}
this.entity = null;
});
// Returns the top center point of tile i,j
ChessGame.Board.prototype.tilePosition = function(i, j) {
if (!(this.position || this.dimensions || this.tileSize || ChessGame.BOARD.numTiles)) {
print("ChessGame.Board.prototype.tilePosition(): Called before proper initialisation, bailing.");
return null;
}
return {
x: this.position.x + (i - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize,
y: this.position.y + this.dimensions.y / 2.0,
z: this.position.z + (j - ChessGame.BOARD.numTiles / 2.0 + 0.5) * this.tileSize
};
}
// Checks the color of the tile
ChessGame.Board.prototype.isWhite = function(i, j) {
return (i + j) % 2 != 0;
}
// Build the user data string
ChessGame.Board.prototype.buildUserDataString = function() {
return JSON.stringify(this.userDataObject);
}
// Updates the user data stored by the board
ChessGame.Board.prototype.updateUserData = function() {
var userDataString = this.buildUserDataString();
this.entityProperties.userData = userDataString;
Entities.editEntity(this.entity, { userData: userDataString });
}
// Spawns the board using entities
ChessGame.Board.prototype.spawn = function() {
if (extraDebug) {
print("Spawning board...");
}
this.entity = Entities.addEntity(this.entityProperties);
print("Board spawned");
}
// Cleans up the entities of the board
ChessGame.Board.prototype.cleanup = function() {
if (extraDebug) {
print("Cleaning up board...");
}
Entities.deleteEntity(this.entity);
print("Board cleaned up");
}
// Piece class
ChessGame.Piece = (function(position, dimensions, url, rotation) {
this.dimensions = dimensions;
this.position = position;
this.position.y += this.dimensions.y / 2.0;
this.entityProperties = {
type: "Model",
position: this.position,
rotation: rotation,
dimensions: this.dimensions,
modelURL: url,
/**/
script: "https://s3.amazonaws.com/hifi-public/scripts/entityScripts/chessPiece.js",
/*/
script: "file:/Users/clement/hifi/examples/entityScripts/chessPiece.js",
/**/
userData: this.buildUserDataString()
}
this.entity = null;
});
// Build the user data string
ChessGame.Piece.prototype.buildUserDataString = function() {
if (!ChessGame.board) {
print("ChessGame.Piece.prototype.buildUserDataString(): Called before proper initialization, bailing.");
return null;
}
var userDataObject = {
boardID: ChessGame.board.entity,
};
return JSON.stringify(userDataObject);
}
// Spawns the piece
ChessGame.Piece.prototype.spawn = function() {
this.entity = Entities.addEntity(this.entityProperties);
}
// Cleans up the piece
ChessGame.Piece.prototype.cleanup = function() {
Entities.deleteEntity(this.entity);
}
ChessGame.makePiece = function(piece, i, j, isWhite) {
var info = ChessGame.getPieceInfo(piece, isWhite);
var url = info.modelURL;
var size = Vec3.multiply(0.5 * (1.0 / ChessGame.BOARD.dimensions.x), info.dimensions);
var rotation = (isWhite) ? info.rotation
: Quat.multiply(Quat.fromPitchYawRollDegrees(0, 180, 0),
info.rotation);
var position = ChessGame.board.tilePosition(i, j);
var piece = new ChessGame.Piece(position, size, url, rotation);
piece.spawn();
ChessGame.pieces.push(piece);
return piece;
}
ChessGame.scriptStarting = function() {
print("playChess.js started");
gamePosition = Vec3.sum(MyAvatar.position,
Vec3.multiplyQbyV(MyAvatar.orientation,
{ x: 0, y: 0, z: -1 }));
// Setup board
ChessGame.board = new ChessGame.Board(gamePosition, gameSize);
ChessGame.board.spawn();
}
ChessGame.update = function() {
if (ChessGame.board.entity && ChessGame.pieces.length == 0) {
// Setup white pieces
var isWhite = true;
var row = 1;
// King
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
// Queen
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
// Bishop
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
// Knight
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
// Rook
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
for(var j = 1; j <= 8; j++) {
ChessGame.makePiece(ChessGame.PAWN, row + 1, j, isWhite);
}
// Setup black pieces
isWhite = false;
row = 8;
// King
ChessGame.makePiece(ChessGame.KING, row, 5, isWhite);
// Queen
ChessGame.makePiece(ChessGame.QUEEN, row, 4, isWhite);
// Bishop
ChessGame.makePiece(ChessGame.BISHOP, row, 3, isWhite);
ChessGame.makePiece(ChessGame.BISHOP, row, 6, isWhite);
// Knight
ChessGame.makePiece(ChessGame.KNIGHT, row, 2, isWhite);
ChessGame.makePiece(ChessGame.KNIGHT, row, 7, isWhite);
// Rook
ChessGame.makePiece(ChessGame.ROOK, row, 1, isWhite);
ChessGame.makePiece(ChessGame.ROOK, row, 8, isWhite);
for(var j = 1; j <= 8; j++) {
ChessGame.makePiece(ChessGame.PAWN, row - 1, j, isWhite);
}
Script.update.disconnect(ChessGame.update);
}
}
ChessGame.scriptEnding = function() {
// Cleaning up board
ChessGame.board.cleanup();
// Cleaning up pieces
for(var i in ChessGame.pieces) {
ChessGame.pieces[i].cleanup();
}
print("playChess.js finished");
}
Script.scriptEnding.connect(ChessGame.scriptEnding);
Script.update.connect(ChessGame.update);
ChessGame.scriptStarting();