overte-JulianGro/interface/resources/shaders
2024-08-17 12:07:21 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
errorShader.frag
errorSkyboxShader.frag
grid.frag
grid.vert Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
horizontal_blur.frag
metavoxel_cursor.frag Comment fix. 2014-10-14 18:24:44 -07:00
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert
metavoxel_heightfield_cursor.vert Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
metavoxel_heightfield_splat.frag
metavoxel_heightfield_splat.vert
metavoxel_voxel_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_cursor.vert Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
metavoxel_voxel_splat.frag Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
metavoxel_voxel_splat.vert Fixed voxel textures. 2015-01-02 13:57:27 -08:00
occlusion_blur.frag
oculus.frag
oculus.vert
perlin_modulate.frag
perlin_modulate.vert
proceduralParticleSwarmRender.frag
proceduralParticleSwarmRender.vert
proceduralParticleSwarmUpdate.frag
reproject.frag
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
splashSkybox.frag
vertical_blur.frag
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.frag
voxel.vert