overte-JulianGro/scripts/developer/tests/worldToAvatarTests.js

87 lines
3.9 KiB
JavaScript

var AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}";
var debugSphereBaseProperties = {
type: "Sphere",
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
dynamic: false,
collisionless: true,
gravity: { x: 0, y: 0, z: 0 },
lifetime: 10.0,
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
};
var debugBoxBaseProperties = {
type: "Box",
dimensions: { x: 0.2, y: 0.2, z: 0.2 },
dynamic: false,
collisionless: true,
gravity: { x: 0, y: 0, z: 0 },
lifetime: 10.0,
userData: "{ \"grabbableKey\": { \"grabbable\": false, \"kinematic\": false } }"
};
//worldToJointPoint
// calculate position offset from joint using getJointPosition
// pass through worldToJointPoint to get offset in joint space of players joint
// create a blue sphere and attach it to players joint using the joint space offset
// The two spheres should appear in the same place, but the blue sphere will follow the avatar
function worldToJointPointTest() {
var jointIndex = MyAvatar.getJointIndex("LeftHandPinky4");
var avatarPos = MyAvatar.position;
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointOffset_WorldSpace = { x: 0.1, y: 0, z: 0 };
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
var jointSphereProps = Object.create(debugSphereBaseProperties);
jointSphereProps.name = "worldToJointPointTest_Joint";
jointSphereProps.color = { blue: 240, green: 150, red: 150 };
jointSphereProps.localPosition = jointPosition_JointSpaceOffset;
jointSphereProps.parentID = AVATAR_SELF_ID;
jointSphereProps.parentJointIndex = jointIndex;
Entities.addEntity(jointSphereProps);
var worldSphereProps = Object.create(debugSphereBaseProperties);
worldSphereProps.name = "worldToJointPointTest_World";
worldSphereProps.color = { blue: 150, green: 250, red: 150 };
worldSphereProps.position = jointPosition_WorldSpaceOffset;
Entities.addEntity(worldSphereProps);
}
//worldToJointRotation
// create box and parent to some player joint
// convert world identity rotation to joint space rotation
// each frame, update box with new orientation
var worldToJointRotationTest_boxEntity;
function worldToJointRotationTest() {
var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
var avatarPos = MyAvatar.position;
var jointPosition_WorldSpace = MyAvatar.getJointPosition(jointIndex);
var jointOffset_WorldSpace = { x: 0.0, y: 0, z: 0 };
var jointPosition_WorldSpaceOffset = Vec3.sum(jointPosition_WorldSpace, jointOffset_WorldSpace);
var jointPosition_JointSpaceOffset = MyAvatar.worldToJointPoint(jointPosition_WorldSpaceOffset, jointIndex);
var jointBoxProps = Object.create(debugBoxBaseProperties);
jointBoxProps.name = "worldToJointRotationTest_Box";
jointBoxProps.color = { blue: 0, green: 0, red: 250 };
jointBoxProps.localPosition = jointPosition_JointSpaceOffset;
jointBoxProps.parentID = AVATAR_SELF_ID;
jointBoxProps.parentJointIndex = jointIndex;
worldToJointRotationTest_boxEntity = Entities.addEntity(jointBoxProps);
}
function worldToJointRotationTest_update(deltaTime) {
var jointIndex = MyAvatar.getJointIndex("RightHandPinky4");
var worldRot = Quat.fromPitchYawRollDegrees(0,0,0);
var avatarRot = MyAvatar.worldToJointRotation(worldRot, jointIndex);
var newProperties = { localRotation: avatarRot };
Entities.editEntity(worldToJointRotationTest_boxEntity, newProperties);
}
worldToJointPointTest();
worldToJointDirectionTest();
worldToJointRotationTest();
Script.update.connect(worldToJointDirectionTest_update);
Script.update.connect(worldToJointRotationTest_update);