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102 lines
2.8 KiB
JavaScript
102 lines
2.8 KiB
JavaScript
// webSpawnTool.js
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//
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// Stress tests the rendering of web surfaces over time
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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SPAWNER = function (properties) {
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properties = properties || {};
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var RADIUS = properties.radius || 5.0; // Spawn within this radius (square)
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var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn
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var SPAWN_LIMIT = properties.spawnLimit || 1;
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var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2;
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var SPAWN_LIFETIME = properties.lifetime || 10; // Entity timeout (when/if we crash, we need the entities to delete themselves)
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function randomPositionXZ(center, radius) {
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return {
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x: center.x + (Math.random() * radius * 2.0) - radius,
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y: center.y,
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z: center.z + (Math.random() * radius * 2.0) - radius
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};
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}
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function makeObject(properties) {
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var overlay = Overlays.addOverlay("web3d", {
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name: "Web",
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url: "https://www.reddit.com/r/random",
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localPosition: randomPositionXZ( { x: 0, y: 0, z: -1 }, 1),
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localRotation: Quat.angleAxis(180, Vec3.Y_AXIS),
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dimensions: {x: .8, y: .45, z: 0.1},
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color: { red: 255, green: 255, blue: 255 },
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alpha: 1.0,
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showKeyboardFocusHighlight: false,
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visible: true
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});
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var now = Date.now();
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return {
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destroy: function () {
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Overlays.deleteOverlay(overlay)
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},
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getAge: function () {
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return (Date.now() - now) / 1000.0;
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}
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};
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}
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var items = [];
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var toCreate = 0;
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var spawned = 0;
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var spawnTimer = 0.0;
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var keepAliveTimer = 0.0;
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function clear () {
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}
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function create() {
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toCreate = SPAWN_COUNT;
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Script.update.connect(spawn);
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}
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function spawn(dt) {
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if (toCreate <= 0) {
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Script.update.disconnect(spawn);
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print("Finished spawning");
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}
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else if ((spawnTimer -= dt) < 0.0){
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spawnTimer = SPAWN_INTERVAL;
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var n = Math.min(toCreate, SPAWN_LIMIT);
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print("Spawning " + n + " items (" + (spawned += n) + ")");
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toCreate -= n;
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for (; n > 0; --n) {
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items.push(makeObject());
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}
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}
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}
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function despawn() {
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print("despawning");
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items.forEach(function (item) {
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item.destroy();
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});
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item = [];
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}
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function init () {
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Script.update.disconnect(init);
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Script.scriptEnding.connect(despawn);
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clear();
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create();
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}
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Script.update.connect(init);
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};
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SPAWNER();
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