overte-JulianGro/scripts/developer/tests/performance/simpleKeepAway.js
2016-04-26 11:21:11 -07:00

113 lines
4.1 KiB
JavaScript

"use strict";
/*jslint nomen: true, plusplus: true, vars: true*/
var Vec3, Quat, MyAvatar, Entities, Camera, Script, print;
//
// Created by Howard Stearns
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Drops a bunch of physical spheres which each run an entity script that moves away
// from you once a second if you are within range.
//
// This is a test of how many physical, entity-scripted objects can be around if
// they are mostly not doing anything -- i.e., just the basic overhead of such objects.
// They do need a moment to settle out of active physics after being dropped, but only
// a moment -- that's why they are in a sparse grid.
var USE_FLAT_FLOOR = true; // Give 'em a flat place to settle on.
var ROWS_X = 30;
var ROWS_Z = 30;
var SEPARATION = 1; // meters
var LIFETIME = 60; // seconds
var DISTANCE_RATE = 1; // hz
var DISTANCE_ALLOWANCE = 3; // meters. Must be this close to cause entity to move
var DISTANCE_SCALE = 0.5; // velocity will be scale x vector from user to entity
var SIZE = 0.5;
var TYPE = "Sphere";
// Note that when creating things quickly, the entity server will ignore data if we send updates too quickly.
// like Internet MTU, these rates are set by th domain operator, so in this script there is a RATE_PER_SECOND
// variable letting you set this speed. If entities are missing from the grid after a relog, this number
// being too high may be the reason.
var RATE_PER_SECOND = 600; // The entity server will drop data if we create things too fast.
var SCRIPT_INTERVAL = 100;
var GRAVITY = { x: 0, y: -9.8, z: 0 };
var VELOCITY = { x: 0.0, y: 0.1, z: 0 };
var DAMPING = 0.75;
var ANGULAR_DAMPING = 0.75;
var RANGE = 3;
var HOW_FAR_UP = 2; // for uneven ground
var x = 0;
var z = 0;
var totalCreated = 0;
var xDim = ROWS_X * SEPARATION;
var zDim = ROWS_Z * SEPARATION;
var totalToCreate = ROWS_X * ROWS_Z;
var origin = Vec3.sum(MyAvatar.position, {x: xDim / -2, y: HOW_FAR_UP, z: zDim / -2});
print("Creating " + totalToCreate + " origined on " + JSON.stringify(MyAvatar.position) +
", starting at " + JSON.stringify(origin));
var parameters = JSON.stringify({
distanceRate: DISTANCE_RATE,
distanceScale: DISTANCE_SCALE,
distanceAllowance: DISTANCE_ALLOWANCE
});
var startTime = new Date();
if (USE_FLAT_FLOOR) {
Entities.addEntity({
type: 'Box',
name: 'keepAwayFloor',
lifetime: LIFETIME,
collisionsWillMove: false,
color: {red: 255, green: 0, blue: 0},
position: Vec3.sum(origin, {x: xDim / 2, y: -1 - HOW_FAR_UP, z: zDim / 2}),
dimensions: {x: xDim + SEPARATION, y: 0.2, z: zDim + SEPARATION}
});
}
Script.setInterval(function () {
if (!Entities.serversExist() || !Entities.canRez()) {
return;
}
var i, properties, numToCreate = Math.min(RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0), totalToCreate - totalCreated);
for (i = 0; i < numToCreate; i++) {
properties = {
userData: parameters,
type: TYPE,
name: "keepAway-" + totalCreated,
position: {
x: origin.x + SIZE + (x * SEPARATION),
y: origin.y,
z: origin.z + SIZE + (z * SEPARATION)
},
dimensions: {x: SIZE, y: SIZE, z: SIZE},
color: {red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255},
velocity: VELOCITY,
damping: DAMPING,
angularDamping: ANGULAR_DAMPING,
gravity: GRAVITY,
collisionsWillMove: true,
lifetime: LIFETIME,
script: Script.resolvePath("keepAwayEntity.js")
};
Entities.addEntity(properties);
totalCreated++;
x++;
if (x === ROWS_X) {
x = 0;
z++;
print("Created: " + totalCreated);
}
if (z === ROWS_Z) {
print("Total: " + totalCreated + " entities in " + ((new Date() - startTime) / 1000.0) + " seconds.");
Script.stop();
}
}
}, SCRIPT_INTERVAL);