overte-JulianGro/interface/resources/shaders
2018-11-19 19:14:07 -05:00
..
ambient_occlusion.frag Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
ambient_occlusion.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
diffuse.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
grid.frag Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
grid.vert Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
horizontal_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
metavoxel_cursor.frag Comment fix. 2014-10-14 18:24:44 -07:00
metavoxel_heightfield_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_heightfield_base.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_heightfield_cursor.vert Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
metavoxel_heightfield_splat.frag That was not the shader change I wanted to check in. This was. 2015-01-19 17:15:58 -08:00
metavoxel_heightfield_splat.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_voxel_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_cursor.vert Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
metavoxel_voxel_splat.frag Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
metavoxel_voxel_splat.vert Fixed voxel textures. 2015-01-02 13:57:27 -08:00
occlusion_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
perlin_modulate.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
perlin_modulate.vert Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
reproject.frag Fixing wobble 2016-04-12 17:50:59 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
splashSkybox.frag replicate default skybox 2018-11-19 19:14:07 -05:00
vertical_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
voxel.vert Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00