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54 lines
2.3 KiB
JavaScript
54 lines
2.3 KiB
JavaScript
//
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// exampleUpdate.js
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// examples/entityScripts
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//
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// Created by Brad Hefta-Gaub on 4/18/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This is an example of an entity script which hooks the update signal
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
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// our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)
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ExampleUpdate = function() {
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_this = this;
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};
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ExampleUpdate.prototype = {
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// update() will be called regulary, because we've hooked the update signal in our preload() function.
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// we will check the avatars hand positions and if either hand is in our bounding box, we will notice that
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update: function() {
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// because the update() signal doesn't have a valid this, we need to use our memorized _this to access our entityID
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var entityID = _this.entityID;
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print("update in entityID:" + entityID);
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},
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// preload() will be called when the entity has become visible (or known) to the interface
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// it gives us a chance to set our local JavaScript object up. In this case it means:
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// * remembering our entityID, so we can access it in cases where we're called without an entityID
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// * connecting to the update signal so we can check our grabbed state
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preload: function(entityID) {
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print("preload - entityID:" + entityID);
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this.entityID = entityID;
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Script.update.connect(this.update);
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},
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// unload() will be called when our entity is no longer available. It may be because we were deleted,
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// or because we've left the domain or quit the application. In all cases we want to unhook our connection
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// to the update signal
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unload: function(entityID) {
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print("unload - entityID:" + entityID);
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Script.update.disconnect(this.update);
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new ExampleUpdate();
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})
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