overte-JulianGro/libraries/shaders/headers/320es/header.glsl
Brad Davis 9e3acabb29 Change descriptor declarations
Use INPUT and OUTPUT templates in shaders.

Co-authored-by: Lubosz Sarnecki <lubosz@gmail.com>
2024-12-07 20:23:53 +01:00

25 lines
944 B
GLSL

#define BITFIELD highp int
#extension GL_EXT_texture_buffer : enable
#if defined(HAVE_EXT_clip_cull_distance) && !defined(VULKAN)
#extension GL_EXT_clip_cull_distance : enable
#endif
#ifdef VULKAN
#define gl_InstanceID gl_InstanceIndex
#define gl_VertexID gl_VertexIndex
#endif
#define UNIFORM_BUFFER(SLOT, NAME) layout(std140, binding=SLOT) uniform NAME
#define TEXTURE(SLOT, TYPE, NAME) layout(binding=SLOT) uniform TYPE NAME
#define RESOURCE_BUFFER(SLOT, NAME) layout(binding=SLOT) uniform samplerBuffer NAME
#define INPUT(SLOT, TYPE, NAME) layout(location=SLOT) in TYPE NAME
#define OUTPUT(SLOT, TYPE, NAME) layout(location=SLOT) out TYPE NAME
#define FLAT_INPUT(SLOT, TYPE, NAME) layout(location=SLOT) flat in TYPE NAME
#define FLAT_OUTPUT(SLOT, TYPE, NAME) layout(location=SLOT) flat out TYPE NAME
precision highp float;
precision highp samplerBuffer;
precision highp sampler2DShadow;
precision highp sampler2DArrayShadow;