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73 lines
No EOL
1.9 KiB
Text
73 lines
No EOL
1.9 KiB
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// lightClusters_drawClusterContent.vert
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// Vertex shader
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//
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// Created by Sam Gateau on 9/8/2016
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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<@include LightClusterGrid.slh@>
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<@include gpu/Color.slh@>
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<$declareColorWheel()$>
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layout(location=0) out vec4 varColor;
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void main(void) {
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const vec4 UNIT_BOX[8] = vec4[8](
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vec4(0.0, 0.0, 0.0, 1.0),
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(1.0, 1.0, 0.0, 1.0),
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vec4(0.0, 0.0, 1.0, 1.0),
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vec4(1.0, 0.0, 1.0, 1.0),
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vec4(0.0, 1.0, 1.0, 1.0),
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vec4(1.0, 1.0, 1.0, 1.0)
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);
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const int UNIT_BOX_LINE_INDICES[24] = int[24](
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0, 1,
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1, 3,
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3, 2,
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2, 0,
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4, 5,
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5, 7,
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7, 6,
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6, 4,
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2, 6,
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3, 7,
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0, 4,
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1, 5
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);
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vec4 pos = UNIT_BOX[UNIT_BOX_LINE_INDICES[gl_VertexID]];
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ivec3 cluster = clusterGrid_getCluster(gpu_InstanceID());
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int numLights = cluster.x + cluster.y;
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float numLightsScale = clamp(float(numLights) * 0.1, 0.0, 1.0);
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ivec3 clusterPos = frustumGrid_indexToCluster(gpu_InstanceID());
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float boxScale = 0.99;
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vec3 eyePos = frustumGrid_clusterPosToEye(clusterPos, vec3((1.0 - boxScale) * 0.5 + (1.0 - numLightsScale) * boxScale * 0.5) + numLightsScale * boxScale * pos.xyz);
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vec4 worldPos = frustumGrid_eyeToWorld(vec4(eyePos.xyz, 1.0));
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// standard transform
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TransformCamera cam = getTransformCamera();
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<$transformWorldToClipPos(cam, worldPos, gl_Position)$>
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varColor = vec4(colorWheel(fract(float(gpu_InstanceID()) / float(frustumGrid_numClusters()))), 0.1 + 0.8 * float(numLights > 0));
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} |