function mousePressEvent(event) { var overlay = Overlays.getOverlayAtPoint({x:event.x,y:event.y}); print('overlay is: ' + overlay) // var pickRay = Camera.computePickRay(event.x, event.y); // var intersection = Overlays.findRayIntersection(pickRay); // print('intersection is: ' + intersection) }; Controller.mouseMoveEvent.connect(function(event){ print('mouse press') mousePressEvent(event) }); Script.scriptEnding.connect(function(){ Controller.mousePressEvent.disconnect(mousePressEvent); })