// // ControllerScriptingInterface.cpp // interface/src/scripting // // Created by Brad Hefta-Gaub on 12/17/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #include "Application.h" #include "devices/MotionTracker.h" #include "devices/SixenseManager.h" #include "ControllerScriptingInterface.h" ControllerScriptingInterface::ControllerScriptingInterface() : _mouseCaptured(false), _touchCaptured(false), _wheelCaptured(false) { } void ControllerScriptingInterface::handleMetaEvent(HFMetaEvent* event) { if (event->type() == HFActionEvent::startType()) { emit actionStartEvent(static_cast(*event)); } else if (event->type() == HFActionEvent::endType()) { emit actionEndEvent(static_cast(*event)); } else if (event->type() == HFBackEvent::startType()) { emit backStartEvent(); } else if (event->type() == HFBackEvent::endType()) { emit backEndEvent(); } } const PalmData* ControllerScriptingInterface::getPrimaryPalm() const { int leftPalmIndex, rightPalmIndex; const HandData* handData = DependencyManager::get()->getMyAvatar()->getHandData(); handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); if (rightPalmIndex != -1) { return &handData->getPalms()[rightPalmIndex]; } return NULL; } int ControllerScriptingInterface::getNumberOfActivePalms() const { const HandData* handData = DependencyManager::get()->getMyAvatar()->getHandData(); int numberOfPalms = handData->getNumPalms(); int numberOfActivePalms = 0; for (int i = 0; i < numberOfPalms; i++) { if (getPalm(i)->isActive()) { numberOfActivePalms++; } } return numberOfActivePalms; } const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const { const HandData* handData = DependencyManager::get()->getMyAvatar()->getHandData(); return &handData->getPalms()[palmIndex]; } const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const { const HandData* handData = DependencyManager::get()->getMyAvatar()->getHandData(); int numberOfPalms = handData->getNumPalms(); int numberOfActivePalms = 0; for (int i = 0; i < numberOfPalms; i++) { if (getPalm(i)->isActive()) { if (numberOfActivePalms == palmIndex) { return &handData->getPalms()[i]; } numberOfActivePalms++; } } return NULL; } bool ControllerScriptingInterface::isPrimaryButtonPressed() const { const PalmData* primaryPalm = getPrimaryPalm(); if (primaryPalm) { if (primaryPalm->getControllerButtons() & BUTTON_FWD) { return true; } } return false; } glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const { const PalmData* primaryPalm = getPrimaryPalm(); if (primaryPalm) { return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY()); } return glm::vec2(0); } int ControllerScriptingInterface::getNumberOfButtons() const { return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM; } bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const { int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM; int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (buttonOnPalm) { case 0: return palmData->getControllerButtons() & BUTTON_0; case 1: return palmData->getControllerButtons() & BUTTON_1; case 2: return palmData->getControllerButtons() & BUTTON_2; case 3: return palmData->getControllerButtons() & BUTTON_3; case 4: return palmData->getControllerButtons() & BUTTON_4; case 5: return palmData->getControllerButtons() & BUTTON_FWD; } } return false; } int ControllerScriptingInterface::getNumberOfTriggers() const { return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM; } float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const { // we know there's one trigger per palm, so the triggerIndex is the palm Index int palmIndex = triggerIndex; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { return palmData->getTrigger(); } return 0.0f; } int ControllerScriptingInterface::getNumberOfJoysticks() const { return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM; } glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const { // we know there's one joystick per palm, so the joystickIndex is the palm Index int palmIndex = joystickIndex; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY()); } return glm::vec2(0); } int ControllerScriptingInterface::getNumberOfSpatialControls() const { return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM; } glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getPosition(); case TIP_SPATIALCONTROL: return palmData->getTipPosition(); } } return glm::vec3(0); // bad index } glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getVelocity(); case TIP_SPATIALCONTROL: return palmData->getTipVelocity(); } } return glm::vec3(0); // bad index } glm::quat ControllerScriptingInterface::getSpatialControlRawRotation(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getRawRotation(); case TIP_SPATIALCONTROL: return palmData->getRawRotation(); // currently the tip doesn't have a unique rotation, use the palm rotation } } return glm::quat(); // bad index } glm::vec3 ControllerScriptingInterface::getSpatialControlRawAngularVelocity(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getRawAngularVelocity(); case TIP_SPATIALCONTROL: return palmData->getRawAngularVelocity(); // Tip = palm angular velocity } } return glm::vec3(0); // bad index } glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const { int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM; int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (controlOfPalm) { case PALM_SPATIALCONTROL: return palmData->getNormal(); case TIP_SPATIALCONTROL: return palmData->getFingerDirection(); } } return glm::vec3(0); // bad index } bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const { return isKeyCaptured(KeyEvent(*event)); } bool ControllerScriptingInterface::isKeyCaptured(const KeyEvent& event) const { // if we've captured some combination of this key it will be in the map return _capturedKeys.contains(event.key, event); } void ControllerScriptingInterface::captureKeyEvents(const KeyEvent& event) { // if it's valid if (event.isValid) { // and not already captured if (!isKeyCaptured(event)) { // then add this KeyEvent record to the captured combos for this key _capturedKeys.insert(event.key, event); } } } void ControllerScriptingInterface::releaseKeyEvents(const KeyEvent& event) { if (event.isValid) { // and not already captured if (isKeyCaptured(event)) { _capturedKeys.remove(event.key, event); } } } bool ControllerScriptingInterface::isJoystickCaptured(int joystickIndex) const { return _capturedJoysticks.contains(joystickIndex); } void ControllerScriptingInterface::captureJoystick(int joystickIndex) { if (!isJoystickCaptured(joystickIndex)) { _capturedJoysticks.insert(joystickIndex); } } void ControllerScriptingInterface::releaseJoystick(int joystickIndex) { if (isJoystickCaptured(joystickIndex)) { _capturedJoysticks.remove(joystickIndex); } } glm::vec2 ControllerScriptingInterface::getViewportDimensions() const { auto glCanvas = Application::getInstance()->getGLWidget(); return glm::vec2(glCanvas->width(), glCanvas->height()); } AbstractInputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) { // This is where we retreive the Device Tracker category and then the sub tracker within it //TODO C++11 auto icIt = _inputControllers.find(0); InputControllerMap::iterator icIt = _inputControllers.find(0); if (icIt != _inputControllers.end()) { return (*icIt).second; } else { // Look for device DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString()); if (deviceID < 0) { deviceID = 0; } // TODO in this current implementation, we just pick the device assuming there is one (normally the Leapmotion) // in the near future we need to change that to a real mapping between the devices and the deviceName // ALso we need to expand the spec so we can fall back on the "default" controller per categories if (deviceID >= 0) { // TODO here again the assumption it's the LeapMotion and so it's a MOtionTracker, this would need to be changed to support different types of devices MotionTracker* motionTracker = dynamic_cast< MotionTracker* > (DeviceTracker::getDevice(deviceID)); if (motionTracker) { MotionTracker::Index trackerID = motionTracker->findJointIndex(tracker.toStdString()); if (trackerID >= 0) { AbstractInputController* inputController = new InputController(deviceID, trackerID, this); _inputControllers.insert(InputControllerMap::value_type(inputController->getKey(), inputController)); return inputController; } } } return 0; } } void ControllerScriptingInterface::releaseInputController(AbstractInputController* input) { _inputControllers.erase(input->getKey()); } void ControllerScriptingInterface::updateInputControllers() { //TODO C++11 for (auto it = _inputControllers.begin(); it != _inputControllers.end(); it++) { for (InputControllerMap::iterator it = _inputControllers.begin(); it != _inputControllers.end(); it++) { (*it).second->update(); } } InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) : AbstractInputController(), _deviceTrackerId(deviceTrackerId), _subTrackerId(subTrackerId), _isActive(false) { } void InputController::update() { _isActive = false; // TODO for now the InputController is only supporting a JointTracker from a MotionTracker MotionTracker* motionTracker = dynamic_cast< MotionTracker*> (DeviceTracker::getDevice(_deviceTrackerId)); if (motionTracker) { if (_subTrackerId < motionTracker->numJointTrackers()) { const MotionTracker::JointTracker* joint = motionTracker->getJointTracker(_subTrackerId); if (joint->isActive()) { joint->getAbsFrame().getTranslation(_eventCache.absTranslation); joint->getAbsFrame().getRotation(_eventCache.absRotation); joint->getLocFrame().getTranslation(_eventCache.locTranslation); joint->getLocFrame().getRotation(_eventCache.locRotation); _isActive = true; emit spatialEvent(_eventCache); } } } } const unsigned int INPUTCONTROLLER_KEY_DEVICE_OFFSET = 16; const unsigned int INPUTCONTROLLER_KEY_DEVICE_MASK = 16; InputController::Key InputController::getKey() const { return (((_deviceTrackerId & INPUTCONTROLLER_KEY_DEVICE_MASK) << INPUTCONTROLLER_KEY_DEVICE_OFFSET) | _subTrackerId); }