// // ControllerScriptingInterface.h // hifi // // Created by Brad Hefta-Gaub on 12/17/13 // Copyright (c) 2013 HighFidelity, Inc. All rights reserved. // #include #include "Application.h" #include "ControllerScriptingInterface.h" const PalmData* ControllerScriptingInterface::getPrimaryPalm() const { int leftPalmIndex, rightPalmIndex; const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); if (rightPalmIndex != -1) { return &handData->getPalms()[rightPalmIndex]; } return NULL; } int ControllerScriptingInterface::getNumberOfActivePalms() const { const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); int numberOfPalms = handData->getNumPalms(); int numberOfActivePalms = 0; for (int i = 0; i < numberOfPalms; i++) { if (getPalm(i)->isActive()) { numberOfActivePalms++; } } return numberOfActivePalms; } const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const { const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); return &handData->getPalms()[palmIndex]; } const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const { const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); int numberOfPalms = handData->getNumPalms(); int numberOfActivePalms = 0; for (int i = 0; i < numberOfPalms; i++) { if (getPalm(i)->isActive()) { if (numberOfActivePalms == palmIndex) { return &handData->getPalms()[i]; } numberOfActivePalms++; } } return NULL; } bool ControllerScriptingInterface::isPrimaryButtonPressed() const { const PalmData* primaryPalm = getPrimaryPalm(); if (primaryPalm) { if (primaryPalm->getControllerButtons() & BUTTON_FWD) { return true; } } return false; } glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const { const PalmData* primaryPalm = getPrimaryPalm(); if (primaryPalm) { return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY()); } return glm::vec2(0); } int ControllerScriptingInterface::getNumberOfButtons() const { return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM; } bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const { int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM; int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { switch (buttonOnPalm) { case 0: return palmData->getControllerButtons() & BUTTON_0; case 1: return palmData->getControllerButtons() & BUTTON_1; case 2: return palmData->getControllerButtons() & BUTTON_2; case 3: return palmData->getControllerButtons() & BUTTON_3; case 4: return palmData->getControllerButtons() & BUTTON_4; case 5: return palmData->getControllerButtons() & BUTTON_FWD; } } return false; } int ControllerScriptingInterface::getNumberOfTriggers() const { return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM; } float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const { // we know there's one trigger per palm, so the triggerIndex is the palm Index int palmIndex = triggerIndex; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { return palmData->getTrigger(); } return 0.0f; } int ControllerScriptingInterface::getNumberOfJoysticks() const { return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM; } glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const { // we know there's one joystick per palm, so the joystickIndex is the palm Index int palmIndex = joystickIndex; const PalmData* palmData = getActivePalm(palmIndex); if (palmData) { return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY()); } return glm::vec2(0); } int ControllerScriptingInterface::getNumberOfSpatialControls() const { return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM; } glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const { return glm::vec3(0); // not yet implemented }