// // AudioDevices.cpp // interface/src/scripting // // Created by Zach Pomerantz on 28/5/2017. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AudioDevices.h" #include "Application.h" #include "AudioClient.h" #include "Audio.h" using namespace scripting; Setting::Handle inputDeviceDesktop { QStringList { Audio::AUDIO, Audio::DESKTOP, "INPUT" }}; Setting::Handle outputDeviceDesktop { QStringList { Audio::AUDIO, Audio::DESKTOP, "OUTPUT" }}; Setting::Handle inputDeviceHMD { QStringList { Audio::AUDIO, Audio::HMD, "INPUT" }}; Setting::Handle outputDeviceHMD { QStringList { Audio::AUDIO, Audio::HMD, "OUTPUT" }}; QHash AudioDeviceList::_roles { { Qt::DisplayRole, "display" }, { Qt::CheckStateRole, "selected" } }; Qt::ItemFlags AudioDeviceList::_flags { Qt::ItemIsSelectable | Qt::ItemIsEnabled }; QVariant AudioDeviceList::data(const QModelIndex& index, int role) const { if (!index.isValid() || index.row() >= _devices.size()) { return QVariant(); } if (role == Qt::DisplayRole) { return _devices.at(index.row()).display; } else if (role == Qt::CheckStateRole) { return _devices.at(index.row()).selected; } else { return QVariant(); } } bool AudioDeviceList::setData(const QModelIndex& index, const QVariant& value, int role) { if (!index.isValid() || index.row() >= _devices.size()) { return false; } bool success = false; if (role == Qt::CheckStateRole) { auto selected = value.toBool(); auto& device = _devices[index.row()]; // only allow switching to a new device, not deactivating an in-use device if (selected // skip if already selected && selected != device.selected) { auto client = DependencyManager::get(); QMetaObject::invokeMethod(client.data(), "switchAudioDevice", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, success), Q_ARG(QAudio::Mode, _mode), Q_ARG(const QAudioDeviceInfo&, device.info)); if (success) { device.selected = true; emit deviceSelected(device.info); emit deviceChanged(device.info); } } } emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0)); return success; } void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) { bool success { false }; // try to set the last selected device if (!device.isNull()) { auto i = 0; for (; i < rowCount(); ++i) { if (device == _devices[i].info.deviceName()) { break; } } if (i < rowCount()) { success = setData(createIndex(i, 0), true, Qt::CheckStateRole); } // the selection failed - reset it if (!success) { emit deviceSelected(QAudioDeviceInfo()); } } // try to set to the default device for this mode if (!success) { auto client = DependencyManager::get().data(); if (contextIsHMD) { QString deviceName; if (_mode == QAudio::AudioInput) { deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice(); } else { // if (_mode == QAudio::AudioOutput) deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice(); } if (!deviceName.isNull()) { QMetaObject::invokeMethod(client, "switchAudioDevice", Q_ARG(QAudio::Mode, _mode), Q_ARG(QString, deviceName)); } } else { // use the system default QMetaObject::invokeMethod(client, "switchAudioDevice", Q_ARG(QAudio::Mode, _mode)); } } } void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) { _selectedDevice = device; QModelIndex index; for (auto i = 0; i < _devices.size(); ++i) { AudioDevice& device = _devices[i]; if (device.selected && device.info != _selectedDevice) { device.selected = false; } else if (device.info == _selectedDevice) { device.selected = true; index = createIndex(i, 0); } } emit deviceChanged(_selectedDevice); emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0)); } void AudioDeviceList::onDevicesChanged(const QList& devices) { beginResetModel(); _devices.clear(); foreach(const QAudioDeviceInfo& deviceInfo, devices) { AudioDevice device; device.info = deviceInfo; device.display = device.info.deviceName() .replace("High Definition", "HD") .remove("Device") .replace(" )", ")"); device.selected = (device.info == _selectedDevice); _devices.push_back(device); } endResetModel(); } AudioDevices::AudioDevices(bool& contextIsHMD) : _contextIsHMD(contextIsHMD) { auto client = DependencyManager::get(); connect(client.data(), &AudioClient::deviceChanged, this, &AudioDevices::onDeviceChanged, Qt::QueuedConnection); connect(client.data(), &AudioClient::devicesChanged, this, &AudioDevices::onDevicesChanged, Qt::QueuedConnection); // connections are made after client is initialized, so we must also fetch the devices _inputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioInput)); _outputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioOutput)); _inputs.onDevicesChanged(client->getAudioDevices(QAudio::AudioInput)); _outputs.onDevicesChanged(client->getAudioDevices(QAudio::AudioOutput)); connect(&_inputs, &AudioDeviceList::deviceSelected, this, &AudioDevices::onInputDeviceSelected); connect(&_outputs, &AudioDeviceList::deviceSelected, this, &AudioDevices::onOutputDeviceSelected); } void AudioDevices::onContextChanged(const QString& context) { QString input; QString output; if (_contextIsHMD) { input = inputDeviceHMD.get(); output = outputDeviceHMD.get(); } else { input = inputDeviceDesktop.get(); output = outputDeviceDesktop.get(); } _inputs.resetDevice(_contextIsHMD, input); _outputs.resetDevice(_contextIsHMD, output); } void AudioDevices::onInputDeviceSelected(const QAudioDeviceInfo& device) { QString deviceName; if (!device.isNull()) { deviceName = device.deviceName(); } if (_contextIsHMD) { inputDeviceHMD.set(deviceName); } else { inputDeviceDesktop.set(deviceName); } } void AudioDevices::onOutputDeviceSelected(const QAudioDeviceInfo& device) { QString deviceName; if (!device.isNull()) { deviceName = device.deviceName(); } if (_contextIsHMD) { outputDeviceHMD.set(deviceName); } else { outputDeviceDesktop.set(deviceName); } } void AudioDevices::onDeviceChanged(QAudio::Mode mode, const QAudioDeviceInfo& device) { if (mode == QAudio::AudioInput) { _inputs.onDeviceChanged(device); } else { // if (mode == QAudio::AudioOutput) _outputs.onDeviceChanged(device); } } void AudioDevices::onDevicesChanged(QAudio::Mode mode, const QList& devices) { static bool initialized { false }; auto initialize = [&]{ if (initialized) { onContextChanged(QString()); } else { initialized = true; } }; if (mode == QAudio::AudioInput) { _inputs.onDevicesChanged(devices); static std::once_flag inputFlag; std::call_once(inputFlag, initialize); } else { // if (mode == QAudio::AudioOutput) _outputs.onDevicesChanged(devices); static std::once_flag outputFlag; std::call_once(outputFlag, initialize); } }