// // ControllerScriptingInterface.h // interface/src/scripting // // Created by Brad Hefta-Gaub on 12/17/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_ControllerScriptingInterface_h #define hifi_ControllerScriptingInterface_h #include #include #include class PalmData; class InputController : public AbstractInputController { Q_OBJECT public: InputController(int deviceTrackerId, int subTrackerId, QObject* parent = NULL); virtual void update(); virtual Key getKey() const; public slots: virtual bool isActive() const { return _isActive; } virtual glm::vec3 getAbsTranslation() const { return _eventCache.absTranslation; } virtual glm::quat getAbsRotation() const { return _eventCache.absRotation; } virtual glm::vec3 getLocTranslation() const { return _eventCache.locTranslation; } virtual glm::quat getLocRotation() const { return _eventCache.locRotation; } private: int _deviceTrackerId; uint _subTrackerId; // cache for the spatial SpatialEvent _eventCache; bool _isActive; signals: }; /// handles scripting of input controller commands from JS class ControllerScriptingInterface : public AbstractControllerScriptingInterface { Q_OBJECT public: ControllerScriptingInterface(); virtual void registerControllerTypes(ScriptEngine* engine); void emitKeyPressEvent(QKeyEvent* event) { emit keyPressEvent(KeyEvent(*event)); } void emitKeyReleaseEvent(QKeyEvent* event) { emit keyReleaseEvent(KeyEvent(*event)); } void handleMetaEvent(HFMetaEvent* event); void emitMouseMoveEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseMoveEvent(MouseEvent(*event, deviceID)); } void emitMousePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mousePressEvent(MouseEvent(*event, deviceID)); } void emitMouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseDoublePressEvent(MouseEvent(*event, deviceID)); } void emitMouseReleaseEvent(QMouseEvent* event, unsigned int deviceID = 0) { emit mouseReleaseEvent(MouseEvent(*event, deviceID)); } void emitTouchBeginEvent(const TouchEvent& event) { emit touchBeginEvent(event); } void emitTouchEndEvent(const TouchEvent& event) { emit touchEndEvent(event); } void emitTouchUpdateEvent(const TouchEvent& event) { emit touchUpdateEvent(event); } void emitWheelEvent(QWheelEvent* event) { emit wheelEvent(*event); } bool isKeyCaptured(QKeyEvent* event) const; bool isKeyCaptured(const KeyEvent& event) const; bool isMouseCaptured() const { return _mouseCaptured; } bool isTouchCaptured() const { return _touchCaptured; } bool isWheelCaptured() const { return _wheelCaptured; } bool areActionsCaptured() const { return _actionsCaptured; } bool isJoystickCaptured(int joystickIndex) const; void updateInputControllers(); public slots: Q_INVOKABLE virtual QVector getAllActions(); Q_INVOKABLE virtual bool addInputChannel(UserInputMapper::InputChannel inputChannel); Q_INVOKABLE virtual bool removeInputChannel(UserInputMapper::InputChannel inputChannel); Q_INVOKABLE virtual QVector getInputChannelsForAction(UserInputMapper::Action action); Q_INVOKABLE virtual QVector getAvailableInputs(unsigned int device); Q_INVOKABLE virtual QVector getAllInputsForDevice(unsigned int device); Q_INVOKABLE virtual QString getDeviceName(unsigned int device); Q_INVOKABLE virtual float getActionValue(int action); Q_INVOKABLE virtual void resetDevice(unsigned int device); Q_INVOKABLE virtual void resetAllDeviceBindings(); Q_INVOKABLE virtual int findDevice(QString name); Q_INVOKABLE virtual QVector getDeviceNames(); Q_INVOKABLE virtual int findAction(QString actionName); Q_INVOKABLE virtual QVector getActionNames() const; virtual bool isPrimaryButtonPressed() const; virtual glm::vec2 getPrimaryJoystickPosition() const; virtual int getNumberOfButtons() const; virtual bool isButtonPressed(int buttonIndex) const; virtual int getNumberOfTriggers() const; virtual float getTriggerValue(int triggerIndex) const; virtual int getNumberOfJoysticks() const; virtual glm::vec2 getJoystickPosition(int joystickIndex) const; virtual int getNumberOfSpatialControls() const; virtual glm::vec3 getSpatialControlPosition(int controlIndex) const; virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const; virtual glm::vec3 getSpatialControlNormal(int controlIndex) const; virtual glm::quat getSpatialControlRawRotation(int controlIndex) const; virtual glm::vec3 getSpatialControlRawAngularVelocity(int controlIndex) const; virtual void captureKeyEvents(const KeyEvent& event); virtual void releaseKeyEvents(const KeyEvent& event); virtual void captureMouseEvents() { _mouseCaptured = true; } virtual void releaseMouseEvents() { _mouseCaptured = false; } virtual void captureTouchEvents() { _touchCaptured = true; } virtual void releaseTouchEvents() { _touchCaptured = false; } virtual void captureWheelEvents() { _wheelCaptured = true; } virtual void releaseWheelEvents() { _wheelCaptured = false; } virtual void captureActionEvents() { _actionsCaptured = true; } virtual void releaseActionEvents() { _actionsCaptured = false; } virtual void captureJoystick(int joystickIndex); virtual void releaseJoystick(int joystickIndex); virtual glm::vec2 getViewportDimensions() const; /// Factory to create an InputController virtual AbstractInputController* createInputController(const QString& deviceName, const QString& tracker); virtual void releaseInputController(AbstractInputController* input); private: QString sanatizeName(const QString& name); /// makes a name clean for inclusing in JavaScript const PalmData* getPrimaryPalm() const; const PalmData* getPalm(int palmIndex) const; int getNumberOfActivePalms() const; const PalmData* getActivePalm(int palmIndex) const; bool _mouseCaptured; bool _touchCaptured; bool _wheelCaptured; bool _actionsCaptured; QMultiMap _capturedKeys; QSet _capturedJoysticks; typedef std::map< AbstractInputController::Key, AbstractInputController* > InputControllerMap; InputControllerMap _inputControllers; void wireUpControllers(ScriptEngine* engine); }; const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip const int NUMBER_OF_JOYSTICKS_PER_PALM = 1; const int NUMBER_OF_TRIGGERS_PER_PALM = 1; const int NUMBER_OF_BUTTONS_PER_PALM = 6; const int PALM_SPATIALCONTROL = 0; const int TIP_SPATIALCONTROL = 1; #endif // hifi_ControllerScriptingInterface_h