// // Menu.cpp // interface/src // // Created by Stephen Birarda on 8/12/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Application.h" #include "AccountManager.h" #include "assets/ATPAssetMigrator.h" #include "audio/AudioScope.h" #include "avatar/AvatarManager.h" #include "devices/DdeFaceTracker.h" #include "devices/Faceshift.h" #include "input-plugins/SpacemouseManager.h" #include "MainWindow.h" #include "render/DrawStatus.h" #include "scripting/MenuScriptingInterface.h" #include "ui/AssetUploadDialogFactory.h" #include "ui/DialogsManager.h" #include "ui/StandAloneJSConsole.h" #include "InterfaceLogging.h" #if defined(Q_OS_MAC) || defined(Q_OS_WIN) #include "SpeechRecognizer.h" #endif #include "Menu.h" // Fixme make static member of Menu static const char* const MENU_PROPERTY_NAME = "com.highfidelity.Menu"; void Menu::setInstance() { globalInstance(MENU_PROPERTY_NAME); } Menu* Menu::getInstance() { return static_cast(ui::Menu::getInstance()); } Menu::Menu() { auto dialogsManager = DependencyManager::get(); AccountManager& accountManager = AccountManager::getInstance(); // File/Application menu ---------------------------------- MenuWrapper* fileMenu = addMenu("File"); // File > Login menu items { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(&accountManager, &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(&accountManager, &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } // File > Help addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp())); // File > About addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole); // File > Quit addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); // Edit menu ---------------------------------- MenuWrapper* editMenu = addMenu("Edit"); // Edit > Undo QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); // Edit > Redo QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); // Edit > Running Sccripts addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); // Edit > Open and Run Script from File... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Open and Run Script from Url... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); auto scriptEngines = DependencyManager::get(); // Edit > Stop All Scripts... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0, scriptEngines.data(), SLOT(stopAllScripts()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Reload All Scripts... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, scriptEngines.data(), SLOT(reloadAllScripts()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Scripts Editor... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Console... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get().data(), SLOT(toggleConsole()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Reload All Content [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Package Model... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Audio menu ---------------------------------- MenuWrapper* audioMenu = addMenu("Audio"); auto audioIO = DependencyManager::get(); // Audio > Mute addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false, audioIO.data(), SLOT(toggleMute())); // Audio > Show Level Meter addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioTools, 0, true); // Avatar menu ---------------------------------- MenuWrapper* avatarMenu = addMenu("Avatar"); auto avatarManager = DependencyManager::get(); QObject* avatar = avatarManager->getMyAvatar(); // Avatar > Attachments... auto action = addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments); connect(action, &QAction::triggered, [] { DependencyManager::get()->show(QString("hifi/dialogs/AttachmentsDialog.qml"), "AttachmentsDialog"); }); // Avatar > Size MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); // Avatar > Size > Increase addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); // Avatar > Size > Decrease addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); // Avatar > Size > Reset addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); // Avatar > Reset Sensors addActionToQMenuAndActionHash(avatarMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); // Display menu ---------------------------------- // FIXME - this is not yet matching Alan's spec because it doesn't have // menus for "2D"/"3D" - we need to add support for detecting the appropriate // default 3D display mode addMenu(DisplayPlugin::MENU_PATH()); MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu); QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu); displayModeGroup->setExclusive(true); // View menu ---------------------------------- MenuWrapper* viewMenu = addMenu("View"); QActionGroup* cameraModeGroup = new QActionGroup(viewMenu); // View > [camera group] cameraModeGroup->setExclusive(true); // View > First Person cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, 0, // QML Qt:: Key_P false, qApp, SLOT(cameraMenuChanged()))); // View > Third Person cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::ThirdPerson, 0, true, qApp, SLOT(cameraMenuChanged()))); // View > Mirror cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged()))); // View > Independent [advanced] cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::IndependentMode, 0, false, qApp, SLOT(cameraMenuChanged()), UNSPECIFIED_POSITION, "Advanced")); // View > Entity Camera [advanced] cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CameraEntityMode, 0, false, qApp, SLOT(cameraMenuChanged()), UNSPECIFIED_POSITION, "Advanced")); viewMenu->addSeparator(); // View > Mini Mirror addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false); // View > Center Player In View addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, true, qApp, SLOT(rotationModeChanged()), UNSPECIFIED_POSITION, "Advanced"); // View > Overlays addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true, qApp, SLOT(setOverlaysVisible(bool))); // Navigate menu ---------------------------------- MenuWrapper* navigateMenu = addMenu("Navigate"); // Navigate > Show Address Bar addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); // Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here. qApp->getBookmarks()->setupMenus(this, navigateMenu); // Navigate > Copy Address [advanced] auto addressManager = DependencyManager::get(); addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Navigate > Copy Path [advanced] addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Settings menu ---------------------------------- MenuWrapper* settingsMenu = addMenu("Settings"); // Settings > Advance Menus addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus())); // Settings > Developer Menus addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus())); // Settings > General... action = addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, nullptr, nullptr, QAction::PreferencesRole); connect(action, &QAction::triggered, [] { DependencyManager::get()->toggle(QString("hifi/dialogs/GeneralPreferencesDialog.qml"), "GeneralPreferencesDialog"); }); // Settings > Avatar... action = addActionToQMenuAndActionHash(settingsMenu, "Avatar..."); connect(action, &QAction::triggered, [] { DependencyManager::get()->toggle(QString("hifi/dialogs/AvatarPreferencesDialog.qml"), "AvatarPreferencesDialog"); }); // Settings > Audio... action = addActionToQMenuAndActionHash(settingsMenu, "Audio..."); connect(action, &QAction::triggered, [] { DependencyManager::get()->toggle(QString("hifi/dialogs/AudioPreferencesDialog.qml"), "AudioPreferencesDialog"); }); // Settings > LOD... action = addActionToQMenuAndActionHash(settingsMenu, "LOD..."); connect(action, &QAction::triggered, [] { DependencyManager::get()->toggle(QString("hifi/dialogs/LodPreferencesDialog.qml"), "LodPreferencesDialog"); }); // Settings > Control with Speech [advanced] #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool)), UNSPECIFIED_POSITION, "Advanced"); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool))); #endif // Settings > Input Devices MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced"); QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu); inputModeGroup->setExclusive(false); // Developer menu ---------------------------------- MenuWrapper* developerMenu = addMenu("Developer", "Developer"); // Developer > Graphics... action = addActionToQMenuAndActionHash(developerMenu, "Graphics..."); connect(action, &QAction::triggered, [] { DependencyManager::get()->toggle(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"), "GraphicsPreferencesDialog"); }); // Developer > Render >>> MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true); // Developer > Render > Throttle FPS If Not Focus addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true); // Developer > Render > Resolution MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); // Developer > Render > LOD Tools addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, dialogsManager.data(), SLOT(lodTools())); // Developer > Assets >>> MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets"); auto& assetDialogFactory = AssetUploadDialogFactory::getInstance(); assetDialogFactory.setDialogParent(this); QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::UploadAsset, 0, &assetDialogFactory, SLOT(showDialog())); // disable the asset upload action by default - it gets enabled only if asset server becomes present assetUpload->setEnabled(false); auto& atpMigrator = ATPAssetMigrator::getInstance(); atpMigrator.setDialogParent(this); addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration, 0, &atpMigrator, SLOT(loadEntityServerFile())); // Developer > Avatar >>> MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); // Developer > Avatar > Face Tracking MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true; #ifdef HAVE_DDE defaultNoFaceTracking = false; #endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker); #endif #ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker); #endif } #ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true); coupleEyelids->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default #endif #if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false); #endif #ifdef HAVE_IVIEWHMD // Developer > Avatar > Eye Tracking MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking"); addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); { MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate"); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0, qApp, SLOT(calibrateEyeTracker1Point())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0, qApp, SLOT(calibrateEyeTracker3Points())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0, qApp, SLOT(calibrateEyeTracker5Points())); } addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); #endif addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false, avatar, SLOT(setEnableDebugDrawDefaultPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false, avatar, SLOT(setEnableDebugDrawAnimPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false, avatar, SLOT(setEnableDebugDrawPosition(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, avatar, SLOT(setEnableMeshVisible(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, false, avatar, SLOT(setUseAnimPreAndPostRotations(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true, avatar, SLOT(setEnableInverseKinematics(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::KeyboardMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); // Developer > Hands >>> MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); // Developer > Entities >>> MenuWrapper* entitiesOptionsMenu = developerMenu->addMenu("Entities"); addActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); addCheckableActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::ShowRealtimeEntityStats); // Developer > Network >>> MenuWrapper* networkMenu = developerMenu->addMenu("Network"); addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false, qApp->getEntityEditPacketSender(), SLOT(toggleNackPackets())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableActivityLogger, 0, false, &UserActivityLogger::getInstance(), SLOT(disable(bool))); addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0, dialogsManager.data(), SLOT(cachesSizeDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0, dialogsManager.data(), SLOT(toggleDiskCacheEditor())); addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0, dialogsManager.data(), SLOT(showDomainConnectionDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); // Developer > Timing >>> MenuWrapper* timingMenu = developerMenu->addMenu("Timing"); MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer"); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer); addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests())); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings); // Developer > Audio >>> MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio"); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true, audioIO.data(), SLOT(toggleAudioNoiseReduction())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false, audioIO.data(), SLOT(toggleServerEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false, audioIO.data(), SLOT(toggleLocalEcho())); addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0, audioIO.data(), SLOT(sendMuteEnvironmentPacket())); auto scope = DependencyManager::get(); MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope"); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false, scope.data(), SLOT(toggle())); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false, scope.data(), SLOT(togglePause())); addDisabledActionAndSeparator(audioScopeMenu, "Display Frames"); { QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames, 0, true, scope.data(), SLOT(selectAudioScopeFiveFrames())); QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames, 0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames())); QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames, 0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames())); QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu); audioScopeFramesGroup->addAction(fiveFrames); audioScopeFramesGroup->addAction(twentyFrames); audioScopeFramesGroup->addAction(fiftyFrames); } // Developer > Audio > Audio Network Stats... addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNetworkStats, 0, dialogsManager.data(), SLOT(audioStatsDetails())); // Developer > Physics >>> MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics"); { auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig(); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned, 0, false, drawStatusConfig, SLOT(setShowNetwork(bool))); } addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls); // Developer > Display Crash Options addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true); // Developer > Crash Application addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication())); // Developer > Deadlock Application addActionToQMenuAndActionHash(developerMenu, MenuOption::DeadlockInterface, 0, qApp, SLOT(deadlockApplication())); // Developer > Log... addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); // Developer > Stats addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats); #if 0 /// -------------- REMOVED FOR NOW -------------- addDisabledActionAndSeparator(navigateMenu, "History"); QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack())); QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward())); // connect to the AddressManager signal to enable and disable the back and forward menu items connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled); connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled); // set the two actions to start disabled since the stacks are clear on startup backAction->setDisabled(true); forwardAction->setDisabled(true); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true, NULL, NULL, UNSPECIFIED_POSITION, "Advanced"); #endif } void Menu::addMenuItem(const MenuItemProperties& properties) { MenuWrapper* menuObj = getMenu(properties.menuName); if (menuObj) { QShortcut* shortcut = NULL; if (!properties.shortcutKeySequence.isEmpty()) { shortcut = new QShortcut(properties.shortcutKeySequence, this); shortcut->setContext(Qt::WidgetWithChildrenShortcut); } // check for positioning requests int requestedPosition = properties.position; if (requestedPosition == UNSPECIFIED_POSITION && !properties.beforeItem.isEmpty()) { requestedPosition = findPositionOfMenuItem(menuObj, properties.beforeItem); // double check that the requested location wasn't a separator label requestedPosition = positionBeforeSeparatorIfNeeded(menuObj, requestedPosition); } if (requestedPosition == UNSPECIFIED_POSITION && !properties.afterItem.isEmpty()) { int afterPosition = findPositionOfMenuItem(menuObj, properties.afterItem); if (afterPosition != UNSPECIFIED_POSITION) { requestedPosition = afterPosition + 1; } } QAction* menuItemAction = NULL; if (properties.isSeparator) { addDisabledActionAndSeparator(menuObj, properties.menuItemName, requestedPosition, properties.grouping); } else if (properties.isCheckable) { menuItemAction = addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence, properties.isChecked, MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()), requestedPosition, properties.grouping); } else { menuItemAction = addActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence, MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()), QAction::NoRole, requestedPosition, properties.grouping); } if (shortcut && menuItemAction) { connect(shortcut, SIGNAL(activated()), menuItemAction, SLOT(trigger())); } QMenuBar::repaint(); } }