// // CauterizedMeshPartPayload.cpp // interface/src/renderer // // Created by Andrew Meadows 2017.01.17 // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "CauterizedMeshPartPayload.h" #include #include "CauterizedModel.h" using namespace render; CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) : ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {} void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector& clusterMatrices, const std::vector& cauterizedClusterMatrices) { ModelMeshPartPayload::updateClusterBuffer(clusterMatrices); if (cauterizedClusterMatrices.size() > 1) { if (!_cauterizedClusterBuffer) { _cauterizedClusterBuffer = std::make_shared(cauterizedClusterMatrices.size() * sizeof(glm::mat4), (const gpu::Byte*) cauterizedClusterMatrices.data()); } else { _cauterizedClusterBuffer->setSubData(0, cauterizedClusterMatrices.size() * sizeof(glm::mat4), (const gpu::Byte*) cauterizedClusterMatrices.data()); } } } void CauterizedMeshPartPayload::updateClusterBuffer(const std::vector& clusterDualQuaternions, const std::vector& cauterizedClusterDualQuaternions) { ModelMeshPartPayload::updateClusterBuffer(clusterDualQuaternions); if (cauterizedClusterDualQuaternions.size() > 1) { if (!_cauterizedClusterBuffer) { _cauterizedClusterBuffer = std::make_shared(cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion), (const gpu::Byte*) cauterizedClusterDualQuaternions.data()); } else { _cauterizedClusterBuffer->setSubData(0, cauterizedClusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion), (const gpu::Byte*) cauterizedClusterDualQuaternions.data()); } } } void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform& renderTransform) { _cauterizedTransform = renderTransform; } void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const { bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization; if (useCauterizedMesh) { if (_cauterizedClusterBuffer) { batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _cauterizedClusterBuffer); } batch.setModelTransform(_cauterizedTransform); } else { ModelMeshPartPayload::bindTransform(batch, renderMode); } }